• On MovieTome: See the villain of IRON MAN 2!

Crave

Read all 'Spore' posts in Crave
October 7, 2009 1:00 PM PDT

Spore to evolve into major motion picture

by Nate Lanxon
  • 7 comments
Spore

A branching out of the Spore universe is in keeping with EA's desire to extend the game into the kind of open-ended brand The Sims has become.

(Credit: Daniel Terdiman/CNET)

The pseudo-Darwinian life simulator Spore has been pegged by publisher Electronic Arts to evolve from video game to full-blown cinematic feature film.

We've known the film was a possibility since last year, but now we hear that Twentieth Century Fox is behind the CGI movie, and Variety reports that "Ice Age" director Chris Wedge is splicing its genes. Greg Erb and Jason Oremland, who wrote Disney's upcoming "The Princess and the Frog" and the Ben Stiller pic "The Return of King Doug" at Paramount, will reportedly write the script. What's unclear is exactly how Will Wright's schizophrenic sandbox game might translate to 90 minutes of family-friendly linear story-telling.

Read more of "Spore to evolve into major motion picture" at Crave UK.

September 18, 2009 9:30 AM PDT

Spore spawns free creature-builder

by Lance Whitney
  • 5 comments

One of the coolest features for Spore gamers is the ability to create their own creatures. Now, anyone can assemble aliens through a new site set up by Electronic Arts.

Spore Creature Creator 2-D, released Wednesday, lets you conjure up and animate your own creatures using an assortment of eyes, arms, feet, horns, and various unidentifiable body parts.

Produced by EA's Maxis studio, the Flash-based game starts with a large egg cracking open to reveal a simple alien body that you mold online like a lump of clay. Thin, fat, long, or short--you devise your creature's basic shape. Then it's time to build your baby with the right parts.

The Spider

The Spider

(Credit: Electronic Arts)

Choosing from such categories as mouths, limbs, and graspers, just drag your favorite body parts onto your creature to evolve it from a formless blob into a fully-functioning whatever. The game helps you along, directing you to drop the parts in all the right places. You can bend and resize many of the parts, giving your creature big eyes and a small mouth or long legs and stubby feet. You can also add a splash of paint by choosing from a wide palette of colors.

As you develop your creation, it takes on life by showing off its animated parts, such as a mouth that opens and closes, eyes that blink, and graspers that try to grasp. If you're in a hostile mood, you can even add weapons, like the Problem-Solvent that sprays solvent, the Hockitlauncher that spits out water, or the Phlegmthrower that shoots, uh, well, you get the idea.

If you need a helping hand, you don't have to build your creature from scratch. Spore Creature Creator 2-D lets you tap into the Sporepedia, an online gallery of creatures designed by Maxis developers and other Spore gamers. Simply load one of the pre-existing creatures and then tweak it to assemble a totally new organism.

Once you're done, it's time to name and describe your creature. You can then take it for a workout in the Creature Trainer arena, where you move it around the screen to catch bouncing balls with its mouth, hands, or other parts.

The Chamelon

The Chamelon

(Credit: Electronic Arts)

If you're proud of your new creation, you can e-mail a postcard image of it to a friend or save it as a PNG file for your own picture gallery or Web site.

A variety of Spore masterpieces are viewable at the Sporepedia Web site. And for all you budding Spore artists, Maxis is offering a Creature Creator challenge. Recreate one of your favorite Spore creatures using Creature Creator 2-D for a chance to be featured on Spore.com.

Caryl Shaw, a senior producer at Maxis who helped bring Spore Creature Creator 2-D to life, told me the game came about because Maxis wanted to make Spore more accessible and let anyone with a Web browser experience the same creativity that Spore gamers enjoy. As one of the most popular features of Spore, the Creature Creator seemed a natural.

... Read more
Originally posted at Gaming and Culture
Lance Whitney wears a few different technology hats--journalist, Web developer, and software trainer. He's a contributing editor for Microsoft TechNet Magazine and writes for other computer publications and Web sites. You can follow Lance on Twitter at @lancewhit. Lance is a member of the CNET Blog Network, and he is not an employee of CNET.
May 25, 2009 3:30 AM PDT

Lenovo S12 Netbook announced: It packs heavy-duty Ion graphics

by Scott Stein
  • 26 comments

HDMI Netbooks are landing: The S12

(Credit: Lenovo)

Just when we were ready to accept the stuttery nature of our Netbook HD video playback, along come Nvidia and Lenovo at long last to change our expectations. The IdeaPad S12, arriving in August, will be the first Netbook sporting discrete graphics from the Nvidia Ion processor. With power similar to the 9400M chipset already in Apple's 13-inch MacBooks, IonNetbooks promise full-HD video output and actual gaming performance--not that we'd want to try Crysis on it anytime soon. However, according to Nvidia, Spore, Call of Duty 4, Portal, and World of Warcraft will all be very playable indeed.

