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December 27, 2009 1:55 PM PST

Will the Apple tablet be a full-fledged computer?

by Dan Ackerman
  • 98 comments

This 13-inch MacBook has been modded into tablet form.

With all the crystal-ball-watching over the seemingly imminent Apple tablet, one issue hotly debated around the CNET offices, but infrequently mentioned elsewhere, is the hypothetical device's status as a mobile computer.

There are two schools of thought on this: either the Apple tablet (or iSlate, or whatever it ends up being called) will be a 10-or-so-inch tablet PC with a full Mac OS X operating system; or it will merely be a larger-screen version of the current iPod Touch, which has a closed, limited phone-like OS.

The former would mean it could very likely run any software you'd run on a MacBook, from Firefox to Photoshop, and maybe even install Windows 7 via Boot Camp or Parallels. The later points to a hermetically sealed ecosystem, where apps would have to be approved and sold through an official app store (as in iTunes).

... Read more

December 15, 2009 2:48 PM PST

Best downloadable games of 2009: A year without boxes

by Scott Stein
  • 4 comments

Flower started a big trend in 2009.

(Credit: Thatgamecompany)

In many ways, 2009 seems to be the year download-only games hit their stride. Between the iPhone and iPod Touch dominating the portable market with the ever-growing App Store; the release of the completely disc-free PSP Go; and the Nintendo DSi--which also can download games from an online store--portable gaming has started to move beyond the cartridge and disc. Even in home consoles, there's been a continuing focus on lower-cost downloadable games and DLC sold on Sony's PSN, Microsoft's Xbox Live Arcade, and the Nintendo Wii's WiiWare as alternatives to pricier disc-based titles.

While download-only games can't be resold, and lack a physical hard copy for display or archive, there's no denying that downloadable games cut down on clutter. Plus, it's likely that box-free gaming will be our destiny in the next decade, so you may not have a choice either way.

From Rockstar's double-fisted set of GTA side games culminating in The Ballad of Gay Tony to Nintendo's ongoing set of experimental artsy games, it's been a great year to go boxless. While some of the games on our list are available in disc or cartridge form, we're focusing on the download versions here.

Check out our gallery of the most notable 20, and feel free to chime in on ones we might have missed.

December 14, 2009 11:04 AM PST

The 404 Podcast 486: Where Bonnie is not Nicole

by Wilson Tang
  • 3 comments

Bonnie Cha, senior editor for cell phones, joins the show today to fill in for Justin Yu. It's one of the few days Wilson and Jeff aren't worried about losing their jobs for something they shouldn't have said. And no, she is NOT Nicole Lee. What better day to have Ms. Cha on the show than following the weekend that the actual Google phone leaks!

Google Nexus One

(Credit: Cory O'Brien)

The Google phone has been rumored for the last three or four years, and since the release of Google's Android operating system, the hoopla has died down considerably for an actual Google-branded phone. In typical Google fare, the company has decided on screwing its partners like Verizon and Motorola over by releasing an unsubsidized GSM phone called the Nexus One. No word yet on how much the unit will cost, but we do know that HTC designed the device. And that Google employees got the units over the weekend. Word on the street is that the device runs Android OS 2.1.

The mobile space is where all the spice is these days, and today is no different. News comes out that the venerable institution that is Playboy is jumping into the iPhone app fray with its own app. Because of Steve Jobs' no-porn rule, however, the app won't come with any outright nude pics. It will come with some scantily clad ladies and their interests. Per usual, it's all about the articles, not the pics.

(Credit: Playboy)

In videogaming news, the Pentagon is buying up 2,200 PlayStation 3s. No, they aren't using it to train soldiers with "Call of Duty: Modern Warfare 2", while it may be a lot of fun. The military wants to use the gaming consoles to run simulations because the $299 machines can calculate 150 GFLOPS. At The 404, we really have no idea what that means, but it sounds impressive.

Finally, Green Day comes to Rock Band. The Beatles have come already, and while we're generally excited to have one of the best modern bands, we're not really excited to have every dude singing "Good Riddance (Time of Your Life)" at every single graduation party. This could be a very, very bad thing.


EPISODE 486

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Originally posted at The 404 Podcast
December 9, 2009 8:17 AM PST

Dragon's Lair on iPhone: Fire-blast from the past

by Scott Stein
  • 2 comments

Dirk the Daring to the rescue once again!

Equipped with a great video player and easy touch controls, the iPhone is fast becoming a spot for Laser Disc arcade games of yore to get a second life on the go. First came Space Ace early this year, but for a roll of quarters, iPhone and iPod Touch users can now reach back into their bowling alley/arcade memories and get Dragon's Lair, which was released this week, on the App Store, too. It's a perfect adaptation of the Don Bluth-animated game that I remember all too well from many, many weekends at Chuck E Cheese.

