GTA is coming to your iPhone.
(Credit: Rockstar Games)Rockstar Games, the developers behind the Grand Theft Auto series, announced on Monday that Grand Theft Auto: Chinatown Wars will be coming to Apple's iPhone and iPod Touch this fall.
The developer also announced that Beaterator, an app that allows users to create "world-class beats and songs," will also be made available on the App Store. Like the Chinatown Wars title, Beaterater is slated for availability this fall for an undisclosed price.
Chinatown Wars gives gamers control over Huang Lee, a member of the Triad crime syndicate, who travels to Liberty City to investigate his father's death. iPhone and iPod Touch owners will be able to control Lee as he travels through the streets of Liberty City.
Chinatown Wars is currently available on the Nintendo DS. It's coming to the Sony PlayStation Portable in October. According to Rockstar, it made perfect sense for the handheld title to make its way to Apple's mobile devices.
But since it has been ported from traditional handheld game devices, I asked Rockstar if iPhone owners will see much of a difference between the Nintendo DS or Sony PSP versions and the iPhone version.
Rockstar said there will be some textures that will look low-res, compared to the PSP version, but other than that, the game is exactly the same.
That comes as a surprise, considering that the typical content featured in a Grand Theft Auto game has clashed with Apple's policies against adult-theme material finding its way to into the App Store. Apple denied access to Eucalyptus, an e-book reader application, because it allowed users to find and read the Kama Sutra. Apple even denied access to Ninjawords, a dictionary app, because it contained vulgar words.
Grand Theft Auto: Chinatown Wars promises a typical GTA experience, complete with the sexual content and vulgar words that have made it such a controversial franchise. Rockstar told me that it had no trouble with Apple's App Store policies and that the game will be made available as is.
Rockstar also said that controlling the on-screen character will be slightly different than what gamers are used to with other handhelds. According to the company, the game will display an on-screen analog stick that users will be able to control with their thumb. The developer wouldn't reveal any more information about the game.
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Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
GTA goes gay for the holidays.
(Credit: Rockstar Games)This isn't an April Fool's gag. The next installment of Grand Theft Auto is on its way, and like The Lost and Damned and Chinatown Wars, it's still set in the massive world of GTA IV. Rockstar has unleashed a surprise announcement with The Ballad of Gay Tony coming this fall for $19.99, or 1600 Microsoft Points.
The character in focus this time is Luis Lopez, an assistant to Gay Tony, or Tony Prince, Liberty City's premier nightclub entrepreneur. The glitz-addled world could be a little dose of Vice City-style mayhem. According to Rockstar Games founder Sam Houser, expect a "focus on high-end night life." And, according to the press release, expect "uncertainty about who is real and who is fake in a world in which everyone has a price."
Also announced was the release of both The Lost and Damned and Gay Tony episodes in a single standalone disc-based game called Grand Theft Auto: Episodes from Liberty City. At $39.99, it will cost the same as both DLC (downloadable content) episodes, plus it will have a physical disc and box, and will not require GTA IV to dig into its seedy pleasures.
Together, those almost add up to a GTA IV sequel. Perhaps this really is the future of game publishing: build a world once and populate it many times over. On a side note, we wonder if this bit of pre-E3 info is a sign of E309 to come. Will the lousy economy equal more DLC and less standalone content? We shall see soon enough.
The controversial Grand Theft Auto series infiltrates the Nintendo DS handheld gaming platform Tuesday, March 17, in the form of Chinatown Wars. While the game is still set inside the fictitious town of Liberty City, the storyline deals with the Chinatown section of it and a Hong Kong transplant who will serve as the game's protagonist.
Chinatown Wars features an older GTA game play style as you'll be viewing the world from a top-down perspective. This viewing mode was how GTA was originally played before it made the jump to 3D with Grand Theft Auto III on PlayStation 2. You can also expect a change in art style as the game adopts a refreshing cel-shaded sort of look, most likely to lessen the workload on the DS hardware. Expect classic GTA mission-based action mixed up with some inventive ways of using the DS touch screen.
Also turning heads are the drug-dealing minigames that are found inside Chinatown Wars, which harken back to the days of the text and math-based "Dope wars" game that made its way across the Internet.
So what do you think? Can GTA work on the Nintendo portable, or will Chinatown Wars sleep with the fishes? Be sure to check out some screenshots of the game in action.
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Over at our sister site, Gamespot, Wednesday, the eagle-eyed Guy Cocker noticed that Rockstar Games has officially announced its mega-hit, Grand Theft Auto IV, is coming to the PC.
Originally available for Xbox 360 and PlayStation 3, the game, which had sold more than 8.5 million copies through early June, will be available on PCs--though not Macs, apparently--on November 18 in North America and on November 21 in Europe.
This is a big move for Rockstar Games because it opens up GTA IV to an even bigger audience than could already play it. And that likely means many more millions of units sold to players who feel they simply don't want to put down the cash for a next-gen video game console like the Xbox or the PS3. And just in time for the holidays.
