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December 3, 2009 9:45 AM PST

The 404 Podcast 479: Where we pick our poison

by Justin Yu
  • 4 comments

Wait, this is what WoW looks like? Maybe I should start playing...

(Credit: PrintWarcraft.com)

It feels good to let the poison out every once in a while, so today's episode of CNET's The 404 Podcast is all about human vices, starting with a story about a controversial secret love scene in Dragon Age: Origins between two gay elves. While conservatives are up in arms about the cut scene, Wilson and Jeff stand by the Mature rating and hold parents responsible for making the final buying decision, but I have to play devil's advocate and ask why it's necessary to have sex scenes in video games in the first place; are there really gamers out there actually getting a kick out of seeing it, or is it just creating more trouble than it's worth?

While we're on the subject of nerds, World of Warcraft players are rejoicing at Blizzard's "ever-expanding line of merchandise" that now includes customized posters featuring your in-game WoW character. It's called Print Warcraft, and it's already so popular that the Web site is apologizing for its overloaded servers. We have a few problems with the idea of the service, so be sure to listen to the whole episode for our breakdown.

The last vice of the day might change the way you party on the weekends: a researcher in Russia has found a way to solidify your favorite liquors into pill form. Evgeny Moskalev of the Saint Petersburg Technological University has figured out how to turn alcohol into powder and pack the concentration into a "dry pill." We seriously doubt party animals in Russia will be able to measure out the exact vodka dosage needed to get blotto, but we'll raise our pill box to it anyway.

(Credit: Otterbox)

We've also got two new user submitted theme songs thanks to PA Stubbs and David, and DON'T FORGET! It's not to late to enter for a chance to win one of ten Otterbox cases for your iPhone 3G or 3GS. All you have to do is leave a comment on yesterday's episode and wait to see if you win! The contest runs until noon tomorrow, December 4, so don't forget!


EPISODE 479

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Originally posted at The 404 Podcast
November 5, 2009 9:33 AM PST

The 404 461: Where we turn down the ugly knob

by Justin Yu
  • 6 comments

Russ with Hova--no big deal.

(Credit: Russ Frushtick)

Russ Frushtick from MTV's Multiplayer blog joins us on today's episode of The 404 Podcast to give us the rundown of this month's upcoming video game releases, but first we have to give a quick head nod to the Yankees for winning the World Series and, of course, Matsui for coming through with the MVP of the series.

Also, were you as annoyed with the lame tech commercials during the game as we were? Between James Cameron's upcoming flop "Avatar" that looks like a 2-hour video game cut scene, the new Droid phone ripping Apple apart, and the rather malicious new Mac ads practically lying about past versions of Windows, we could barely watch the game!

Next, we run down a list of near-extinct tech that just won't seem to go away. The list includes items like the landline telephone, Twitter, vinyl, fax machines, Windows XP, and Sonic the Hedgehog, and although we agree with most of them, how are people supposed to send sandwiches to loved ones without a fax machine?

By far, the highlight of today's episode comes toward the tail end of the show during our classic Calls From the Public segment, where Jeff is the reluctant receiver of a huge spoiler to his current read, Lois Lowry's "The Giver." If you're planning on reading the book for the first time, you might want to click the mute button for the remainder of the episode, or risk suffering a similar fate. On the other hand, the look on Jeff's face when things get spoiled is too hilarious to miss.


EPISODE 461

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Originally posted at The 404 Podcast
November 3, 2009 8:24 AM PST

Dragon Age: Origins released, RPG fans rejoice

by Dan Ackerman
  • 9 comments

As what one might call mainstream consumers of interactive entertainment, we're quick to snicker at anything too concerned with elves and dragons, or any kind of stat-juggling role-playing game. That said, we've always had a soft spot for epic, story-driven games such as Oblivion and Fallout 3, which use the trapping of the RPG format to build a fully realized virtual world.

