The new metallic blue DSi with five titles.
(Credit: Nintendo)Starting on Black Friday, Nintendo will offer two new DSi bundles featuring metallic blue or white Nintendo DSi systems, plus more than $20 in DSiWare games, the company announced on Monday.
The new bundles will come with different games, depending on the DSi customers buy. The metallic blue version of the DSi will come with five Mario DSiWare titles, including Mario vs. Donkey Kong: Minis March Again; Dr. Mario Express; WarioWare: Snapped!; Mario Calculator; and Mario Clock.
Nintendo's white Nintendo DSi comes preinstalled with Brain Age Express: Arts & Letters; Brain Age Express: Sudoku; Brain Age Express: Math; Clubhouse Games Express: Card Classics; and Photo Clock.
Nintendo said the DSi bundles will be available as long as supplies last, though a company representative wouldn't divulge how many units will be shipped. Nintendo also pointed out that although the white DSi has been around for a while, the Metallic Blue color is new. So far, Nintendo hasn't responded to my inquiry about whether or not it will offer a Metallic Blue DSi as a standalone unit after the bundle runs out.
Both the White DSi bundle and the Metallic Blue offering will be available in stores on Friday for $169.99, the same price as the standalone DSi.
See also: Be prepared for Black Friday tech deals
Correction at 4:50 a.m. PDT November 18: Cammie Dunaway incorrectly described Wii's October sales figures compared with other next-generation game consoles. Wii sales were nearly the total of its rivals combined.
Stung by lower Wii sales and a couple of down quarters, Nintendo may be a bit off its game this year. But Cammie Dunaway, Nintendo of America's executive vice president of sales and marketing, keeps focused on the company's strengths and positive numbers.
The recession and a paucity of blockbuster titles have taken a bite out of the overall video game industry this year, with revenue down from record levels in 2008. Nintendo certainly hasn't been immune. For the first half of the year, earnings fell about 50 percent from 2008, while Will sales dipped.
In the midst of this atmosphere, I spoke on Thursday with Dunaway, known to many video game buffs for her high-spirited appearances at E3.
Though I asked Dunaway about the company's revenue decline, lower console sales, and potential competition, she continually championed Nintendo's assets, including its Wii and DS consoles and recent popular games like Wii Sports Resort and Wii Fit Plus, as well as new titles like Super Mario Bros.
Dunaway's optimism about Nintendo may have been borne out by the latest results. Though overall video game revenue fell in October, the Wii bounced back to recover its spot as the top selling console, according to NPD.
Last month, Nintendo sold 507,000 Wiis, compared with 320,600 Sony PlayStation 3s and 249,700 Microsoft Xbox 360s. Coming in second in video game hardware sales was Nintendo's portable DSi and DS Lite, with gamers scooping up 457,000 units.
Four of Nintendo's titles also did well in October, finishing in the top 10. The company sold 232,000 copies of Wii Fit Plus alone, and 209,000 of Wii Fit Plus bundled with the Balance Board. Wii Sports Resort scored with 179,000 copies sold, while Kingdom Hearts 358/2 Days for the DS found 169,000 new customers.
I spoke with Dunaway by phone before before NPD released the October sales figures. But she certainly knew ahead of time that the numbers would look good for Nintendo.
Q: The question on everyone's mind is Nintendo's performance this year. For the first half, earnings were down about 50 percent. Sales for the Wii have dropped. Your president, [Satoru] Iwata, recently admitted that sales of the Wii have stalled. What do you pin as the reasons for this downturn, both for the company and for the Wii itself?
Dunaway: Let's talk about the U.S., and let's break it down into the separate platforms. So, speaking first about the Wii--what's important to understand is that in 2008, we sold 10 million units of the Wii, which was a record for any console ever in history. And so it's a high mark.
What's also important to understand is that the pacing of our software this year was quite different than it was in 2008. In 2008, our big titles were released early in the year. And this year's huge title, released a few weeks ago in October, Wii Fit Plus, is doing quite well. And then arguably, the largest title of the year, New Super Mario Bros. for the Wii, only releases Sunday [November 15]. So we believe that going into the holiday season, consumers will continue to look for the products they see as representing the best value and the most fun.
Now on DS, we also had a record setting year last year, selling over 10 million units, and we are actually 16 percent above that pace year-to-date in 2009. So the combination of DS Lite and our new product DSi is really resonating with consumers.
Then on software, here in the U.S., our software for both Wii and Nintendo DS is actually up over a year ago. So despite the fact that our big titles are yet to come, we still have had a good year overlapping a tremendous year with our software.
Can you talk about some of the new titles Nintendo has in store for the holidays and next year? You mentioned Super Mario Bros. is a key title for the holidays. Are there others?