Further, it means that PC gamers, who have been able to play previous versions of the Grand Theft Auto franchise, will be left behind their console-owning friends no longer. All of which means more bins full of cash for Rockstar and its Take-Two owners.
According to Rockstar, the PC version of the game will feature an exclusive multi-player version. And one wonders if that could lead some players who already have the game for the Xbox 360 or PS3 to buy it for the PC as well. Again, more riches for the publisher.
Uh-oh.
For all the champagne toasts that are no doubt going on over at Take-Two Interactive and its subsidiary Rockstar Games over the grand launch day of Grand Theft Auto IV, there's a bit of a dark cloud brewing.
According to a post on CNET News.com sister site GameSpot, there's a brouhaha afoot in GTA IV forums all over the Internet because of some players' complaints that the game is freezing up on them.
As GameSpot's Brendan Sinclair points out, it was only a month ago that another one of Rockstar's games, Bully had freezing-up problems. Now, with reports of crashes with GTA IV, mostly on the PlayStation 3, but also on the Xbox 360, one has to wonder if perhaps there's someone in Rockstar's QA department that's not doing their job.
Other recent hit games, of course, have also had quality problems. You might recall that some players of Guitar Hero III had problems with their guitar controllers.
So one thing that will certainly help Take-Two and Rockstar get through this relatively unscathed--assuming the reports of GTA IV freezing up are real--is if they react quickly and solve the problem and reach out to their users. If they don't, it won't look good.
'Grand Theft Auto IV' could break the all-time entertainment industry record for first-day sales. That record is currently held by 'Halo 3,' which earned $170 million in its first day last September.
(Credit: Rockstar Games)
Executives at Electronic Arts have to be kicking themselves right about now.
It appears that Take-Two Interactive, the video game publisher EA has been trying to buy for the last couple of months, has a potentially record-breaking hit on its hands with Grand Theft Auto IV. And EA isn't pocketing the cash.
While it's too early to know exactly how many copies of GTA IV sold Tuesday, the game's launch day, anecdotal evidence suggests it will likely be one of the most successful launches in the entertainment industry's history--if not the most.
"We are saying that the launch of this game is tracking to be one of the top three best-selling games," said Chris Olivera, vice president of corporate communications for GameStop, "not of just this year, but the top three games in (our) company's history."
The latest title in what was already one of the most blockbuster game franchises of all time, GTA IV hit store shelves Tuesday morning with midnight madness events nationwide. The game had sparked controversy, with some politicians and critics calling for retailers to avoid selling it, but that didn't seem to dissuade consumers.
"Thirty-five hundred of our stores nationwide did midnight launch events," Olivera said. "One thing was constant through all of it, that there were lines around buildings and down mall corridors" wherever GameStop's stores were.
Last year, Microsoft took the unusual step of releasing first-day sales figures for its mega-hit Halo 3 because that game set the all-time entertainment industry record for launch day sales, $170 million.
'Halo 3' earned $170 million on its first day of sales. But Take-Two's 'GTA IV' looks poised to break that record and become the single highest-earning entertainment product in history, including movies.
(Credit: Bungie)While we may not know if that's true until industry analyst firm The NPD Group reports April sales early next month, there's reason to believe the Halo 3 record will be short-lived.
Partly, that prediction stems from reports that GTA IV publisher Take-Two said it had worldwide preorder demand of 6 million copies of the game--or about $360 million worth at the game's $60 price tag.
There are also comments, like those expressed to CNET News.com sister site GameSpot by Wedbush Morgan Securities analyst Michael Pachter: "There is no question that GTA will be huge. I think that the game will sell 11 (million) to 13 million copies by calendar year end, with probably 4 million the first week."
On the other hand, suggested NPD analyst Anita Frazier, if GTA IV breaks the Halo 3 record, Take-Two might find a reason to release the game's first-day sales numbers itself.
The console factor
One interesting difference between the launch of GTA IV--which was released for Xbox 360 and PlayStation 3--and its predecessor, the hugely popular GTA: San Andreas, is the install base of the consoles the games are available on.
Frazier said that when GTA: San Andreas was released in 2004, there was already an install base of 25 million PlayStation 2s, the only console that game was initially released on. By comparison, GTA IV is coming out earlier in the release cycles of the Xbox 360 and PlayStation 3.
"The combined install base of the PS3 and Xbox 360 now sits at 14 million," Frazier said, "and surely huge hardware numbers will be driven by the release of GTA IV.
Olivera concurred.
"This (game) is definitely drawing people into (GameStop) stores to also pick up hardware," Olivera said, "both the Xbox 360 and the PS3."
Another metric of the intense interest in GTA IV: statistics from Gamespot's Trax service, which measures site traffic for specific games.
According to Gamespot Trax, Gamespot users did 70,441 searches for "Grand Theft Auto IV" in the 30 days prior to its release, vs. 20,772 for Halo 3 and 10,598 for Guitar Hero III, another one of the best-selling games of all time.
