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October 28, 2009 2:00 PM PDT

How the venerable PS2 made it to 9 years old

by Daniel Terdiman
  • 72 comments

People always talk about dog years, or cat years, but what about video game console years?

It's hard to know what that math is, but one thing is certain: Sony's PlayStation 2 turned 9 years old Wednesday, and it sure feels like the best-selling video game console of all time has been around a whole lot longer than that.

Yet even though we're already more than three years into the PlayStation 3/Xbox 360/Wii console generation, the PS2 is still going strong. Routinely, month after month, its sales are in six figures--146,000 in September in the United States alone, according to The NPD Group--and there's no reason to think the 485 (and counting) developers who have made games for the platform are going to stop any time soon.

The PS2 turned 9 on Wednesday. What's that in video game years, if dog and cat years are equal to 7 human years?

(Credit: Sony)

In large part, that's because there are millions of people for whom the world-beating processing power of the PS3 and the Xbox 360, and the graphics-so-good-you-can-see-beads-of-sweat-on-sports-players'-bodies aren't worth paying several hundred dollars for. For $100, they say, you can get one heck of a good video game playing experience with a PS2.

It "still holds a place in my heart--there's so many great games with huge amounts of replay value," said Michael Steavenson, a public relations professional who bought his PS2 around 2001. "I'm not so interested in blazingly fast processing speeds, graphics that make games look like a movie, or uber-cutting-edge hardware stats. If the game is well-designed, fun to play, and provides me with a good emotional connection, I'll play it forever."

According to Sony, one out of every three U.S. households owns a PS2, and, worldwide, almost 140 million people have one. To date, Americans have bought more than half a billion PS2 games, and all told, nearly 10,000 titles have been released for the platform. Not bad for a machine that has earned the right to be living out its golden years sitting on a porch somewhere, smoking a cigar and grumbling about kids these days.

... Read more
Originally posted at Geek Gestalt
May 18, 2009 2:50 PM PDT

Game video that'll burn in your retinas: Muscle March

by Scott Stein
  • 2 comments

Sometimes a video is so fascinating, so hypnotic, so awe-inspiringly strange, that it just doesn't leave your head. It stays for days and days, over a whole weekend, while the mind reels at the possibilities. Namco-Bandai's Muscle March is just such a brain injection of oddity.

Japan is a lucky country. It gets titles like Muscle March for WiiWare, while we get to watch YouTube videos instead.

Witness the rainbow-colored bikini briefs and posing polar bears...almost like Punch-Out!!, if Punch-Out!! involved slamming your shirtless body through walls while on psychedelics. The style is reminiscent of the best parts of Katamari Damacy, while not being as completely incomprehensible as Noby Noby Boy.

This conversion of an arcade game (we'll say it again: Japan is a lucky country) hits WiiWare on May 26. We eagerly await a U.S. release. If the Wii had more games like this, perhaps it'd be considered a bit more of a "hardcore" platform. Ahem.

(Via CNET Asia)

December 22, 2008 4:22 PM PST

'I Love Katamari' for the iPhone and iPod Touch

by Nicole Lee
  • 4 comments
I Love Katamari is the iPhone/iPod Touch version of the popular Katamari Damacy game.

I Love Katamari is the iPhone/iPod Touch version of the popular Katamari Damacy game.

(Credit: Nicole Lee/CNET)

Last Monday, I Love Katamari for the iPhone and iPod Touch was released, and iPhone/iPod Touch owners everywhere rejoiced. OK, only Katamari Damacy fans would rejoice, but c'mon, who isn't a fan of a game where you can roll up pretty much anything and everything into a giant ball?

When I heard the news, I immediately went to the App Store and plunked down $7.99 of my own money for the game. I absolutely loved playing Katamari Damacy as well as its sequel, We Love Katamari on the PlayStation 2, and looked forward to see how the iPhone/iPod Touch version would fare.

As I expected, it's absolutely stunning, and the music is as addictive as ever ("NA-NAAAAAA-NA-NA-NA-NA-NA-NA-NAAAAA The Katamari Damacy" is stuck in my head at the moment). The story part of Katamari is usually a fun little quirk of the game, and it's no different here. It starts out with the King of All Cosmos losing his memory of Earthly objects, and wants the Prince to roll them up so he can remember them. And as always, you're asked to roll the katamari ball over all sorts of objects of varying sizes, and as you roll up more things, your ball grows in size, making it possible to roll up larger objects--even animals and people.

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