Dunaway: Looking to some of the additional titles for the holidays, New Super Mario Bros., for the first time enables four people to play a Mario game together. And it is going to be something that provides tremendous challenge to experienced gamers, and something a brand new gamer can jump in with their friends and family and enjoy. So that one will be a monster hit.
We also on the DS side have a new Zelda title--Zelda Spirit Tracks--coming on December 7. And Zelda titles are always strong performers, and it's a franchise that loyalists look forward to, line up to get copies of. And it's a title that we also think expanded market consumers will enjoy because of its heart. It's really about solving puzzles and going on an adventure, which is something that really anyone can have a good time doing.
Then as we go into next year, while we haven't announced timing, we have announced that we'll be launching a new Pokemon Gold and Silver, which has broken all records on its launch in Japan. [We're also launching] a title that will be great for loyalists called Sin & Punishment and a title called Endless Ocean that really provides a wonderful family experience on the Wii.
... Read more
DS 3D graphics: Looking nice.
(Credit: Activision)Did you think Modern Warfare 2 was all about 360 and PS3 headset smack-talking in front of a massive HD display and booming surround sound? No, there is another. With the launch of Call of Duty: Modern Warfare 2 came the less-heralded Call of Duty: Modern Warfare Mobilized, for the Nintendo DS.
Come on, admit you're curious. Want to know how it is?
First of all, this is obviously not a port of the MW2 game. It's not even close, and it doesn't try to be, either. Its name, Modern Warfare Mobilized, suggests it's a spinoff, and the storyline parallels different events and a different single-player campaign.
Now, the good news: this isn't a simple licensing rip-off. Under the hood of MW Mobilized is a real 3D FPS, which should be familiar to anyone who's played the previous Call of Duty: World at War DS game. Visually and aurally, this just might be the pinnacle of Nintendo DS 3D gaming. That's not a huge compliment, but levels involve interiors, courtyards, overhead helicopters launching air strikes, at a distinctly slower and more linear pace than the console game, but with a decent level of production polish provided your expectations remain severely curbed.
Enemies emerge two or three at a time, and their death cries and animations bring to mind Doom more than Call of Duty, but the storyline is cinematically told and decent fun with headphones. Unfortunately, however, FPS control for the DS is a jury-rigged nightmare. Using an all-too-familiar control scheme adopted by Metroid Prime Hunters and others, the D-pad controls basic movement and strafing, while the left shoulder button fires. Stylus movement on the lower screen replaces the right analog stick moves, and while it technically works, the setup leaves one's hands cramped and carpal-tunneled after just 10 minutes.
... Read moreOn Sale Now: $28.99
View the latest prices for Call of Duty: Modern Warfare: Mobilized (DS)
On Sale Now: $22.98 - $29.99
View the latest prices for Call of Duty: World at War (DS)
On Sale Now: $44.99
View the latest prices for Metroid Prime: Hunters (DS)
(Credit:
Smarty Pants)
Kids may gobble up junk food, but it seems they love playing with Nintendo devices even more.
Out of the 100 most loved brands for America's children and tweens, the Nintendo Wii and DS scored the first and second spots, according to a report by research firm Smarty Pants.
The survey "Young Love" found that even tempting snacks like Oreos and M&Ms trailed behind the Nintendo gear, taking the third and fifth spots in the list, respectively. Other techie items loved by 6- to 12-year-olds included the iPod at number 12, Sony's Playstation at 14, YouTube at 36, and Microsoft's Xbox at 42.
Kids participate in more than $500 billion in consumer spending each year, according to Smarty Pants, and their parents consider their favorites when buying everything from snacks to entertainment, both of which popped up heavily on the list.
"From Crayola to iPod, kids' most loved brands are familiar, iconic brands that delight kids and parents with variety, value, family-friendly content, and simple pleasures," Smarty Pants President Wynne Tyree said in a statement. "Interestingly, the top brands are not traditional 'for kids only' brands; in fact, many are not marketed directly to kids."
To compile the report, Smarty Pants questioned 4,700 American kids and their parents online over a period of nine months. Covered in the survey were more than 260 consumer brands across 20 different product categories.
The brands that kids liked most, said SmartyPants, were the ones that offered high-quality family time, age-appropriate content, parent-approved indulgence, variety/choice, "cool" accessibility, and chatter-worthy advertising.
If you're thinking about buying a portable gaming system this holiday season, you should definitely listen to this show before making a decision. After a few weeks of teasing you guys about the new PSP Go, we've got all the details from the man who wrote the CNET review himself and now must defend himself from Sony snipers perched across the office. That's right, Jeff Bakalar breaks down all the reasons why the PSP 3000 is still the best Sony portable gaming device. The Go, on the other hand, didn't fare so well in Jeff's eyes. It costs more than the 3000, has a smaller screen, and an awkwardly placed analog stick, and worst of all: you can't play UMD games or use old PSP accessories! On top of all of that, the games take so long to download that you can probably watch a full length movie while you wait. Save your money and buy the best mobile video game console on the market today...the Apple iPhone.