For those who haven't played, Dragon's Lair amounts to a medieval-themed rescue-the-princess romp through the many rooms of a castle filled with, upon reflection decades later, some pretty strange stuff: robotic horses, taunting lizard-men, and giant rolling balls. All of it is portrayed in film-quality animation, making it visually timeless.

Some of the game, however, is a little more dated.

Movement is controlled, like Space Ace, with an onscreen d-pad that lights up with the direction you need to choose before triggering a death sequence. There's also a sword button for fight instances; while the gameplay is basically a reflex-tester, it's the precursor to instant button-pressing fight moments that made a big comeback in PS2 games like God of War.

The animation and audio are as crisp as they could be on the small screen (and considering the original game wasn't in HD, that's more than OK), and it even comes with the iconic trailer that played on endless loop in arcades, inviting you to be Dirk the Daring and rescue Princess Daphne. Produced by EA and Digital Leisure, it costs $4.99--not cheap by any means, but a better bargain than some of the ill-advised Dragon's Lair game adaptations over the years.

Space Ace...Cobra Command...Dragon's Lair. What's next, Mad Dog McCree? Well, yes; according to the "upcoming games" tab, Digital Leisure says that's coming in early 2010.

Originally posted at iPhone Atlas
December 4, 2009 9:11 AM PST

Gaming with Zune HD: Can it take on PSP, iPhone, DS?

by Scott Stein
  • 73 comments

Technically, there's no reason the Zune couldn't have a huge game library.

(Credit: Microsoft)

While there's no shortage of handheld game systems on the market--the Nintendo DS and DSi are still selling well and the PSP continues to hang in there, while the App Store expands its catalog every minute--one of the seemingly no-brainer bets in the mobile gaming realm hasn't happened yet: the Zune.

We say "no brainer" for several reasons:

  • Microsoft has a successful gaming platform in the Xbox 360, emphasizing online and downloadable gaming.
  • Microsoft, compared with Sony and Nintendo, is best able to take on Apple in terms of a media-management software store and the ability to build an equivalent music/games/movies catalog, and making that product PC compatible.
  • The Zune HD now plays games.

The first point is obvious. The second is debatable, but we say this because Sony, while having a decent media library on PSN, just isn't historically great at building cross-platform software for syncing the PSP, and Microsoft's global software reach is simply stronger. The third is technically true--Microsoft launched a small collection of completely free-to-play, ad-supported games for its OLED-screened Zune HD last month, and one of them happens to be an adaptation of Project Gotham Racing.

It's an interesting prospect (and one we've wondered about before) because the Zune HD processor, an Nvidia Tegra, has both HD processing muscle and 3D graphics capability. We downloaded and played with all the Zune HD games currently available--all 12 of them--with some curiosity to see if the Zune could compete as a game device.

... Read more
December 2, 2009 4:01 PM PST

Apple OKs Super Mario app; expect removal

by Josh Lowensohn
  • 66 comments

Update: Shortly after this post went up, the app was removed by the developer.

(Credit: Apple)

File it in the "get this while you can" category. Last week Apple approved a 99-cent application called iRwego that features both the sounds and artwork of the Super Mario series from Nintendo. And yes, it's still up--though probably not for long. Update: the app has since been taken down by the developer.

The app, not blessed by Nintendo, plays more than a minute of music from the Super Mario game while using the iPhone/iPod's accelerometer to take into account any physical movement by the user. In turn, it plays back the same jump sound effect found in Nintendo's Mario games. The idea is to run the app, then stick it in your pocket and pretend to be everyone's favorite plumber.

Along with its accelerometer-powered sound effects, the app also acts as a soundboard, playing familiar sounds like the "worp worp worp" of the green warp pipes, jumping on enemies heads, and hitting the familiar orange question mark power-up boxes. There are also two Mario quotes: "Here we go!" and "Oki doki!" which can be played just by tapping the white, on-screen speech bubbles.

In the app's description, developer Jerome Alves says there's an updated version awaiting approval from Apple that adds extra music as well as vibration for sound effects like breaking bricks. That is, if it doesn't end up in the App Store's blacklist first.

Apple did not immediately respond to a request for comment from CNET. But based on recent IP squabbles over games like Stoneloops of Jurassica, expect action to be swift if Nintendo gets involved. If it does, there are a slew of other Mario-specific apps on the App Store, but most are simply game guides. Though others like Ricky, iMarioSounds and iMario could draw Nintendo's ire, since they don similar use of the company's sound and visual assets.

Here's a demo of what it looks like:


(via the Touch Arcade forums)

Originally posted at Web Crawler
November 30, 2009 10:42 AM PST

The 404 Podcast 476: Where we all Cyber on Monday

by Justin Yu
  • Post a comment

(Credit: memeticians.com)

If you're cursing yourself for sleeping through Black Friday, you can still indulge your inner cheapskate today on Cyber Monday! No, it's not what you're thinking, dirty birdy--Cyber Monday is the first Monday after Thanksgiving when all the vendors come together to tempt you with online deals and take whatever coins are left in your bank account.