So, as Take-Two's executives are no doubt popping champagne and toasting the massive initial success of their new game, one has to wonder what the thinking is over at EA and whether it will have to modify its $2 billion bid for Take-Two.
As Lazard Capital Markets analyst Colin Sebastian told me Monday, "The expectations for GTA were already justifiably very high. EA understood that when they made their bid...Every day that passes, they're (going to be) losing out on GTA revenues, so they're likely to lower their bid over time...But if GTA massively exceeds their expectations, that could be a scenario where EA might have to raise their bid."
In the meantime, stay tuned to see if Take-Two issues any press releases about GTA IV Wednesday. If it does, I'm willing to bet that will mean Halo 3's record will be history.
It's fun for me to think about a room full of Target executives sitting around and making a decision about whether a video game is too violent for it to sell.
According to ABCNews.com, the giant retailer has decided not to carry the recent Rockstar Games gorefest, Manhunt 2, almost certainly because it has been at the center of the latest kerfuffle over the content of one of the publisher's titles.
"All video games and computer software sold at Target currently carry ratings by the Entertainment Software Ratings Board--from early childhood through mature audiences," ABC quoted a statement from Target as saying. "While Manhunt 2 was given a 'Mature' rating by the ESRB, we received additional information that players can potentially view previously filtered content by altering the game code. As a result, we have decided not the carry the game."
Rockstar Games' new title, 'Manhunt 2' has been the focus of a great deal of controversy because of its highly violent content. As a result, Target has decided not to carry the game.
(Credit: Rockstar Games)Now, this is not a new dynamic for Rockstar. You may well remember that in 2005, the company got into a disastrous scandal over vaguely explicit sexual content that was easily unlocked in the "M"-rated game, Grand Theft Auto: San Andreas.
And after that episode, Rockstar agreed that it would never, ever again hide objectionable material in the code of its games.
So here we are, two years later, and according to ABC, Rockstar decided to blur out some of the most violent parts of Manhunt 2 in search of an "M" rating, much as it locked away the explicit content in GTA: SA. But this time, the ESRB said it was satisfied that things were OK.
ABC reported that ESRB president Patricia Vance had no problem with its rating, stating that it was "still valid, and we stand behind it."
Yet, likely because of hype and controversy, Target decided that the game was too violent. Never mind that the retailer also sells such not-quite-pacifist fare as Halo 3, Call of Duty 4, Gears of War, and Ace Combat 6--which by the way features, on its cover, an exploding airplane and the implication of an instantly killed pilot.
No, Manhunt 2 is too violent. Now, I've never seen the game, and so I certainly cannot comment on how much more violent it is than the titles I just mentioned. But I do know that, for example, Wired writer Clive Thompson has been using Halo 3 as his own personal experiment in exploring the psychology of suicide bombers, and that Call of Duty 4, like most big-name war video games, is pretty much wall-to-wall carnage.
So my question is: When the Target executives were sitting in that room, trying to decide whether Manhunt 2 was too violent, what criteria did they use? It certainly couldn't be the inclusion of blood and guts. Nor of the concept of players or characters getting killed. Because all of that is readily available in the games it is happy to sell.
Rather, it is pointing to the fact that players can unlock the blurred-out elements of the game that Rockstar locked down in order to get an "M" rating instead of "Adults Only," the rating kiss of death when it comes to big-box retailers.
Well, fair enough, I suppose. I think it's short-sighted and random, but I guess Target gets to do whatever it wants. Even when the ratings board itself says it is satisfied that the game is suitable for 17-year-olds.
To my mind, the retailer is running scared from controversy. I know that a lot of parents are unhappy with violent video games because they think the games lead to real-world violence. And that may or may not be true. But I think the retailers either need to pull the plug on all these blood-filled gunfests or carry them all. Singling one out the way they did with Manhunt 2 seems to me to be a sign that these executives are rolling more with the tide of parental outrage than any particularly coherent or sincere policy. And that's a shame.
Originally branded with an AO (adults only) rating--the film equivalent of NC-17--Rockstar Games' creepy sequel to 2003's original Manhunt has just been graced with the more socially acceptable M-for-mature rating. In addition, Rockstar has announced that Manhunt 2 will be released on the appropriate date of October 31 for the PS2, PSP, and the Wii.
The AO rating was widely publicized in June after reports out of the UK claimed the game would never make it to store shelves. Following the ruling, Rockstar immediately announced that the title's release would be suspended until further notice. Censorship in videogames has become just as much of a prevalent issue as it is with the film industry and the MPAA. An AO rating can all but ruin a videogame's success rat,e just as an NC-17 film rating can severely limit the number of theaters in which a movie will be shown.
Why the ESRB chose to pick on Manhunt 2 and not any of the other hundreds of violent games in development is anyone's guess. It's unclear what was removed from the game in order for it to receive the M, but one thing is for sure, all of this press regarding the game's fate will certainly lead to increased sales come Halloween.
Check out CNET's video preview of Manhunt 2 here.
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