The price is right, too--$499 for the Ion-packing S12, with a 12.1-inch, 1,280x800 screen and Atom N270 processor. For 50 dollars less, an Ion-free S12 can also be yours (though we don't know why you'd possibly want that). The Ion claims a 10x performance boost on existing Netbook integrated graphics with "nearly identical" power consumption. HD H264, VC-1 and MPEG-2 "won't be a problem," say Nvidia. Do we dare believe?

Available in white or black, the 1.14-inch-thick, 3.7-pound S12 has a six-cell battery, 1 GB of DDR2 RAM, a 160 GB HDD, XP Home, a 1.3-megapixel Webcam (stop us if this sounds familiar), and 802.11 b/g wireless.

Other notables: an Express Card slot, 3 USB 2.0 ports, a multitouch trackpad, HDMI port with the Ion model, a full-size keyboard, and Lenovo's Quick Start, VeriFace, and OneKey Rescue System for making backups.

For the price and the size, is this an ideal gaming Netbook? Or is it, in fact, just a variation on 12-inch notebooks? We're not even sure it matters, because for the price, it sounds like an excellent proposition indeed.

October 15, 2008 10:51 AM PDT

'Far Cry 2' to feature less-odious PC DRM

by Rich Brown
  • 12 comments

Based on a post on the Ubisoft forum today (via Blue's News), it sounds like the French game publisher is trying harder than its Electronic Arts to make digital rights management less cumbersome on its customers. An Ubisoft forum manager outlined the DRM plans for the PC version of its upcoming shooter Far Cry 2. Assuming it works as described, you'll get a bit more freedom to reinstall the game at your leisure than EA has offered with Spore and Crysis: Warhead.

According to the Ubisoft Forum Manager:

  • You have five activations on three separate PCs.
  • Uninstalling the game "refunds" an activation. This process is called "revoke", so as long as you complete proper uninstall you will be able to install the game an unlimited number of times on 3 systems.
  • You can upgrade your computer as many times as you want (using our revoke system)
  • Ubisoft is committed to the support of our games, and additional activations can be provided.
  • Ubisoft is committed to the long-term support of our games: you'll always be able to play Far Cry 2.

The biggest difference between Ubisoft's and EA's DRM is that EA lacks the "revoke" function. Once you've installed one of its games on three systems, you need to contact EA's customer support and ask for authorization for future installs.

Far Cry 2 will feature a forgiving DRM scheme.

(Credit: FarCryGame.com)

Interestingly, EA CEO John Riccotello was quoted yesterday by PaidContent saying, "We implemented a form of DRM and it's something that 99.8 percent of users wouldn't notice." That speaks to the question, who needs to load a game on more than three systems? We suspect that Riccotello is correct, and that install limits on its games won't affect the majority of its customers.

Still, we applaud Ubisoft for taking the extra step and empowering PC gamers to, in effect, manage their own digital rights. We'll also confess a personal interest, in that we've had our eye on Far Cry 2 as a new PC gaming benchmark. We still need to learn more about how it really works, but what we've heard so far sounds promising.

October 13, 2008 4:19 PM PDT

'Spore' gets cute and spacey add-ons

by Leslie Katz
  • 1 comment
Spore creature

And you thought your Spore creature was cuddly before...

(Credit: Electronic Arts)

Your Spore creature could soon get even creepier--or cuter, depending on your preferences in primordial beings. Electronic Arts on Monday officially confirmed rumors that an expansion titled Spore Creepy & Cute Parts Pack will be available worldwide as soon as November 18.

The expansion, announced just a month after the game's release, will offer more than 100 new creature-building components in two styles--charming, cartoon-esque creatures and scary, monster-like beasts.

The long-awaited game from EA and The Sims creator Will Wright tasks players with evolving from primordial ooze to creature, civilization, and all the way out into space. The expansion pack will include body parts, paint options, animations, and backgrounds, so players will have even more options for customizing their creatures.

But that's not all, creature creators. EA says it also expects to release a space stage expansion pack in spring 2009 that will let players' space-faring beings beam down from their spaceships to explore new planets and earn rewards for completing challenging missions. A new adventure creator will let players build and share online their own custom missions.