This year's entry in the epic RPG/adventure game category is Dragon Age: Origins, released Tuesday. After getting an early preview during this year's Game Developer's Conference, we were surprisingly hooked and eager to see more. Having now played a preview build of the game for the past six weeks, we can safely say it's one of the year's best, alongside Batman: Arkham Asylum and The Beatles: Rock Band.

More surprisingly, it's a rare example of a game that calls out for a high-powered PC rig. While Xbox 360 and PlayStation 3 versions are available, this is one of the few high-profile games in 2009 designed and built for PC gamers and then ported to home consoles, rather than the other way around. While it keeps the same storyline, characters, and locations--along with a redesigned menu system for gamepads and lower-resolution TV screens--we judged the PC version to be superior, with better graphics, a more flexible camera, and the ability to easily pause the action for some strategic planning.

In our initial preview back in March, we felt the heart of the game--a sprawling big-budget action/adventure in the style of the "Lord of the Rings" movies--was buried under tired ideas about how to best sell a game of the sword-and-sorcery genre. There was plenty of talk about party management, the history of various fictional kingdoms, and most frightening, a "prequel novel" explaining the game's backstory.

Fortunately, EA has gone into the home stretch emphasizing the massive battle scenes, PG-13 love triangles, and--of course--the occasional fight with a giant dragon.

While the major beats of the game remain the same, we were impressed that the choice of race (human, elf, or dwarf), profession (fighter, mage, or rogue), and even social status (noble or commoner) determines which of six opening chapters you play through--potentially making the first two-to-three hours of the game different each time, depending on the character you design.

To be sure, entering the world of Dragon Age is no small commitment for casual gamers. There's a ton of dialog, pages and pages of onscreen text to read (a throwback to early computer RPGs that feels in need of an update), and a fair amount hacky scriptwriting involving every cliche in the fantasy genre. The voice actors generally do a fine job, but too often are stuck delivering lines from a Ray Harryhausen Sinbad movie.

Still, even non-RPG types like ourselves were able to get the hand of it quickly, and thanks to expert pacing, interspacing exploration and interaction with plenty of combat, the hours seemed to fly by. We suggest putting any lingering anti-RPG bias aside and taking the very impressive Dragon Age: Origins for a spin; and for PC gamers, it's practically a must-play.

Scott Stein offers a concurring opinion:

Games like Dragon Age: Origins are instantly unappealing to me. There's a seemingly generic fantasy setting and the sense that this is some pre-existing game in a franchise that I'm unaware of and will therefore feel confused by.

Thankfully, Bioware seems well aware of my apprehensions and held my hand from the very get-go. Picking a character and backstory developed into an unfolding of the story that felt organic, and explained everything as if setting up exposition for a good movie. So few games do this, and I appreciated that you could also pick your starting point for the story, changing many elements by doing so.

Did it win me over? In a way, yes. It's still a huge tip of the hat to classic swords-and-sorcery gaming (I prefer RPGs closer to Phantasy Star in setting), but it's made with the care of a Peter Jackson "Lord of the Rings" movie. Pretend you've never played one of these games before, then give it a try.

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October 23, 2009 12:09 PM PDT

Get an early taste of Dragon Age (for free)

by Dan Ackerman
  • 17 comments

One of the holiday season games we're most bullish on is Dragon Age: Origins. While this nerd-tastic tale of dragons and elves and guys wearing chainmail armor isn't for everyone (or even usually our cup of tea), the large chunks of the game we've played have had a mainstream Lord of the Rings epic action movie vibe, rather than rolling a 20-sided die in your parents' basement. Plus, it's one of the only big budget games in recent years developed first for PC gaming, and then ported to living room consoles, rather than the other way around.

We saw two early tastes of the game this morning (one very literally). The first is a browser-based flash game spinoff, called Dragon Age Journeys. Billed as an "EA 2D Production" it's a surprisingly faithful recreation of the full game, from the menus and interfaces to the dialog system -- just recast as cartoonish 2D animation. Combat has a similar feel, with plenty of special attacks and powers to use, but it's more strictly turn-based in the browser version.

Unfortunately, it's not embeddable, but the dragonagejourneys.com Web site does allow you to save your game and even create multiple characters.