Speaking of products that sound good on paper but don't actually work in real life, a guy in New York discovered something particularly disturbing about his iPhone: the average iPhone drops 30 percent of all calls. After taking his iPhone into an Apple Genius Bar for multiple dropped calls, the Genius informed him that it was indeed dropping 22 percent of outbound calls, which is actually excellent compared with the 30 percent average in New York. Listen in to hear us groan and moan about AT&T service and why Sprint or Verizon might be in my immediate future.
Finally, we want to give a huge thank you to Debbie from Toronto for sending us the image you see at the top of this blog entry. Deb, a long time listener and special guest of The 404 made a custom hockey jersey and goalie mask for her husband to wear during his Sunday game! Now, Wilson and I are the first to admit our zero interest in hockey, but even we can appreciate the time and effort that must have gone into the cutting and application of the logo onto the uniform. Debbie, you rock, and if there's anything we can do (short of flying up to Canada to thank you personally) to repay your kindness, please don't hesitate to let us know. Everyone else should be carefully taking notes from Deb and sprinting to the nearest phone to leave us a voice-mail. You know the number right? 1-866-404-CNET: GET ON IT!
EPISODE 435
Listen now: Download today's podcastSubscribe in iTunes audio | Suscribe to iTunes (video) | Subscribe in RSS Audio | Subscribe in RSS Video
... Read more
What's scarier than running through a dragon-turtle's insides? We have no idea.
(Credit: Nintendo)After a long hiatus, there are suddenly a handful of memorable, worthwhile titles for the Nintendo DS: Chinatown Wars, Rhythm Heaven, Professor Layton and the Diabolical Box, and most recently Scribblenauts. It took Nintendo, however, to save the best for last.
Mario & Luigi: Bowser's Inside Story might sound, at first read, like a kid's title. It's not; in fact, it's the third in a series of unique role-playing games featuring Mario, Luigi, and the rest of Nintendo's immortal cast of Mushroom Kingdom characters. The last in the series, Mario and Luigi: Partners in Time, came out for the DS back in 2005. In case you've never played before, you have to understand that it's barely a role-playing game at all: yes, Mario and Luigi level up, collect items, and go on an adventure, but battles unfold as real-time quick-reflex minigames, and much of the story unfolds with a completely absurd sense of humor. This series of games might be Nintendo's best-kept secret in its first-party lineup. We played it, and yes, we loved it. Here's why.... Read more
In an entertainment medium that defines innovation as being able to shoot aliens with two guns at once or replicate real-life instruments as plastic props, it's refreshing to find a video game that actually does try to break new ground.
Scribblenauts, for the Nintendo DS, generated a massive amount of positive buzz after this year's E3 video game trade show, thanks to a unique interface that lets players type in the name of real-world objects they want to use in the game.
The end result is a game that taxes brain cells instead of trigger fingers, without resorting to the math and logic puzzles of so many of the brain-training games that have flooded the Nintendo DS.
Each Scribblenauts level is a 2D side-scrolling environment, where a small character named Maxwell has to either reach a goal at the far end, or complete an arbitrary task (equip a doctor, chop down a tree, etc.). To clear the level, players use their DS stylus to literally type in the names of things they want to use to accomplish these goals.
Need to get to the top of a cliff? Type in the word "ladder," and one magically appears. Or try a jetpack, or a helicopter. When faced with an angry bear, we typed in the word "soldier," and a little army guy magically appeared and took care of the bear for us (although shooting wildlife isn't exactly the most politically correct move).
(Credit:
Warner Brothers Interactive)
At first, the game seems like a talented mind-reader, or genius-level artificial intelligence. In fact, it's a bit of clever sleight of hand, with the game using the same physical object for many related words (chair and seat, rock and stone, etc.) More importantly, in our informal testing, we found most people instinctively gravitated towards a handful of common objects ("ladder" being a frequent favorite).
Places, proper names, and "suggestive material" are not allowed, but the in-game vocabulary does seem impressively large, and we had a hard time stumping it (publisher Warner Brothers won't say how big the in-game dictionary is). ... Read more
On Sale Now: $24.75 - $27.99
View the latest prices for Scribblenauts (DS)
At today's Apple event, the company devoted a generous amount of time to various charts and numbers declaring that the iPhone and the iPod Touch offer much more in terms of gaming than the Sony PSP and the Nintendo DS.
iPhone and iPod Touch games have a lot going for them. The titles are cheaper, they offer tilt functionality, and the graphics are better than what the Nintendo DS can display. All that aside, it's tough to consider the iPhone as a legitimate gaming platform until Apple can offer some sort of tactile button functionality.
But how do you plan to accurately deke?