September 15, 2008 7:00 AM PDT

EA Mobile, Eidos Interactive sign agreement

by Julie Rivera
  • 1 comment
(Credit: Electronic Arts)

Despite a failed deal with Take-Two Interactive, and a Spore DRM backlash, Eidos Interactive signed an agreement on Monday with Electronic Arts announcing exclusivity to multiregional distribution and licensing rights to selected titles from the their catalog for EA Mobile.

Now, Eidos will provide licenses to EA across all existing mobile channels and mobile devices for four key titles: Tomb Raider Underworld, Just Cause 2, California Games X, and Minesweeper, with a future option on the mobile versions of the majority of Eidos videogames for three years.

According to a news release, Javier Ferreira (VP of European Publishing for EA Mobile) was quoted as saying, "Eidos has a valuable portfolio of intellectual property including the world famous Tomb Raider games. This deal gives EA Mobile immediate access to not one but four high profile titles, which will appeal to a broad audience on mobile platforms."

EA Mobile has a piece of that action.

(Credit: Eidos Interactive)

Seconding the sentiment of the deal, Simon Protheroe (Online Publishing Director for Eidos) says, "EA Mobile is the world leader for mobile publishing, with excellent carrier and OEM relationships in all corners of the globe. We have had great success with our products on mobile platforms to date. This strategic relationship will allow us to focus on making quality mobile titles and utilizing the presence and scale that EA Mobile has in the marketplace."

September 8, 2008 10:53 AM PDT

What's so special about 'Spore'?

by Dan Ackerman
  • 14 comments

Just released in the U.S. on Sunday, September 7, Spore is Electronic Arts' big holiday push for the still-alive PC gaming market. The game is from Will Wright, creator of the best-selling Sims and Sim City franchises, and developed by the same company, Maxis, so expectations are naturally high.

But despite the buzz, which includes full-page stories in the New York Times and numerous TV news segments, does Spore have a chance at mainstream video game success at the level of GTA4 or Guitar Hero (or The Sims)?

After spending the last week playing an early copy of the full game (where we created the Danosaurus, which lives on the planet Danlandia), we're ready to say that Spore is a monumental achievement in game design, and a genuinely engaging experience, but at the same time, it may lack that mainstream accessibility needed to resonate with non-core gamers.

... Read more
September 5, 2008 7:14 AM PDT

iPhone to ingest EA's 'Spore Origins'

by Jonathan Skillings
  • 8 comments

Electronic Arts is bringing its new creature feature to the iPhone and iPod Touch.

The game giant's EA Mobile unit announced Friday that it will offer Spore Origins for Apple's gadgets, starting later this month. The variation on EA's new Spore game is designed to take advantage of the motion-sensing technology in the iPhone and the iPod Touch so that players can tilt and angle their way through a digital take on evolution.

The full-fledged Spore goes on sale Sunday in North America. Players get to design their own creatures before beginning on an evolutionary quest through the game's many levels.

EA had said at the E3 game conference in July that it planned to build a number of games that would take advantage of the accelerometer built into the iPhone, along with its Wi-Fi capabilities.

For those whose video-gaming tastes run to more traditional fare, EA Mobile said Friday that it has nine other games in development for use on the iPhone and the Touch, including Yahtzee Adventure, EA Mini Golf, Monopoly: Here and Now (world edition), SimCity, and The Sims 3.

The company also has versions of Spore Origins for other iPod models and non-Apple mobile devices.

Apple has scheduled a music-related event for Tuesday that's widely expected to involve iPod news.

Originally posted at Apple
September 5, 2008 4:00 AM PDT

Behind the prototyping of 'Spore'

by Daniel Terdiman
  • 3 comments

'Spore,' the new evolution game from Electronic Arts and 'SimCity' and 'The Sims' creator Will Wright, started with a series of small prototyping systems.

(Credit: Electronic Arts/Maxis)

Electronic Arts' much anticipated evolution game, Spore hits store shelves Sunday in North America, and for those that have been on the project since the beginning, it has been a long road from concept to completion.

The game's creator, Will Wright, who is famous for previous games like SimCity and The Sims said recently that the game has been seven years in the making, meaning the project was getting under way not long after The Sims launched and became the best-selling PC game of all time.

Wright has talked at length about how Spore's origins lie in the SETI project and other flights of his fancy.

"The original concept was sort of a toy galaxy you could fly around and explore," Wright told me last month. "As we thought about, it became apparent that evolution was a very important component. Some of the very first prototypes involved how you would move around and visualize the galaxy."

