March 28, 2006 5:34 PM PST
'World of Warcraft' patch downs servers for hours
- Related Stories
-
'Warcraft' maker sued for blocking sales of unofficial guide
March 24, 2006 -
'World of Warcraft' hits 6 million milestone
March 1, 2006 -
Power lunching with wizards and warriors
February 15, 2006 -
Online game warns gay-lesbian guild
January 31, 2006
According to Gil Shif, public relations manager for "World of Warcraft" publisher Blizzard Entertainment, the latest major patch to the game--version 1.10, which is designed to adjust the talents of priests--caused some "snags" that have affected the servers going back online as planned.
"It's part of the normal process," said Shif, "and unfortunately, it went a little longer than expected today."
Blizzard regularly devotes Tuesdays to scheduled maintenance and has implemented eight previous major patches, the most recent being version 1.09 in January. But while the company routinely requires server downtime for its patches and maintenance procedures, today's implementation caught it off guard.
"With previous patches, it hasn't taken (this) long," said Shif. "But you never know until you can full identify the issues and take care of it."
In addition, the main "World of Warcraft" Web site was experiencing extended delays Tuesday, but Shif said that had more to do with the site being slammed by users seeking the patch than any kind of technological problem.
And in any case, he said, Blizzard has been providing regular updates throughout the patch process, including notices beforehand that it was imminent.
At 6 p.m. PST Tuesday, Shif said that some servers were beginning to come back online, but that the process of getting all players up and running would be slow.
See more CNET content tagged:
Blizzard Entertainment,
patch management,
server,
process





the maintenance period lasted a lot more than expected.
My server went online for a couple of minutes, and then back
offline... I wonder if they are having problems with the hamsters
they use...
With Blizzard getting millions of dollars (every month) in revenue from the $15 they charge, you'd think they could hire some real IT help to help test their patches before implementing them.
Go outside! See the wonders that exist outside of your dark and gloomy house!
For any System Admin the first thing is to try and resolve any issue a server is having without having to resort to bringing it down. If all else fails and a server crashes it can be painful to bring it up and fix the problem. This may include multiple reboots and configuration changes, not to mention additional patching/testing to their own software.
Just because you can't log into the server doesn't mean it isn't up, it just means they have the remote access disabled for their software. 80% of all problems are probably known to them well before you notice anything. Infact they could have found a problem and fixed without you even knowing it existed.
But don't they have testing servers for this?
Of course they do but you can't always find every issue large or small when testing. You try to simulate real world activity as much as possible but the result will never be the same.
Supporting 500,000 users is far easier to do then 6 Million. If you actually did the math you would see you are actually getting a deal playing WoW then, for example, EQ2. Blizzard has a ton more hardware to support then Sony for it's MMORPG. Your payment goes towards the whole cost of supporting all hardware and not just the server you are currenlty logged into.
But seriously though, things happen, so get over it.
New server do not help very much. New servers that are used to split other servers and a means to control server population will help. They refuse to do this.
So many things they do is the hard way. Take soul shards, allowing them to stack would have solved the problem, instead they shoved out soul bags that barely address the original issue and cause new problems(less general inventory space) that toally negate any gains.
In short Blizzard is acting like SOE, the most retarded MMOG company in the world.
I moved with a guild from EQ1 that had stayed together for nearly 7 years to EQ2 apon release, over 100 people. We hated EQ2 and decided to switch to WoW, having lost some people and gained others we were at 120ish people at the time. Of all those people only 4 actively play the game anymore. the rest of us have quit little by little over the past year because the game is sooo boring at lvl 60, and making alts is just too boring when you can get one to 60 in a week or so without even playing too long per day.
read any server forum on wow or a guilds forums and there is a constant common thread of goodbye i'm leaving the game posts. they are not maintaining 6 million users on any day at all. not to mention that a very large percentage of the 6 million people that did register weren't even playing on the US servers but totally seperate localised servers overseas.
- Always down
-
by buddda
May 1, 2006 8:06 PM PDT
- That server is always down
-
Reply to this comment
-
-
See all 62 Comments >>.