Cyber Monday score! This new classic for the PC is on sale for just $4.95.
Sigh. Sellout blues today, people. But I'd like to see a digital download sell out!
As part of a Cyber Monday promo, Direct2Drive is offering the award-winning, uber-popular PC game Mass Effect for just $4.95.
How award-winning? How uber-popular? Check out GameSpot's review of Mass Effect, which awards it the rarely achieved score of 9.0. Average user score? About the same: 8.9.
In fact, the PC version of the Xbox 360 classic offers "streamlined combat and numerous minor improvements." (Sounds good to me: I prefer to game on my PC anyway.)
The game sold for around $40 when it debuted in summer 2008, so $4.95 is just too good to pass up--especially for fans of the action/RPG genre.
Direct2Drive's deal is good until noon (ET) Tuesday. Get it while you can!
As what one might call mainstream consumers of interactive entertainment, we're quick to snicker at anything too concerned with elves and dragons, or any kind of stat-juggling role-playing game. That said, we've always had a soft spot for epic, story-driven games such as Oblivion and Fallout 3, which use the trapping of the RPG format to build a fully realized virtual world.
This year's entry in the epic RPG/adventure game category is Dragon Age: Origins, released Tuesday. After getting an early preview during this year's Game Developer's Conference, we were surprisingly hooked and eager to see more. Having now played a preview build of the game for the past six weeks, we can safely say it's one of the year's best, alongside Batman: Arkham Asylum and The Beatles: Rock Band.
More surprisingly, it's a rare example of a game that calls out for a high-powered PC rig. While Xbox 360 and PlayStation 3 versions are available, this is one of the few high-profile games in 2009 designed and built for PC gamers and then ported to home consoles, rather than the other way around. While it keeps the same storyline, characters, and locations--along with a redesigned menu system for gamepads and lower-resolution TV screens--we judged the PC version to be superior, with better graphics, a more flexible camera, and the ability to easily pause the action for some strategic planning.
In our initial preview back in March, we felt the heart of the game--a sprawling big-budget action/adventure in the style of the "Lord of the Rings" movies--was buried under tired ideas about how to best sell a game of the sword-and-sorcery genre. There was plenty of talk about party management, the history of various fictional kingdoms, and most frightening, a "prequel novel" explaining the game's backstory.
Fortunately, EA has gone into the home stretch emphasizing the massive battle scenes, PG-13 love triangles, and--of course--the occasional fight with a giant dragon.
While the major beats of the game remain the same, we were impressed that the choice of race (human, elf, or dwarf), profession (fighter, mage, or rogue), and even social status (noble or commoner) determines which of six opening chapters you play through--potentially making the first two-to-three hours of the game different each time, depending on the character you design.
To be sure, entering the world of Dragon Age is no small commitment for casual gamers. There's a ton of dialog, pages and pages of onscreen text to read (a throwback to early computer RPGs that feels in need of an update), and a fair amount hacky scriptwriting involving every cliche in the fantasy genre. The voice actors generally do a fine job, but too often are stuck delivering lines from a Ray Harryhausen Sinbad movie.
Still, even non-RPG types like ourselves were able to get the hand of it quickly, and thanks to expert pacing, interspacing exploration and interaction with plenty of combat, the hours seemed to fly by. We suggest putting any lingering anti-RPG bias aside and taking the very impressive Dragon Age: Origins for a spin; and for PC gamers, it's practically a must-play.
Scott Stein offers a concurring opinion:
Games like Dragon Age: Origins are instantly unappealing to me. There's a seemingly generic fantasy setting and the sense that this is some pre-existing game in a franchise that I'm unaware of and will therefore feel confused by.
Thankfully, Bioware seems well aware of my apprehensions and held my hand from the very get-go. Picking a character and backstory developed into an unfolding of the story that felt organic, and explained everything as if setting up exposition for a good movie. So few games do this, and I appreciated that you could also pick your starting point for the story, changing many elements by doing so.
Did it win me over? In a way, yes. It's still a huge tip of the hat to classic swords-and-sorcery gaming (I prefer RPGs closer to Phantasy Star in setting), but it's made with the care of a Peter Jackson "Lord of the Rings" movie. Pretend you've never played one of these games before, then give it a try.
