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November 25, 2009 8:24 AM PST

Post-turkey pigskin: Madden NFL Arcade goes live

by Scott Stein
  • 6 comments

Madden NFL Arcade: The heir to arcade games past.

(Credit: EA Sports)

(Update: Madden NFL Arcade is now available on Xbox Live and PSN just in time for post-Thanksgiving football doldrums. Here is our hands-on with the game.)

Football is a team sport. Alas, that goes counterpoint to a lot of the superstar worship and smack-talking that gritty sports video games are made of. To satisfy the casual fan, EA has launched a surprise on Xbox 360 and PS3 owners with Madden NFL Arcade. A five-on-five football game, it borrows heavily from previous arcade football games like NFL Blitz and EA's own dearly departed NFL Street (and less remembered NFL Tour), while offering a few new wrinkles. It's also a download-only title, available through Xbox Live Arcade and PSN for a price of $15 (or 1,200 Microsoft points, which are always hard to do conversion rates for).

The game's not coming to the Wii, most likely because Nintendo's version of Madden 10 already incorporates an easier play mode that embodies a lot of what this new Madden game is about. And what, exactly, is this game about? From what we experienced, that would be man-on-man competition, quick scoring, and random fun.

(Credit: EA Sports)

We approached NFL Arcade from a serious Madden-playing angle, and needless to say, this game doesn't employ much strategy. Players select long-, medium-, or short-pass plays or runs and basic defensive packages, then face off in quick, hit-happy plays. With only five teammates, there's basically no offensive line, so the aesthetic is schoolyard chuck-around, not first-down making. In fact, one clever twist is that each possession is simply a four-down challenge to either score a touchdown or turn the ball over trying.

There's no play clock at all, and in our sampled game mode, the first to 30 won. Game settings can alter the points goal up to 48 and down to a handful of points, and the number of downs, length of the field and starting position can be toyed with, but the clockless format is a constant. We actually liked it at first, since it focused on scoring drives and points rather than artificially accelerated quarters. However, especially in games versus the computer, games can end up lasting forever if no points are scored on drives, prompting a tired gamer to give up a play just to end the experience already.

Another maddening (forgive the pun) addition is a randomized slot machine for each team that brought up certain power-ups, called game changers, on various plays. Whether you receive something or nothing is completely beyond your control, and some of the effects (instant fumbling, slow-motion, or a flipping of scores between you and your opponent) are insane and devastating. Perhaps too much so for my taste, since they almost completely eliminated any real strategy or skill from the showdown. On the other hand, they're purely meant for fun, and can be turned off if you're more of a game purist. In subsequent games with the final version, we got used to the power-ups and grew to like them, especially since they can be saved and activated at appropriate times, or countered with other game-changers.

All NFL teams are included, and the models for the NFL players are less cartoonish than Blitz and Street games of the past, while still being more stylized and over-the-top than standard Madden. On the other hand, rosters can't be edited or retooled (although roster updates are downloaded during online play).

We lost our Jets-Texans match-up, but we're looking forward to the rematch. We do appreciate the price point--this game's a more affordable pickup than full-priced disc-based games that preceded it, and we welcome this move for future "extreme" arcade sports titles. It may seem like double-dipping for EA, but it's a smart way to reach those who are intimidated by Madden's intricacies, as well as a quick fix for NFL addicts who can't be bothered for a full four-quarter ordeal. On the other hand, the term "arcade" never fit a game better- this is a simple package, but a great game to whip out on a lazy Thanksgiving afternoon or quiet holiday morning during the thick of winter football.

September 12, 2009 2:07 PM PDT

Digital City Podcast 49: Steve Jobs returns, first Win 7 TV spots, and the Beatles/Dreamcast connection

by Dan Ackerman
  • 4 comments

Episode 49 of the Digital City, where we find out why Microsoft's Steve Ballmer tried to stomp a co-worker's iPhone; check out the first Windows 7 TV ad; and lament that Steve Jobs had to drag himself onstage at the latest Apple event to basically announce nothing (and that the purported Beatles/iTunes deal never materialized).

We also check out EA's Madden for the iPhone, find out why Batman: Arkham Asylum is such a hit, and fondly remember the 10th anniversary of the Sega Dreamcast.

Related links:
>>iPhone NFL Kick off
>>Arkham Asylum: best of '09?
>>Happy 10th anniversary, Sega Dreamcast!
>>Hands on with The Beatles: Rock Band
>>Microsoft's first Windows 7 TV ad
>>CNBC: Ackerman on Apple

>>Watch the Digital City live every Friday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


Originally posted at Digital City Podcast
September 10, 2009 11:36 AM PDT

iPhone NFL Kick off: Does Madden 10 play nice without buttons?

by Scott Stein
  • 19 comments
(Credit: Scott Stein/CNET)

The real NFL season is about to kick off, and EA has seized the opportunity to finally slide in the release of its much-anticipated port of Madden to the iPhone/iPod Touch format. It represents the meeting of the mobile entertainment industry's unstoppable force, Apple's black slab of wonder, with the gaming industry's immovable object. Available at $7.99 through the kickoff of the Steelers-Titans game tonight and $9.99 afterward, is it worth your hard-earned tailgate dollars? We played it last week here at the CNET offices and played it a lot more on our own iPhone last night, and here's our verdict.

