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It might seem odd that World of Warcraft's publisher decided to tinker with the game's core experience in releasing the new expansion World of Warcraft: The Burning Crusade.
The massively multiplayer online role-playing game, after all, has reached more than 8 million players and is among the most popular online games of all time, especially in the United States. Why mess with that kind of success?
Yet tinker Blizzard Entertainment did, and the WoW community has responded with enthusiasm: the company sold more than 2.4 million copies of the $39.99 Burning Crusade expansion in the first 24 hours after its January 16 launch. Among other additions, the expansion includes new levels (61 to 70), a new continent, two new races and a new profession: jewel crafting.
But while players seem largely satisfied with BC, as it's known, some worry that those who have strived to reach the highest levels of the original game may be left with a somewhat barren version of the adventure they're used to. And since many players of WoW find that the most compelling content was only available from levels 50 to 60, the launch of BC may mean that those high-level players without BC are left hanging.
"Blizzard deliberately killed their (level 60) game," said Katrina Glerum, a veteran WoW player who, like thousands of others, stood in line for hours to be among the first to purchase the expansion. The level 60 game "is dead," she said. "Most of the work Blizzard did for the past two years building interesting content to keep (level 60 players) amused is dead."
World of Warcraft launched in 2004. Players in the U.S. pay $15 a month to play, and that has brought hundreds of millions of dollars into Blizzard's coffers.
Glerum said she is, for the most part, enjoying her experiences with BC, but it's clear she and the millions of other players who have upgraded are in transition. That adjustment is fueled mainly by the fact that players of the original WoW topped out at level 60, while BC permits going up to level 70 (higher levels give players access to stronger weapons, tools and so on).
A higher maximum level means several things for players, Glerum said.
First, many guilds (groups of players) that previously spent much of their time on raids in search of loot or in battles with monsters or other enemies, have either disbanded altogether or been forced into a waiting period as players busily try to work their way up the level scale.
"(Raiding) guilds' main activities were organizing and holding raids and high-level runs for loot," Glerum said. "They are all completely on hiatus until everyone gets their (characters) up to 70. In fact, many of the super high-end raiding guilds stopped playing and even broke up a couple months ago in preparation for BC."
For its part, Blizzard said it hasn't abandoned the original game, though it does acknowledge wanting to give it a swift kick in the pants.
"I don't feel we deliberately killed the (level 60) game," said Jeff Kaplan, lead designer of WoW. "What we were attempting to do was give people a new ceiling on the game. In a level-capped game (where people can't rise above a certain level), when the level is raised, what people came to know would grow. We would have ended up losing a lot of people for lack of anything new."
Kaplan added that by extending WoW, raising the level cap and adding new races and content, Blizzard was trying to ensure the continued existence of the WoW franchise.
"We have no intention of letting it stagnate," Kaplan said. "What I think we attempted to do with BC is extend the life of World of Warcraft a little longer and give people more of the WoW that they had come to love."
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Blizzard Entertainment, World of Warcraft, expansion, Vivendi Universal, transition






- Gaming: A world in Transition
- by Dragon Forge February 11, 2007 6:41 AM PST
- It is abundantly clear that there are significant complaints about same old, same old, incremental expansion offerings at unreasonable prices, which of course is subjective.<br /><br />1) I would caution that before making the committment to expend the resources (both time and money) on one of these, a small re-evaluation is performed. - Is your referent peer group also going to be playing the same or more, supposing that it is not as fun and engaging as the last one?? Are YOU prepared to spend the same amount of time playing - knowing that you may be developing as a person (maturing beyond the pandering game play), the game could get boring at some point, you are not being obsessive, and that other better games may be coming out? all the time as well as new technologies in other hobbies???<br /><br />2) A lot of the arguements contrary to a consumer's demanding "more" (or at least fair value) for their hard earned cash and, investments in time [playing] are aimed at trying to secure the audiences buy-in to the developer/publishers point of view. In other words they are just short of whiney, rants about how the "poor", "poor" businesses are just 'trying to make ends meet' LOL.<br /><br />Let us decide here and now that unless you are a poser, poodlefaker or company insider (w313H03) there is no need to start taking the company's point of view and start trying to convince everyone that there are " very reasonable explanations" ' LOLol!!! We are all aware enough of our rights and expectations and it is always the consumer that is at a disadvanatge to big business. Let us know that when we hear this, the webhoes (tool used to cultivate young and impressionable minds) have invaded the discussion.<br /><br />Denigrations and insults are the refuge of the mentally unprepared or those incapable of forming a logical point of view.... so grammar, spelling, typos, novices, whtvr,... do not be dissuaded from adding you thoughts and concerns.<br /><br />I, and all my friends, have moved on from both games and do not feel we are missing a thing.
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