(Credit:
EA)
Boom Blox is the first game to result in the collaboration between filmmaker Steven Spielberg and Electronic Arts. When we first got a look at the title back in February, we were impressed with the game's accurate rendering of real-time physics and unique gameplay. Now that we've had a few days to explore the final retail version of the game, we're proud to say that we're officially hooked.
The game has you use your Wii remote in a variety of game modes that involve everything from careful blox removal (essentially virtual Jenga), to smashing blox with a variety of different projectiles. Each mode has an "adventure" campaign you can play through, each level more challenging than the last. The game presents a list of goals in which you are awarded gold, silver, or bronze depending on your efficiency. All the levels vary and are quite satisfying and addictive--you'll even find yourself retrying them to reach a gold medal. There are close to 400 puzzles, so forget about blowing through the game in a weekend.
Boom Blox is certainly a technical achievement as its physics, while somewhat floaty, are dead on. Much effort has gone into the realism-factor, guaranteeing you'll never see a level play out the same way twice. But perhaps what is most attractive about Boom Blox is ... Read more
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'Boom Blox,' Electronic Arts' first game under its partnership with Steven Spielberg, launched Tuesday. It is a casual, level-based puzzle game.
(Credit: Electronic Arts)
The box cover for 'Boom Blox.'
(Credit: Electronic Arts)Electronic Arts on Tuesday officially launched Boom Blox, the long-awaited first game under its partnership with Steven Spielberg. It is now available in North America, and EA plans to have it on shelves in Europe on May 8, in Asia on May 13, and in Japan on May 22.
The first details about the game, which is from EA's casual games unit, were released in February. Now, the game, which will be available only on Nintendo's Wii and on major carriers' mobile phones, is out and the world can finally see what happens when you put someone like Spielberg together with top-level game designers at a company like EA.
Boom Blox will task players with navigating nearly 400 levels of "strategic destruction."
In addition, players will be able to use the game's editor to craft their own levels. The best part of this sounds like it will be the way the editor lets players take existing levels and elements from the game--props, characters, blocks, etc.--and incorporate them into all-new levels.
... Read more
(Credit:
EA)
EA was showing off its slate of upcoming releases to NY-based press last night. In addition to a peek at Spore, we were treated to a one on one with the Steven Spielberg and EA collaboration known as Boom Blox.
The game is primarily a puzzle-based physics simulator in which you partake in a variety of "blox" maneuvering modes. We learned how to play the game in a stage where you throw a baseball at different pieces, relying on real-world physics to knock over and blow up blox while accomplishing goals. While most of our time was spent understanding the basic fundamentals of the game, we learned that the original concept spawned mostly from Spielberg.
His idea was centered on the fact that children love to use building blocks to construct large structures, only destroy them. Boom Blox is essentially this but without the mess. The game is definitely the most physics-intense experience we've seen on the Wii. It looks a lot more accurate and complex than games that have tried to tackle physics simulation before, such as Elebits. Boom Blox may have a cartoony style, but its effects are much more in the vein of technical achievements, such as Crysis.
In the different gameplay modes in Boom Blox, we were able to try out a Jenga-like mission in which we had to carefully remove a number of pieces from a large construction, making certain not to harm the little cow creatures balancing at the top. ... Read more
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