(Credit: Stephen Shankland/CNET)First, let's get a few things straight. In terms of casual gaming, you cannot beat what Apple has to offer. There are countless quick and easy games that fit well on the Apple platform. No one is booting up a PSP game for the 15 minutes you'd sit in a waiting room or the time standing in line at the deli counter. So while that section of the gaming market seems sealed up, the same cannot be said for the more hardcore action/adventure and shooter games.
The way it currently stands, controlling such games on the iPhone or the iPod Touch is a frustrating mess. Players must navigate using a virtual D-pad, which isn't able to provide the accuracy or physical feeling an actual control pad offers on the PSP and the DS. We're delighted to see franchises like Madden and Assassin's Creed head to the platform, we just wish there was a better way to control these titles. Until that day comes, iPod Touch and iPhone games will be stuck under a glass ceiling of shake, tilt, and tapping.
There's no denying that Apple has the upper hand here. No one wants to carry around three devices when one can handle everything. As we've written before, Apple can easily take over the portable gaming market with just a few moves. The first step toward that goal--whether it be an add-on or hardware change--is to add buttons.
Nintendo games: you either like them or hate them. For most of the world, it's like. Among Nintendo's various cutesy-quirky franchises, a recent one--and one of Nintendo's best--happens to be the gorgeously designed puzzle adventure series known as Professor Layton. Although Japan has already seen four installments of the top-hatted man and his chipper little boy companion, English-speaking territories are only up to installment No. 2.
Professor Layton and the Curious Village, which hit the DS in early 2008, was a surprise critical hit and successfully balanced old-fashioned brainteasers with a graphic adventure. Professor Layton and the Diabolical Box is now in stores, but CNET editors Jeff and Scott got a chance to play over the weekend. Their takes are below.
Scott:
Finally, a DS game worth buying! No offense, but it's been a rough couple of months since Grand Theft Auto: Chinatown Wars and Rhythm Heaven hit in the spring. Nintendo's been very quiet with its own first-party releases, and Professor Layton 2 is one of its first big titles to sink your Nintendo fanboy teeth into. But even if you're not a fan, you might want to consider becoming one.
As in Curious Village, the game opens with beautiful voice-acting and a hand-drawn animation style, a throwback that almost looks like work from Hiyao Miyazaki's Studio Ghibli. While it's not exactly clear what the mystery is and why exactly Professor Layton and his boy wonder Luke end up daytripping on a train called the Molentary Express, give the game some patience and enjoy the random (and sometimes forced) puzzles. Soon enough you'll fall into the rhythm and enjoy a pretty excellent hybrid casual/adventure game.
The Professor Layton games make excellent use of the touch screen, both in navigation and puzzle-solving. One hundred fifty new brainteasers are part of the package, and Nintendo promises more available as free downloads like it did with Curious Village. It's a meaty but not epic amount of gameplay, and the 150 puzzles will take some time to figure out. In terms of the number of mysteries of sub-games available in Diabolical Box, it easily meets Curious Village and at times exceeds it.... Read more
Cooking Mama for iPhone looks and plays just like the more expensive Nintendo DS version.
(Credit: TAITO Corp.)A few months ago my nine-year-old daughter was clamoring for a Nintendo DS. And by "clamoring" I mean following me around the house chanting, "Can-I-have-a-DS, Dad, can-I-have-a-DS, Dad?"
Long story short: I talked her into an iPod Touch instead. And why not? The Touch (and iPhone, natch) can do nearly everything a DS can, and then some.
More significantly, many of the same games my punkin wanted to play are available in the App Store (and for less money, I argued in my best Practical Dad voice). Here's a look at five popular DS titles you can play on an iPhone or iPod Touch:
- Bust-a-Move The lollipop-colored clear-the-bubbles classic just made its App Store debut, complete with head-to-head competition via Bluetooth. DS price: $19.99*. App price: $4.99. (*The original Bust-a-Move has been discontinued. That price is for the newer, but similar, Space Bust-a-Move.)
- Civilization Revolution Though you probably remember the PC classic, the recently released Civilization Revolution for iPhone is actually a port of the eponymous DS game from last summer. DS price: $11.99. App price: $4.99.
- Cooking Mama I can't say I understand the appeal of this cooking simulator, but, oh, do the kids love it. DS price: $19.99. App price: $6.99.
- Need for Speed Undercover By most accounts, the DS version of this racing gem was a bust. But the iPhone/Touch version earned an incredible 4.5 stars from nearly 4,000 reviewers. DS price: $19.99. App price: $4.99.
- WordJong Mahjong meets Scrabble in this addictive tile game. DS price: $9.99. App price: $2.99.
Granted, there are lots of DS games that aren't available in the App Store--but the reverse is true as well. And how many free DS games have you seen lately? (Just sayin'.)
Know of any other DS gems that have made their way to the iPhone? Discuss 'em in the comments!

