October 11, 2005 4:00 AM PDT
Xbox 360 in a league of its own
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For all the talk about whether there will be enough games available when the Xbox is released on Nov. 22, few doubt that the games that will be ready will be a cut above anything available for current-generation consoles.
And after seeing a handful of Xbox 360 games Monday, I can say with confidence that it's true.
Over plates of olives, endives, red peppers and other snacks at Dogpatch Studios in this city's somewhat rundown Dogpatch neighborhood Monday, Microsoft finally pulled back the curtains on the new Xbox for a small crowd of journalists and invited us to try our hands at 12 titles expected to be ready in time for the console launch next month.
It was an odd event. For one thing, the invitation said nothing about photography, but on arrival, I was told that Microsoft didn't want any photos taken because some of the titles weren't 100 percent finished. In addition, while there were 13 Xboxes arrayed across an open-space studio, we were told not to touch--even as some people were already playing with them.
Never mind, I thought: I'll wait. And I did, as all 13 screens, set to an opening sequence from the game "Kameo: Elements of Power," displayed a wizard in the middle of an undulating purple diamond who said over and over again, "You're looking a bit stuck, but not as stuck as I am." The words seemed to cascade around the room, as the 13 machines were not in synch.
Finally, Blake Fischer, the worldwide content planner for Xbox 360, began to talk. He instructed us to grab our controllers and dive in to "Kameo."
Immediately, we were immersed in a magical world of stunning graphics that brought even the blades of grass to life. The level of detail was monumental, and it occurred to me that a lot of programmers' spouses probably hadn't seen them in a while.
Fischer led us through a few minutes of "Kameo" and then moved us on to some of the features of the Xbox Live service--things such as the ability to go online to ask friends for help with games or the availability for download of a series of classic and casual games. Moderately interesting, I thought, but nothing special.
Then he got us into the racing game "Project Gotham Racing 3." He told us we had to follow a sequence of menu commands "exactly," something I bristled at a bit, but in the spirit of cooperation, I complied. Soon, I was piloting a Ferrari with a hell of a growl through the blocked off streets of Tokyo, trying hard to make my way through a hairy, three-lap trial without crashing. I failed: The things I did to that poor Ferrari were a shame.
Attention to small details
Still, Tokyo looked amazing, and the racing was pure pleasure. I've never been particularly adept at these kinds of games, and I'm sorry to report I'm still not, but the attention to detail on "Project Gotham Racing 3" was indeed noteworthy: spectators who reacted individually when my car got too close, glare on the window, even a realistic reflection in the side-view mirror. And the driving, I have to admit, was pure fun.
After five or 10 minutes of this, Fischer's official demo was over and we could now engage in "free play." But when I attempted to choose another city to race in--New York, since I had just returned from a conference there--Fischer came over and asked me to stop.
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When I bought my first XBox I ended up shy AUD$1000 for the unit and 1 game (Halo I think). Have since bought both my brothers an XBox also (they love me!). Postman Pat even got a cool Halo green unit - my current one is a clear unit.
My money is on Microsoft to take the lead in the console market with this platform.
The only thing I think Microsoft should add is a version with an HD DVD player and a DVI output.
With Sony's PS3 you get landed with a Blu-Ray player which is the new 'Betamax' and 2 x HDMI outputs. erm so just how many of us have 2 HD plasma screens to connect? And why would we want to ?
every other game console. Can't get excited about what is virtually
a dying dog now.
potential conflict of interest at play.
If news.com's MS stories were less consistently upbeat, I'd be less
inclined to make the comment.
Just my 2 cents. Thanks.
1-Support for Blue Ray, which was a bad move. Blue Ray is already near death.
2-Too much focus on horsepower IE cell processor. For next gen consoles, it's more than about pure horsepower.
3-No Live! like service.
4-Late to the game with PS3. They might get desperate and drop the price to $99 for PS2.
No Way!
I watched a trailer for the fighting game Dead or Alive 4. It all looks very pretty, but the movements of the characters - and especially the way characters physically respond to each other during the fights - haven't improved since the first Tekken 10 years ago. Honestly, check it out at gamespot or gametrailers.com, you won't believe how bad it is until you see it and think about it.
Most probably, this is because the basic method of animation (motion-capturing a limited number of predefined movements, that are carried out in exactly the same way each time a certain button is pressed) hasn't changed either.
The game developers need to simulate the movements of the characters from physics. They know this already, but think it is too complicated.
It's time for some strategic thinking on the part of the console makers. A physics-based character animation engine is too expensive to be created just for one game, but the mathematics are the same and the characters (human) are the same too across all games. The console makers should employ some really clever people to create an engine that is generic enough to be used for all games on a console. This would surely create an advantage for the console, as it would be easy to create games where the characters actually moved and interacted like they were real physical beings. These games would feel like they were truly a new generation.
A change like this, however, cannot be accomplished within the industry. You need some fresh brains, capable of some real scientific thinking, instead of just creating the prettiest face possible (once again, check out DOA4) and meeting the next deadline.
There will be improvement: physics chips are coming, and third-party engines like Unreal Engine 3. But hey, check out Gears of War ? made using that engine. Again, the main character moves around in a rather simplistic manner, which looks strange because he?s so graphically detailed.
Whoa, this entry turned out much longer than intended. Thanks for your attention.
Another recurring subject in the same editorials has always been the gameplay and playability of the games.
Whilst I believe that MS is good enough with a controller to develop one that allows for good playability, I have noticed since playing several games on the xbox that there weren´t as many games with superb gameplay out as I used to find on say a NES or gameboy (not to say that nintendo is the master of this, they have had their share of flukes).
The thing that makes me remember that in this article is the point the writer makes in his experience on the tracks in Project Gotham Racing 3. He claims that the racing does not differ as much from one track to the other and that the scenery is pretty much the only thing to change.
While I know that this is one of the harder things to fix in racing games, I do believe that this is a flaw on the design side. developers focus on aesthetics over content. and we all know that a golden turd still smells like s***.
If I see the way the consoles are going (games quite too expensive to cover R&D costs, and PC-like patches thru live! subscriptions), I´m probably gonna stick with stuff like the Nintendo DS, not because its the most high tech console, but because it gives developers the chance to let the graphics be (crappy) as they want and focus on content and good solid gameplay.
Time to market is very important but sometimes you get to get things done right before selling it. Take Windows from MS for instance.
It's not possible to completely judge these games based on their unfinished builds. It is possible to determine if you will enjoy the gameplay or if the graphics are shaping up, but I don't think the closing paragraph treats these impressive although incomplete games fairly.
Also, it's important to note that Mr. Terdiman does not touch on games such as Kameo (other than referring to the sequence presented prior to the hour long tutorial) Condemned: Criminal Origins, and Call of Duty.
Kameo represents some very impressive gameplay and pays homage to gaming from previous generations. It's very much like playing a NES game on the XBOX 360. The gameplay in Condemned is very impressive because of the AI of your assailants. Though many think COD 2 is no more than a PC port and has been done before, trust me when I say that if you play this on the 360, it will impress you, as will its AI.
I agree with the comments many of you have made in that there may be too much focus on pushing the graphical envelope, but in the same vein, that's one of the benefits of the new technology. This new technology also offers developers the ability to create very realistic AI, which will make the gameplay that much more real. The combination of these two will offer engaging gameplay and I think that we'll see gameplay improve in the very near future. I believe XBOX Live Arcade will be partly responsible for that.
Just my $.02.
Cory
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by nonsequitur43
August 25, 2008 12:29 PM PDT
- http://www.hotboxsports.com/
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