It took EA a few weeks longer to get its iPhone act together than Gameloft did with NFL 2010. Did it pay off? Well, in some ways, yes. The player models and 3D stadiums seem better rendered than Madden's NFL-licensed and similarly-named App Store rival, NFL 2010 by Gameloft, but with a significant drawback: the framerate on our 3GS playthrough was significantly choppier than NFL 2010. A future update will hopefully fix this, but in the meantime it doesn't affect gameplay enough to be a game-killer. The presentation and commentary are impressive, nearing console level but hovering nearer to PSP and DS versions of Madden.

The biggest fear among those who play any type of hardcore game is whether losing a physical control pad affects gameplay in any significant way. The answer is simple: yes, it does. I've played games on my iPhone for more than a year, and it rarely avoids feeling like a compromise: lose a control pad, but gain a simplified interface and an extremely compact form in a smartphone. As to whether it's worth it, ask yourself if you'd rather tote around a PSP or a Nintendo DS in your pocket in addition to your phone, or just carry an iPhone and lose a few controls, and you'll have your answer.

The solution EA has given is the same many developers have, including Gameloft: add a virtual stick in the lower left corner, and a series of context-sensitive buttons in the lower right. The problem with the virtual stick is that, like other titles, it can be lost in the shuffle on heavy-focus moments of game play. There's no tactile feedback, so it must be looked after, unlike a real analog pad. When playing Madden, that means a lot of the accuracy is lost. But the good news is that this game wasn't really designed for finesse play. We'll explain. ... Read more

Originally posted at iPhone Atlas
August 24, 2009 1:07 PM PDT

Madden for iPhone: A first look

by Scott Stein
  • 11 comments

Madden hits Apple's small screen, and Favre rises from the dead.

(Credit: EA Sports)

Madden may rule the roost of NFL games for the most part, but one pesky little company still has a license for mobile phone-based NFL games, too: Gameloft. We covered NFL 2010 recently, and mentioned that it could give Madden a run for its money in the mobile space.

While Madden for the iPhone and iPod Touch was rumored before, EA Sports has formally confirmed the release of the game with some screenshots and a promise that it will be available "in time for opening day," which is September 10. Promising expertise that 20 years in the business can provide, the news release for Madden on the iPhone and iPod Touch is clearly cognizant that there is a competitor out there already.

A large number of baffling icons fill the right corner of the screen.

(Credit: EA Sports)

One observation, looking at these screens, is that there's more than a little similarity between the interfaces of this game and NFL 2010. A virtual joystick on the left combined with contextual action buttons on the right will try to accommodate for the missing control pad in much the same way as Gameloft's title--although to be fair to Madden, it looks as if it has more action-button options on the offensive snap plays shown. Receivers look like they're color-coded based on how open they are, and it seems like tap-to-throw may also be the mechanic here, as it is in NFL 2010.

... Read more

Originally posted at iPhone Atlas
August 20, 2009 10:22 AM PDT

The 404 408: Where we sweat while Libe Goad is here doing nothing

by Justin Yu
  • 3 comments

It's true that New Yorkers groan the most about the summer heat, but nobody's complaining today because we have Libe Goad from AOL's GameDaily in the studio! She gives us her take on the boring PS3 Slim and even defends our right to be 35, fat, and bummed-out gamers!

(Credit: Libe Goad)

Libe helps us kick off the show with a chat about the new PS3 Slim. After yesterday's unboxing, we've all determined that you'd have to be a fool to upgrade from the PS3 Fat (that can't be the official name), but there are a few games to look for on the console, like Wet, starring Eliza Dushku as Rubi Malone, a "lethal heroine who will take any job as she likes it and the price is right." Other games of interest include Wolfenstein and Batman: Arkham Asylum.

All this game talk leads us to a study that reveals the average gamer is 35, fat, and bummed. As a nongamer, I see absolutely nothing fallacious here, but Jeff and Libe have to disagree, and they make a good point. First, the CDC only surveyed 552 subjects in the Seattle-Tacoma area. 552 is a pretty small sample size to determine the "bummertude" of this group, and I'm sure it doesn't help that Seattle rains 226 days a year, these poor gamers are literally being forced to stay in their houses, can we blame them for actually being fat and bummed? We'll get to the bottom of this...

We also talk briefly about the 12 most annoying types of Facebookers, like the Let-Me-Tell-You-Every-Detail-Of-My-Day guy (aka Twitter feeders), or the Town Criers who feel the need to broadcast every headline they see on TMZ. Unfortunately, I think all of us are guilty of being The Self-Promoter, but who isn't? Everything you post on Facebook is a form of self-promotion, isn't that why people join social networks in the first place?

Per usual, we always need Calls From the Public, so if you have something to say feel free to give us a call at 1-866-404-CNET or shoot us a line at the404(at)CNET{dot}com!