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One of the holiday season games we're most bullish on is Dragon Age: Origins. While this nerd-tastic tale of dragons and elves and guys wearing chainmail armor isn't for everyone (or even usually our cup of tea), the large chunks of the game we've played have had a mainstream Lord of the Rings epic action movie vibe, rather than rolling a 20-sided die in your parents' basement. Plus, it's one of the only big budget games in recent years developed first for PC gaming, and then ported to living room consoles, rather than the other way around.
We saw two early tastes of the game this morning (one very literally). The first is a browser-based flash game spinoff, called Dragon Age Journeys. Billed as an "EA 2D Production" it's a surprisingly faithful recreation of the full game, from the menus and interfaces to the dialog system -- just recast as cartoonish 2D animation. Combat has a similar feel, with plenty of special attacks and powers to use, but it's more strictly turn-based in the browser version.
Unfortunately, it's not embeddable, but the dragonagejourneys.com Web site does allow you to save your game and even create multiple characters.
Coincidentally, moments after we logged into Dragon Age Journeys, a promotional package for the game hit our desk. The box contained a pile of hay-like material and a small wooden box. Inside the box was a vial of red liquid and a wax-sealed note written in the game's arch-geek style, warning us that "Some master the blood of the darkspawn, some perish."
Our promotional vial of demon blood actually had a handy (and probably legally required) list ingredients attached, which included taurine, caffeine, ginseng, elderberry juice, and, of course, sodium benzoate and FD&C Red #40. We haven't dared touch it...yet.
We're not drinking this stuff...
Update: Our buddy Russ at MTV.com actually drank the stuff, and filmed himself doing it.
The breakthrough sci-fi role-playing-game is back in Mass Effect 2. Lead Commander Shepard through the galaxy once again as you interact with different alien races. Mass Effect 2 is set to blast off in early 2010 for the PC and Xbox 360.
Remember to stop, drop, and roll!
(Credit: BioWare)One of the more interesting games we saw at the recent Game Developer's Conference was a large-scale RPG called Dragon Age: Origins, combining well-trod sword-and-sorcery clichés with an inventively twisting plot and an advanced branching dialog engine (where the main character often affects the story by deciding what to say to other characters).
If all that sounds too "hardcore gamer" for you, that's a shame, although understandable considering the dangerously nerdy Dungeons & Dragons vibe of the game's marketing pitch to date.
Despite the elves, dwarves, and renaissance faire outcasts that populate the game, we could see the heart of a mainstream, Hollywood-style action/adventure beating underneath. The developer, BioWare, is responsible for several big crossover hits, including Knights of the Old Republic (a Star Wars RPG), and Mass Effect, a sci-fi (or is that "syfy," now?) game with some of the best intelligent dialog trees we've seen.
Unfortunately, in the segments BioWare demoed behind closed doors for us, all that inventive, involved gameplay is buried under uptight, wooden characterizations of medieval characters that seem to be trying to do Shakespeare in the Park, or at least the dated, stagy delivery of an old fantasy film.
The problem (and it's an industry wide one) is that while movies eventually evolved a more naturalistic acting style during the 1950s (in films such as On the Waterfront), most video games have never been able to make that leap -- instead of Marlon Brando, they're still doing Basil Rathbone and Errol Flynn.
That aside, we were impressed with the tight interplay between the four members of your band of adventurers -- tact and diplomacy is required to keep friends from becoming enemies. Strategy types will appreciate the combat system, in which one can let allies figure out how to fight for themselves, or program extensive instructions for what to do in specific situations (for example, order an ally to always attack a certain kind of enemy first, or to never use healing items).
We're looking forward to seeing more of this game over the next several months, and Dragon Age: Origins will be available for the PC, Xbox 360, and PS3 late in 2009.
Not mentioned at any of the E3 press conferences, we were surprised to see that Portfolio.com had gotten a very interesting admission from EA CEO John Riccitiello, who says EA and developer BioWare are working on a new version of the Star Wars RPG Knights of the Old Republic. To compete with the very successful World of Warcraft massively multiplayer online game, EA plans on adding MMO-like online multiplayer elements to the new Star Wars game. Riccitiello says:
"We've got two of the most compelling MMOs in the industry in development...the one that people are dying for us to talk to them about--in partnership with Lucas, coming out of BioWare, which is, I think, quite possibly the most anticipated game, full stop, for the industry at the point when we get closer to telling you about it."
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