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December 22, 2009 1:23 PM PST

Volume Slicing Display affords untethered 3D views

by Damian Koh
  • Post a comment

Volume Slicing Display (Credit: Ishikawa Komuro Laboratory at the University of Tokyo)

If you've seen the film "Avatar," you may have noticed one of the characters plucking a display panel from a desktop and continuing to use it as a standalone control screen. While we probably won't witness epic wars between human colonists and sapient humanoids in the near future, the technology depicted in the science fiction film is available in our current time, albeit in unrefined form.

At the recent computer graphics event Siggraph Asia 2009, a pair of researchers from the University of Tokyo's Ishikawa Komuro Laboratory demonstrated their Volume Slicing Display, a screen prototype developed for medical use. With it, radiologists would be able to view 3D imagery from a flat X-ray plate via a calibrated projector.

The technology essentially lets users experience 3D virtual objects in a physical environment. This could mean doctors visualizing cross sections of a brain in real time while walking around an operating theater, for example.

The setup apparently comprises only plexiglass or paper, one or more projectors, and ARTookit markers that can be made with off-the-shelf hardware. While this doesn't sound as exciting as what's shown in the film, at least we know we may get there in the future. 2148, perhaps?

(Source: Crave Asia)

December 21, 2009 3:24 PM PST

Digital City Podcast 63: 'Avatar,' 3D PS3, CES, oh my!

by Scott Stein
and
Julie Rivera
  • 3 comments

In this week's preholiday edition of the Digital City Podcast, we all get ready for our one long break of the year, accompanied by special guest smartphone guru (and new CNET East Coaster) Bonnie Cha.

Scott and Joe have seen James Cameron's "Avatar"; Bonnie and Julie haven't. We also discuss Intel's new Atom Netbooks, 3D Blu-ray on the PS3, holiday smartphones, and upcoming laptops and phones at CES 2010. Best of all, Scott gets a chance to show off his one and only Batjew T-shirt. Watch it on video or you'll miss it.

Plus, don't forget to enter a comment to win a 16GB Zune HD of your very own. Happy holidays!

Related links:
>>3D Blu-ray standard outlined, includes PS3
>>New Atom Netbooks: Strange timing for shoppers?
>>CES 2010 Preview: Cell phones
>>CES 2010 Preview: Desktops and laptops

>>Watch the Digital City live every Monday at 3 p.m. EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter! And Scott!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


Originally posted at Digital City Podcast
December 17, 2009 12:00 PM PST

3D Blu-ray standard outlined, includes PS3

by Scott Stein
  • 65 comments

Future wishes: Avatar in 3D on PS3.

(Credit: 20th Century Fox)

The Blu-ray Disc Association released its finalized 3D specifications this morning, outlining what to expect out of 3D Blu-ray in 2010. The specification includes full 1080p resolution, backward compatibility for both 3D Blu-ray players and the 3D Blu-ray Discs (meaning that both will play or be able to be played in 2D), and the use of a new MVC codec, an extension of the existing AVC. 3D playback will be "display agnostic," meaning that, according to the Blu-ray Disc Association, the format will be compatible across "any compatible 3D display." What exactly a "compatible 3D display" consists of is still a mystery, but a Blu-ray Disc Association representative said via a phone call that for the most part, you'll need a new TV set to make this technology work.

A few weeks ago, we reported on the PS3's full-fledged leap into 3D gaming by 2011. At the time, we were uncertain as to whether the console would also be a qualified 3D Blu-ray player, but the answer has been provided: yes, it can. The PS3 is included in the specification announcement from the Blu-ray Disc Association, which means the PS3 is perfectly suited to become a 3D platform in every respect.

The capability for PS3 consoles to become full-fledged 3D Blu-ray players, especially in advance of what seems to be the biggest 3D Blu-ray killer app yet seen, could be a huge selling point for PlayStation in 2010. We hope all PS3s will gain this feature via a software update, but the representative said that's Sony's decision. We'll update this post when we know for sure.

December 17, 2009 11:49 AM PST

Apple files patent to provide 3D realism

by Don Reisinger
  • 31 comments
Apple patent

A look at Apple's new patent idea

(Credit: Apple)

I'm not one to get excited about patent filings, but this one was enough to make me think twice about what the future might hold.

Apple filed a patent this week with the United States Patent and Trademark Office. It describes an "electronic device for providing a display that changes based on the user's perspective." The patent says that the product would include "a sensing mechanism" that's capable of detecting the user's position relative to the display. MacRumors originally reported on the patent.

The filing said that the device would include "a camera operative to detect the position of the user's head." Using that detected position, the device would then "transform" objects displayed on a monitor so the perspective the user sees "reflects the detected position of the user."

The overarching goal behind Apple's patent is to provide a realistic 3D experience. But it gets better. The technology would also be able to detect the user's environment and affect objects on the display based on the data it collects. For example, if the technology finds different areas within the user's environment that reflect or refract light, the objects on the display will do the same.

Apple even said that it could add depth and 3D-like characteristics to 2D objects on the display.

I, for one, am excited about the possibility this technology affords. By using a video camera, it can literally change objects on a monitor to react to the user's environment. Gone would be the days of viewing simple content on a display. If Apple's technology becomes a reality, it could totally transform the way people interact with their monitors. It could also have a major impact on the Web.