Click for gallery

In the highly anticipated lead-up to the Spore's release from EA studio Maxis, in Emeryville, Calif., almost all the attention has been on the game itself or on its Creature Creator, which gives users an easy and sophisticated way to create complex beasts and which was made available in June as a free download.

But for many people, an equally exciting element has been the series of prototypes available for free download on the Spore Web site, each of which provides a look at the origins of a small piece of the larger game.

In fact, the prototypes were a crucial part of making Spore a reality. For example, since the procedural animation of the creatures in the game is one of its most-heralded elements, it's notable that before the system was ever built into the game, it started as a prototype.

"The earliest prototypes were making strange topology creatures and seeing if we could teach the computer to make them move plausibly, and later, show emotion and behavior," Wright said. "We had to find out whether the project was doable or not, or if some part of it wasn't doable, where we have to scale it back."

The first programmer on the Spore team was a Maxis veteran named Jason Shankel. Prior to joining Wright on his evolution project, he'd been working on a project known as SimMars, which was essentially a Mars terraforming game that was supported financially by NASA before the plug was finally pulled.

... Read more
Originally posted at Geek Gestalt
August 22, 2008 12:03 PM PDT

Crave: Welcome to the mile high...bed?

by Justin Eckhouse
  • Post a comment

Polaroid is making a comeback with a digital camera that has a built-in printer; the Creative Mozaic has a lot of style; and you get to decide whose Spore-created creature is better: Brian Tong's or Bonnie Cha's. Plus, a bed that comes with frequent-flyer miles!

Related stories:

Polaroid plans camera with built-in printer

Taking funky Creative Zen Mozaic for a spin

The Mile High Bed: Yeah, baby!

advertisement

About Crave

The name says it all. Crave is our blog about gorgeous gadgets and other crushworthy stuff. If you would like to contact Crave with a tip or comment, please write to: crave@cnet.com

Add this feed to your online news reader

Crave topics

E-tailers linked to 'scam' blame customers

Priceline, Classmates.com, and Orbitz say customers should read the fine print before complaining about being charged to join loyalty programs they didn't want.

The 411 on early-termination fees

Verizon Wireless has doubled its early-termination fees for smartphones, but what does it mean for the rest of the industry?

Most Discussed

Gadget Galleries

Robolamps light up our life

Artist Robert Matysiak has come up with cute, quirky "Robolamps" made from plumbling supplies and colored lightbulbs.



Chumby gets leaner, cheaper

Take a closer look at the second generation of the small, Internet-connected widget host/Internet radio/alarm clock.



Modern Warfare 2 arrives

Game promises even more of the same thrilling storyline and captivating online multiplayer experience as its predecessor.



Nikes for the geek set

Humans have a nasty habit of producing garbage, but Gabriel Dishaw, a junk-metal genius, turns trash into artwork.



Courier's interface in-depth

A document published by Gizmodo explains Microsoft Courier's interface, gestures, and features more in-depth than ever before.



Nintendo DSi gets bigger

Nintendo has announced a supersize version of the DSi, the DSi XL (or LL in Japan).



Meet Barnes & Noble's Nook

Take a look at the new Nook, billed as the first Android-powered e-book reader.



Apple media player headset?

An Apple patent filing reveals designs for a wireless headset with integrated memory and music playback.



Apple's new 27-inch iMac

Apple updates its iMac line with larger, wide-screen displays, more powerful specs, and a few extras to sweeten the deal.



Snuggle up with a space quilt

Artist Jimmy McBride designs quilts with astronomy and sci-fi-movie themes. Perfect for the cold geek.



Peek at Nokia Booklet 3G

CNET checks out Nokia's Windows 7 Netbook at the CTIA Fall 2009 show.



USB drives from automakers

We've collected some of the wilder USB drive media kits we've received over the years.



From online ad to art

Illustrator Sophie Blackall has created whimsical drawings from online "Missed Connections" posts.



Curious robot contraptions

Artist Will Wagenaar scours yard sales and flea markets for discarded objects that he transforms into playful art.



IFA through the years

Historic photos from the German electronics show take us on a tour of tech trends.



Nissan GT-R can fight fires

What happens when you mix a fire engine with a 193 mph supercar co-designed by the makers of Gran Turismo?



Rubik's cubers compete

Puzzlers from around the world descend upon Stanford University for 18 mind-boggling events.



Kicking off game season

See Madden and other highly anticipated platform-agnostic games.



Eyeing Zune HD browser

Take a closer look at the mobile Web browser offered on Microsoft's Zune HD portable media player.