Since it's our first day back, we take the first half to update each other on our holiday festivities: Jeff visited the Norman Rockwell Museum, Justin is missing an arm after shooting guns in the Garden State, and Wilson stuffed himself silly with a batch of be-deviled eggs. I also suffered through "Twilight: New Moon" and "Ninja Assassin" over the weekend. Which movie deserves the award for least entertaining flick of the year? Check out our full review!

And speaking of Cyber Monday, Wilson digs up a controversial story about an "Adult-only" app arriving on the Android marketplace. The steamy app is pseudo-cleverly called "MiKandi" and according to Phandroid, the app only works with the Android. Sorry, iPhone users, your Web browser will have to do.

We're super excited to be back and ready to tackle the rest of 2009 with more giveaways, surprise guests, and a series of year-end wrap-up episodes coming your way, so don't miss an episode of CNET's The 404 Podcast. While you're listening, leave us a voice-mail at 1-866-404-CNET and give us your two cents. You can also send us an e-mail at the404(at)cnet[dot]com or just leave a comment on this blog!


EPISODE 476

Listen now: Download today's podcast



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Originally posted at The 404 Podcast
November 30, 2009 9:37 AM PST

Sometimes it's nice not to have an app for that

by Scott Stein
  • 6 comments

(Credit: Scott Stein/CNET)

My Thanksgiving was spent in the New York City area, since my family all live on Long Island. But, since I live in the city in an area that's not conducive to owning or parking a car, I'm a renter when it comes to trips. As a result, services like Zipcar and other rental agencies are of great importance to me, as is the quality of their services as opposed to their apps.

When it comes to Thanksgiving car rentals, the city's supply dries up incredibly quickly--weeks in advance, if my attempts were indicative. In particular, Zipcar--the service that's high-tech enough to have an app that unlocks your car for you and offers a mobile rental portal for phones--showed me a map full of unavailability. My car savior came from another service, Connect by Hertz, that happened to have plenty of cars available. And, by coincidence, there's no app. I'm also an iPhone user, and I've become dependent on my apps. But this weekend, I learned a bit of a lesson about phone dependence: sometimes, perhaps, it's better not to have an app for everything.

A me-too competitor to Zipcar, Connect by Hertz is another car-sharing service that has prices and vehicles similar to Zipcar's, as well as a system that uses your membership card as the access key. Connect by Hertz requires a yearly membership equivalent to Zipcar's and works off the same car-sharing model, using your membership card as the car key and offering free gas fill-ups.

It's far from ideal to be subscribed to multiple services, as I am. But the difference is availability: a day before Thanksgiving, Hertz had cars in the city ready to go, many of them, on its Web site. I'm inclined to shift over to Hertz simply to not be stuck on major holidays.

Now, the question is: does not having apps or mobile portals make services like Connect by Hertz more off-the-beaten-path, and thus paradoxically easier to reserve with? Does not having an app make you the equivalent of that below-the-radar cafe that's somehow avoided crowds despite serving delicious food? And am I, by posting news of this, possibly doing the very thing I'm trying to avoid in the first place, blowing this secret up?

Of course, there's always lesson No. 2: don't drive anywhere for Thanksgiving.

Originally posted at iPhone Atlas
November 17, 2009 6:26 PM PST

Microsoft employees assault customers (with a dance)

by Chris Matyszczyk
  • 40 comments

Spontaneity doesn't come naturally to everyone. Neither is it welcomed by everyone.

So please imagine how those who visited the new Microsoft store in Mission Viejo, Calif., a few days back must have felt when store employees suddenly decided to drop their trousers, wave their Zunes in the air, and sing a couple of Maria Callas' greatest hits.

No, it really wasn't quite like that. However, I feel sure that one or two people might have preferred the trouser-dropping and Zune-waving over the spectacle that actually occurred.

As the Black Eyed Peas were forced to propel some of their entirely commercial stimulation down the sound system, the employees performed their own version of the line dance for the one-legged. Because I am consumer-focused at every moment of my waking day, I found myself concentrating more on the reactions of the customers than on the techniques Spike Jonze might have used to make this an MTV VMA winner.

As the employees line up for this troubling, tourettesy Texas One-Step, one already feels a strange squeezing sensation on behalf of some of the customers.

Around the 1.15 mark, a little girl, her hair ponytailed with a yellow scrunchy, makes as if her vicinity has not been invaded by dancing, clapping, or stray employee sweat. She sits. She stares into her screen. The adults make fools of themselves.

Yes, this is the Microsoft store version of "The Ice Storm."