For now, Apple's technology is years away. But it's still fun to wait. And dream.

Originally posted at The Digital Home

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 14, 2009 9:00 AM PST

CES 2010 preview: Gaming

by Jeff Bakalar
  • 7 comments

Project Natal

(Credit: Microsoft)

While last year's CES didn't blow us away in terms of gaming, we've got high hopes for 2010. Both Sony and Microsoft have new technologies right around the corner and we're hoping to get to see a taste of each at the big show.

Microsoft announced Project Natal at E3 2009, and it would make sense for the company to showcase some of the technology's applications at CES. Could we get an official release date and price for Natal?

Sony has a new motion controller that is almost ready for release so we're anxious to see if it'll be on display. The company has been mostly tight-lipped up until now, so what better venue to unveil it?

Another big theme at CES will undoubtedly be 3D gaming. We got to see a sneak peek last year with the Nvidia Geforce 3D Vision, but now we look to the home consoles to start offering a similar experience. Sony has teased the notion before, so don'

... Read more
Originally posted at 2010 CES
November 25, 2009 5:48 PM PST

Gadgettes Podcast 86: The Body Episode (a FLASHBACK episode!)

by Jason Howell
  • 1 comment
November 20, 2009 8:21 AM PST

PS3 to go 3D by 2011

by Scott Stein
  • 56 comments

Will 3D gaming help the PS3, or is it a gimmick?

(Credit: Kotaku)

Sony has a strategy for upping the quality of its content and providing an incentive for gamers to upgrade their home entertainment systems next year, and it involves the PS3 going 3D.

A presentation to investors yesterday underlined that the PlayStation 3 will be a fully 3D-capable game console by the end of 2010, and that a firmware update would share this upgrade across all existing PS3s. A few demos of PS3 3D gaming have been shown previously, but the news of an across-the-board firmware update is new. Of course, a gamer would still need a 3D-capable Bravia HDTV and glasses, the latter of which haven't been announced yet.

We're curious how the quality will be--Nvidia's 3D game technology, now being embedded into laptops, looks great, but requires a 120Hz monitor for fluid motion. But it's a smart idea, if manufacturers want anyone to adopt 3D tech, to include it as a Trojan horse inside laptops and ... Read more

November 19, 2009 10:46 AM PST

Hands-on with the Asus 3D laptop

by Dan Ackerman
and
Scott Stein
  • 5 comments

Scott playing Left 4 Dead 2 on the Asus 3D laptop.

(Credit: Dan Ackerman/CNET)

Earlier this week, Asus unveiled a 15-inch laptop with Nvidia's 3D Vision technology built in. The $1,699 Asus G51J 3D has a 120Hz LCD panel, an Intel Core i7 CPU, and a high-end Nvidia GeForce GTX 260M GPU, and comes bundled with a pair of Nvidia's active glasses and the USB-powered IR emitter required to make the glasses work.

We've just had a chance to take the system for a test drive, and came away largely impressed with the results, especially compared with Acer's Aspire 5738DG, a 3D laptop that uses a pair of passive polarized glasses and a special screen coating to create a 3D effect.

That Acer model was unfortunately underpowered for gaming, especially with the added overhead of running its 3D software in the background. The Asus G51J, on the other hand, with a high-end processor and video card, seemed well-suited for mid-to-high-end gaming. Of course, it lacked dual SLI video cards ... Read more

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November 17, 2009 5:00 PM PST

Asus builds Nvidia 3D Vision technology into a gaming laptop

by Dan Ackerman
  • 1 comment

(Credit: Asus)

We're fans of Nvidia's 3D Vision technology, which uses a collection of hardware and software to create 3D versions of PC games. Our main knock against the concept has been that it requires several highly specific hardware purchases to work. In a recent article comparing Nvidia's 3D Vision technology to a new 3D laptop from Acer, we said:

Nvidia's 3D Vision requires a bundle of specialized hardware. At a minimum, the active glasses plus the USB emitter cost $199. But since 120Hz LCD monitors are still not common (and Nvidia only lists two officially compatible models, along with some DLP TVs and projectors), it's practically a requirement to purchase a bundle including the 22-inch Samsung SyncMaster 2233RZ for $598. On top of that, a desktop (not laptop) GPU--generally GeForce 8000 series or newer--is also required.

That's why we're pleased to see that Asus is announcing an all-in-one solution in the form of a new 15.6-inch laptop with Nvidia's 3D Vision technology built in. The $... Read more

November 10, 2009 10:28 AM PST

Store your files, Death Star plans

by David Carnoy
  • 20 comments
(Credit: Tyme Machines)

May the drive be with you.

Tyme Machines, maker of licensed USB drives, has released its Series 1 3D sculpted Star Wars USB thumb drives. The set, which includes replicas of Darth Vader, Boba Fett, Storm Trooper, and Yoda, comes in 4GB to 16GB capacities that range in price from $29.99 to $59.99.

At 3 inches tall and not exactly svelte, they won't be so easy to plug into a USB port, especially if you're using a laptop. But that's where a USB extension cable comes in handy.

So, are these the right characters to launch with? And what characters would you like to see Tyme Machines include in its next series?

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