Coincidentally, moments after we logged into Dragon Age Journeys, a promotional package for the game hit our desk. The box contained a pile of hay-like material and a small wooden box. Inside the box was a vial of red liquid and a wax-sealed note written in the game's arch-geek style, warning us that "Some master the blood of the darkspawn, some perish."

Our promotional vial of demon blood actually had a handy (and probably legally required) list ingredients attached, which included taurine, caffeine, ginseng, elderberry juice, and, of course, sodium benzoate and FD&C Red #40. We haven't dared touch it...yet.

We're not drinking this stuff...

Update: Our buddy Russ at MTV.com actually drank the stuff, and filmed himself doing it.

Originally posted at Digital City Podcast
July 16, 2009 3:58 PM PDT

Alienware M17x the fastest gaming laptop ever, but do we still need big PC gaming rigs?

by Dan Ackerman
  • 70 comments
(Credit: CNET)

After a steady stream of Netbooks and entry-level laptops, it's nice to slip behind the seat of a deluxe mobile powerhouse for a change. Alienware's new M17x laptop jams pretty much any high-end component you can think of into an imposing, matte, black chassis, including an Intel Core 2 Quad Extreme QX9300 CPU, dual Nvidia GeForce GTX 280M GPUs, and 1TB of hard-drive space.

While the system starts at a reasonable $1,799, you'll need to configure something closer to our $4,849 review unit to really get the benefit of Alienware's years of experience making high-end gaming PCs.

While playing around with the M17x was a blast, and we especially enjoyed creating wacky color combinations with the customizable backlit keyboard (this new version has four separate color zones under the keyboard tray), we're left wondering if the era of the extreme gaming rig is over--replaced by a mix of 10-inch Netbooks and console games.

It's an argument some have been making for years (or rebutting), but the oft-reported "Death of PC Games" really does seem closer than ever. ... Read more

The following products mentioned are available.

March 30, 2009 4:44 PM PDT

First impressions: Dragon Age: Origins

by Dan Ackerman
  • 5 comments

Remember to stop, drop, and roll!

(Credit: BioWare)

One of the more interesting games we saw at the recent Game Developer's Conference was a large-scale RPG called Dragon Age: Origins, combining well-trod sword-and-sorcery clichés with an inventively twisting plot and an advanced branching dialog engine (where the main character often affects the story by deciding what to say to other characters).

If all that sounds too "hardcore gamer" for you, that's a shame, although understandable considering the dangerously nerdy Dungeons & Dragons vibe of the game's marketing pitch to date.

Despite the elves, dwarves, and renaissance faire outcasts that populate the game, we could see the heart of a mainstream, Hollywood-style action/adventure beating underneath. The developer, BioWare, is responsible for several big crossover hits, including Knights of the Old Republic (a Star Wars RPG), and Mass Effect, a sci-fi (or is that "syfy," now?) game with some of the best intelligent dialog trees we've seen.

Unfortunately, in the segments BioWare demoed behind closed doors for us, all that inventive, involved gameplay is buried under uptight, wooden characterizations of medieval characters that seem to be trying to do Shakespeare in the Park, or at least the dated, stagy delivery of an old fantasy film.

The problem (and it's an industry wide one) is that while movies eventually evolved a more naturalistic acting style during the 1950s (in films such as On the Waterfront), most video games have never been able to make that leap -- instead of Marlon Brando, they're still doing Basil Rathbone and Errol Flynn.

That aside, we were impressed with the tight interplay between the four members of your band of adventurers -- tact and diplomacy is required to keep friends from becoming enemies. Strategy types will appreciate the combat system, in which one can let allies figure out how to fight for themselves, or program extensive instructions for what to do in specific situations (for example, order an ally to always attack a certain kind of enemy first, or to never use healing items).

We're looking forward to seeing more of this game over the next several months, and Dragon Age: Origins will be available for the PC, Xbox 360, and PS3 late in 2009.

Originally posted at Digital City Podcast
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