Two minutes of constricting visual constipation are temporarily saved by three ladies who rush in from the mall to join in. These women, their purses held in place by a determined gravity, begin to show the employees just why Fergie's tunes are precursors to a fiery personal life.

Look, I'm lying. But they are definitely better than the tall, blond string bean of a chap whose twisted movements are rather too similar those of certain people who bought Vista and couldn't make it work.

I want to like this microcosmic flash mob of dance. I really do. However, once the balding chap holding the Brookstone bag joins the shifting knee-lifting, I find myself searching again for the little ponytailed girl staring into a very fine PC. She has not turned her neck one degree to observe these escapees from reality. She seems to have decided that this is not Miley Cyrus, this is not even Cyrus Vance, ergo this is not happening.

But it did happen, spontaneously, in Mission Viejo. That's the place where the mission is old, right?

Originally posted at Technically Incorrect
Chris Matyszczyk is an award-winning creative director who advises major corporations on content creation and marketing. He brings an irreverent, sarcastic, and sometimes ironic voice to the tech world. He is a member of the CNET Blog Network and is not an employee of CNET.
November 13, 2009 1:52 PM PST

iPhone: The board gamer's paradise

by Scott Stein
  • 13 comments

Hive for the iPhone: brilliant fun

(Credit: Scott Stein/CNET)

Back when I used to work at Sony Online Entertainment many, many years ago, I became a board game geek. The game designers and producers gathered once a week to share their sizable collections and obscure finds up in Mira Mesa, Calif., and I got hooked. The fact that the Game Keeper chain of stores was simultaneously going out of business and liquidating their supplies encouraged me to start building my own game cabinet, and I profess without shame that I rapidly became a full-blown board game geek.

I still like hunting for new games, and a few years ago at the New York Toy Fair I came across the brilliant and simple tile-based game called Hive.

Like a cross between chess and dominos, Hive's hexagonal pieces are shaped like insects, each of which can move differently on their mission to surround the opponent's queen bee. I tried to order Hive online but it wasn't available, and no local game retailer would stock it. I finally found the game in a small town in Devon, England, while visiting my in-laws, and paid close to $35 for it.

This long story comes to a quick point: I found Hive on the iPhone App Store last week for $4.99, and instantly bought it. I hope this trend continues, and it should.

Hive joins my collection of Settlers of Catan, Go, Mancala, and what I'm sure will be many, many more board games shrunken to pocket-size on my iPhone. It's wonderful, and I feel like it's groundbreaking, too.

While game systems like the Nintendo DS and PSP have had a variety of fantastic titles, they'd certainly never proceed into European board games. The low overhead and microprices on Apple's ever-enormous App Store becomes, for both developers and consumers, a great live petri dish to grow a new legion of board game fans.

... Read more
Originally posted at iPhone Atlas
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About Crave

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Crave topics

15 sites that went kaput in 2009

Web sites launch all the time, but they also shut their doors. We highlight 15 that bit the dust this year.

Top 10 news stories of the decade

Let the debate begin: Was the iPhone more important than iTunes? Was anything bigger than Google finding a great business model? CNET offers its list of the 10 most important stories of the '00s.


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Top messaging phones of '09

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New-PC survival kit

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Fun with GPS devices

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Gift guide for space jockeys

Looking for a perfect present for the space fiend in your life? Look no further.



Robolamps light up our life

Artist Robert Matysiak has come up with cute, quirky "Robolamps" made from plumbling supplies and colored lightbulbs.



Chumby gets leaner, cheaper

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Modern Warfare 2 arrives

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Nikes for the geek set

Humans have a nasty habit of producing garbage, but Gabriel Dishaw, a junk-metal genius, turns trash into artwork.



Courier's interface in-depth

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Nintendo DSi gets bigger

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Meet Barnes & Noble's Nook

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Apple media player headset?

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Apple's new 27-inch iMac

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Snuggle up with a space quilt

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Peek at Nokia Booklet 3G

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IFA through the years

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Nissan GT-R can fight fires

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Rubik's cubers compete

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Kicking off game season

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Twitter on your TV

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Sony Walkman turns 30

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Best 10 digital DJ rigs

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Saying hi to HTC's Hero

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iPhone 3G S and OS 3.0

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Giant Gundam after dark

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Cracking open the Palm Pre

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Microsoft shakes up gaming

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Meet the Amazon Kindle DX

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2011: The year of the electric car

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Moto Labs' multitouch display

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Cracking open the Dell Adamo

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Yahoo Messenger for iPhone

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The inner life of gadgets

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Controlling bots with thoughts

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Rube Goldberg showdown

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Hands-on with the Dell Adamo

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iPhone 3.0 new features

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Step-by-step to geek chic

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Terrafugia's flying car flies

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Inside Dell's design labs

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