Twitter on your TV

The Twitter widget for Yahoo TV Widgets offers a well-designed, fully featured client that lets you post tweets from your TV.



Sony Walkman turns 30

CNET looks back at the last three decades of Sony Walkmans and the pop music that went with them.



Best 10 digital DJ rigs

CNET's Donald Bell rounds up his favorite digital DJ systems, including controllers and interfaces from Numark, Serato, Vestax, and Pioneer.



Saying hi to HTC's Hero

We take a close look at HTC's Hero, the company's third handset to sport the Google Android operating system.



iPhone 3G S and OS 3.0

CNET rounds up Apple's photos of the iPhone 3G S. Also, revisit iPhone OS 3.0 with screenshots from our iPhone 3G.



Giant Gundam after dark

Bandai has built a giant robot in Tokyo to mark the 30th anniversary of the "Mobile Suit Gundam" anime series.



Cracking open the Palm Pre

Tech Republic pries open the latest smartphone to create buzz and sees how it--and its insides--stack up against the iPhone.



Microsoft shakes up gaming

A recap of the motion-sensor system, games, and social-networking features Microsoft is bringing to the Xbox 360.



E3's wackiest moments

Getting ready to hit L.A. for the Electronic Entertainment Expo, we were inspired to peek back at photos taken at E3s past.



Meet the Amazon Kindle DX

Similar to the Kindle 2, the DX model's larger 9.7-inch screen is designed to better accommodate newspaper and magazine reading.



2011: The year of the electric car

Mass production of e-cars is coming faster than we would have thought. Nissan is out in front, but Mitsubishi and Ford aren't far behind.



Moto Labs' multitouch display

Updated sensing-screen concept uses--you guessed it--multitouch technology.



Part insect, part timepiece

Artist customizes real insect specimens with antique watch parts and other technological components.



All-in-one Nettops

Less expensive all-in-one desktop PCs with Atom processors are one of the few ways to buy Windows XP on a desktop these days.



Cracking open the Dell Adamo

TechRepublic disassembles the upscale, ultrathin laptop and even compares it with Apple's rival MacBook Air.



Give your iPhone a make-under

Embarrassed to be seen in public with your trendy iPhone? A zweiPhone sticker can make it look like an old clunker instead.



Raising CB2, the child robot

Japanese researchers are working on a bot that can mimic real kids' behavior to teach lessons about early development.



Yahoo Messenger for iPhone

Yahoo Messenger gets its own free app just for iPhones and iPod Touches. Take a look at the core features.



The inner life of gadgets

Artist Satre Stuelke uses a CT scan machine to offer a penetrating take on objects from the iPhone and iPod to a vacuum tube and a wind-up rabbit.



Controlling bots with thoughts

Honda has come up with a system that lets humans control a bot through thought alone. But don't start telepathing your Scooba yet.



Rube Goldberg showdown

Penn State held a contest for Rube Goldberg devices, which do a simple task in a complex way. The winner had a Super Mario theme.



Hands-on with the Dell Adamo

We've managed to get our hands on a preproduction version of one of the most buzzed-about new laptops of 2009.



iPhone 3.0 new features

Apple rolled out a host of new features with the iPhone OS 3.0. Check them out in our slideshow.



Step-by-step to geek chic

Former "Project Runway" contestant Diana Eng shares ideas for twinkling shoes, a music-filled hoodie, and more.



Fitness gadgets of the future

At health expo in San Francisco, "exergaming" makes a play, and a vibrating gadget moves your muscles for you.



Terrafugia's flying car flies

The Transition "roadable aircraft" makes its debut flight over upstate New York. It's still just a proof of concept, though, and another prototype is yet to come.



Inside Dell's design labs

The design staff has ballooned as the maker of PCs and servers aims to create a new look. Crave got a tour of two design labs at company headquarters.



Top five Swarovski disasters

Here's a look at the five crystal-clad abominations that have stood out most over the last few years. There are others, of course.



Favorite iPhone photo apps

Apple's App Store is loaded with really cool tools to make the most of the little camera that couldn't.



Windows Mobile 6.5 hands-on

We've just had a super-sneaky peak at the future of Windows Mobile--version 6.5--and got to demo the new operating system in all its glory.



Gadgets that broke our hearts

See which gadgets have broken Crave contributors' hearts--or at least made us question our undying love.



To Timbuktu, in a flying car

A bio-fueled flying vehicle called the Parajet Skycar is journeying from England to Mali via France, Spain, Morocco, and the Western Sahara.