Open University's marketing message on iTunes U.
(Credit: Screenshot by Jim Dalrymple/CNET)The education-specific channel of its iTunes Store, launched in 2007, has reached a new milestone, recording more than 100 million downloads, Apple told CNET on Friday.
According to Apple, one of the most popular areas of iTunes U has been that of the United Kingdom-based Open University (iTunes link), whose learning categories include Arts and Humanities, Business and Management, Childhood and Youth, Health and Social Care, Law, Psychology, and Science. The academic institution says it caters to at least 150,000 undergraduate and 30,000 postgraduate students, more than 25,000 of whom live outside the U.K.
More than 175 higher-education organizations currently provide content to iTunes U, including Princeton University, University of California at Los Angeles, Harvard University, the Massachusetts Institute of Technology, Oxford University, Norwegian University of Science and Technology, and Yale University.
Most college professors will tell students to put away their iPhone or iPod once class starts. But not Ken Joy. His class requires them.
Professor Joy teaches ECS 198H, Introduction To iPhone Application Development, to undergraduates at the University of California at Davis. On the first day of class in late September UC Davis became one of a growing number of schools that are tailoring classes and focusing academic resources on the making and selling of applications for Apple's popular mobile platform.
A professor for almost 30 years, Joy has mainly researched computer graphics and visualizations, until he and a former grad student came up with the idea to offer a class that teaches to the iPhone SDK (software development kit). Joy didn't have much experience in mobile platforms, but he was game for teaching something "relevant" that would keep his students motivated.
"Nothing is more relevant than the iPhone or iPod Touch right now," Joy said in an interview this week.
One of the apps developed in Professor Joy's first iPhone app making class.
(Credit: Sunny Dhillon and Fei Li)He's not the first to teach this class to undergrads. Stanford University has offered the class for a year, as have Florida's Stetson University and the New Jersey Institute of Technology.
But while those schools have taken advantage of Apple's iPhone Developer University Program--which provides free access to the SDK, Apple hardware, and Apple employees as teachers--Joy's course is a bit more of a grassroots effort.
ECS 198H wasn't approved as a university course until 10 days before the fall quarter started in September--in other words, students already had their class schedules set. But less than four hours after Joy placed it in the registration guide, the class was filled to its 35-student capacity, with another 40 people staking out wait-list spots.
"I saw the e-mail (about the class) and I thought, 'Oh gosh.' I jumped right on my computer and signed up for the class as soon as I saw it," said Kip Nicol, 22, a computer science and engineering major. "It was a pretty hot class."
Jules Houts, 21, also studying computer science and engineering, jumped at what looked like a "fun" class, he said. "It seemed better than operating systems or something like that."
Besides room on their schedules, students also had to provide their own iPhone, iPod Touch, or Mac that can run the SDK, thanks to the UC system's well-publicized budget problems.
"We had no choice; students had to find resources themselves," said Joy.
And they did. So did several faculty and university employees who chose to audit the class, or sit in without getting a grade, illustrating much of what we already know: the App Store is popular. Apple's online marketplace for iPhone and iPod Touch programs has been bombarded with submissions from developers in the year and a half it's been open for business. There are more than 100,000 applications currently for sale and 8,500 new and updated programs submitted every day. And its competitors want a piece too: Research In Motion, Google's Android, Palm, Nokia, and Microsoft's Windows Mobile have followed suit, opening up application marketplaces, though none has university professors teaching courses about them. Or at least not yet.
Granted, squeezing the entire learning and development process into a 10-week academic quarter was a challenge. The first five weeks were spent learning the SDK, some Objective C programming language, and making simple apps like an RSS reader, while the last five weeks they split into two-person teams building their apps.
Joy said he is impressed with what his newbie iPhone developers came up with: an app for properly tuning a piano, one for tracking location of the GPS-equipped UC Davis student-run bus system, and one application for all UC Davis students, including information about student groups, maps of the campus, class locations, to name a few. That one will be in the App Store next quarter, Joy is already predicting.
The class was deemed a success, but it's unclear if it'll be back on the schedule come next fall. "We hope to offer it next year, but with the budget problems of the University of California system, no one quite knows what's going to happen."
Either way, Joy says teaching to the SDK is one of the most hands-on real-world classes he's ever taught to undergrads.
"We got to develop some apps for the real world. Students got to see a really good SDK...This is something we normally don't get in a university," Joy said. Most classes "tend to solve limited problems and don't really deal with real world that much. These that do, trying to develop bigger applications, get the students closer to the experience of industry. Which is very good."
"It was one of the funnest classes I've taken because it was project-oriented, and it created a community of developers," said Houts, who created the piano-tuning application.
But besides teaching the programming language to build iPhone apps, Joy's class also included business how-tos for those who may want to create their own iPhone app developer companies.
Some students, like Houts, are already thinking that way. As a member of UC Davis' lacrosse team, he plans on making an iPhone game based on his sport, a market he believes has some good potential.
"There's nothing except for a lacrosse stats (app) on the App Store. I want to make a little lacrosse game, and be the first to get on that market. There's a new lacrosse Xbox game that just came out, so it's still a new market right now."
If all goes well, Houts said he could see himself starting an iPhone app-making business. "I think I'll submit the first couple apps under my name, and if they're successful then I might start something."
Maine is extending an existing Apple notebook purchase program to high-school students.
(Credit:
Apple)
Apple has been working with the state since 2002 to provide middle school students with notebook computers. With the expansion, Maine becomes the only U.S. state that has committed to providing a notebook to every public-school student from 7th to 12th grade.
To fulfill its commitment, the Maine Department of Education has ordered more than 64,000 MacBooks for students and faculty, with an additional 7,000 that will be ordered in the coming weeks.
Maine Education Commissioner Sue Gendron said the state has seen benefits in using the Apple notebooks in the middle schools; it wants to see those same benefits for high-school students.
"We have seen incredible success, with our middle schools showing increased student engagement and achievement with (Maine Learning Technology Initiative) in place, and we want to bring this same opportunity to our high schools," Gendron said in a statement. "This is not just about technology--it's about using the technology to support education."
As part of the program, students will be able to use the MacBooks in school and at home--essentially, they become part of the student's supplies for the year. At the end of the year, the MacBooks must be passed back to the school.
As part of the deal, Apple plans to provide the state with educational software, professional development, repair and replacement, and technical support.
Stanford University on Monday said its free iPhone Application Programming course has been downloaded more than 1 million times since being uploaded to Apple's iTunes U--a learning-focused area of iTunes--seven weeks ago.
The course is a series of classroom videos taken from the live lectures at Stanford. Apple engineers teach the course to students in an auditorium at Stanford's Quad--the videos are uploaded to iTunes U two days after every class, giving the public free access to the material. The university even makes copies of the slides shown during the class available to the public.
Jason Ediger, Apple's director of iTunes U and Mobile Learning, said this is the fastest any course hit the million download mark on iTunes U. Certainly a testament to the amount of interest from would-be iPhone developers.
Apple currently has over 40,000 apps available for download from the App Store, according to numbers from 148 Apps, an enthusiast Web site that monitors the number of apps on the store.
iPhone Application Programming is a 10-week course and can be downloaded free from iTunes U. Only students enrolled in the classroom course will receive credit, according to the university.
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