EPISODE 408

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... Read more
Originally posted at The 404 Podcast
August 15, 2009 11:42 AM PDT

Digital City No. 45: Apple tablet rumors, NFL games not named Madden, and music tech pioneer Les Paul

by Dan Ackerman
  • 4 comments

Episode 45 of the Digital City, where we discuss the latest Apple tablet rumors and discover who besides EA has a license to produce NFL video games. Plus, an appreciation of music tech pioneer Les Paul.

Related links:
>>The Apple tablet may be under wraps until 2010
>>Can Gameloft's NFL 2010 for iPhone topple Madden?
>>Les Paul, recording-tech pioneer, dies at 94

>>Watch the Digital City live every Friday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


Originally posted at Digital City Podcast

August 14, 2009 7:48 AM PDT

Can NFL 2010 for iPhone topple Madden?

by Scott Stein
  • 21 comments

The last Madden-rival standing: Gameloft's NFL 2010

(Credit: Scott Stein/CNET)

NFL game fans, we feel your pain. Ever since EA locked up video game-publishing rights to consoles and PCs, Madden has become the only game in town--a monopoly on NFL gaming that eliminates free choice and, some say, removes a competitive need for change. We played the new Madden 10, and we happen to like it. Still, we miss the days when competitors such as NFL 2K5 actually existed.

But, in fact, one still does, and it's made by Gameloft. NFL 2010 (App Store link) hit the iPhone last week with relative quiet. Not only is it an NFL-licensed game, but it's a full-3D game with playbooks and complete league-accurate rosters. In case you're wondering how this happened, EA Sports doesn't own exclusive rights to NFL mobile games. In the mobile arena, competition still exists. Gameloft currently has a license to make NFL games as well, although only on phones and not for DS/PSP hardware.

EA is reportedly preparing an iPhone version of Madden, but for now, Gameloft's title is the only real-deal gridiron action on Apple's App Store. Of course, we were extremely curious as to how it would play, especially with no physical control pad. Read on for our impressions, and check out the gallery below.

... Read more
Originally posted at iPhone Atlas
August 11, 2009 1:44 PM PDT

Madden 10: We have it, we've played it

by Scott Stein
and
Jeff Bakalar
  • 23 comments

Yet another wildcat formation from the Dolphins...just stop it already!

(Credit: EA)

The start of an NFL season begins with a few things: training camp, weeks of preseason games, and the launch of the yearly Madden. With Madden 10 now out in stores for nearly every system imaginable, we also are presented with the yearly question: is it worth it? After two weeks of playing the final boxed version for the Xbox 360, here's our final verdict on the only game in town. Or, almost the only game in town: Gameloft's NFL 2010 for the iPhone/iPod Touch uses full NFL license and rosters as well.

(Click to read our take on Gameloft's NFL 2010 for iPhone/iPod Touch).

Scott:
I've played this game since 2001 pretty much obsessively, and almost always as the New York Jets. Take that with whatever grain of salt or other spice you like, but at least you now know that I've been playing with a handicap. Compared with Madden 09, my first impression a month ago was that the new Madden was slow. Apologies to EA, but it's better now. While Madden 10 still operates at a less arcade-like speed, the flow of gameplay doesn't feel as slow-mo as it did in early builds. Maybe I've gotten used to it, but the change actually makes passing and running more realistic. Here's why: ... Read more

July 10, 2009 9:40 PM PDT

Digital City No. 40: Google's Chrome OS vs. stealing cell phones vs. NYC subway map phone apps

by Dan Ackerman
  • Post a comment

This week on the Digital City, topics include Google's new Chrome OS, and what it means for Netbooks and Microsoft; some not-too-bright cell phone thieves; how Scott semi-scammed a new iPhone 3GS; and some new apps for navigating the NYC Subway system.

Related Links:
>>Scott's iPhone upgrade update
>>Google's Chrome OS: Why Microsoft shouldn't worry...yet

>>Watch the Digital City live every Friday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!


Listen now: Download the audio version of today's podcast


Originally posted at Digital City Podcast
July 10, 2009 1:13 PM PDT

Madden 10 in real time, and it's slow: Scott and Jeff face off

by Scott Stein
and
Jeff Bakalar
  • 36 comments
(Credit: Jeff Bakalar/CNET)

In just a few weeks, John Madden will unleash his annual iteration of a yearly purchase obsession for NFL fans worldwide. For some, this matters little. For die-hard fans like Scott, though, it's an addiction that must be tempered with some sense of restraint. While Jeff enjoys Madden but prefers NHL, Scott has a year-long addiction to endless New York Jets franchise seasons that borders on complete OCD.

In previous years, we had gotten a chance to play Madden a little earlier on. This year, however, our enthusiasm (or at least Scott's) had to wait until EA's Holiday Showcase this week in New York City, where Madden 10 lay waiting, along with a sofa. We had a promise to each other: Jeff would take on Scott for half of Madden, and Scott would try to keep up with Jeff in NHL 10 afterward.

How did it play? This is our story. ... Read more

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