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Windows Vista gamers, like Xbox 360 players, on May 8 will be able to collect achievements and tally a "Gamerscore," list friends, and send text and voice messages.
Microsoft has been touting an Xbox Live-like service for PC gamers ever since the 2006 Electronic Entertainment Expo, when Chairman Bill Gates introduced the notion of Live Anywhere.
The proposed service, Gates said, would connect mobile phones, PCs and Xbox 360s with a universal account that logs gamers' stats, displays friends and sends messages between devices.
Because Games for Windows Live is an extension of the overall Live service, those with an Xbox Live account will already have a Games for Windows Live account at no extra cost, Microsoft said.
The pricing is set to remain the same for the two-tiered service, with Silver memberships being free and Gold memberships staying at $49.99. However, there will be some differences in privileges. Gold memberships include all standard silver benefits, plus friend and skill matchmaking, multiplayer achievement tracking and cross-platform gameplay.
Coinciding with the May 8 release of Games for Windows Live will be a compatible version of Halo 2. Following the May events, Microsoft's Fasa Studio in June plans to release a game called Shadowrun that will be the first to allow Xbox 360 and Vista gamers to play with or against each other. Later this year, Microsoft plans to release the Xbox Live Arcade hit Uno for Vista, which will also allow cross-platform play.
Games for Windows Live aren't set to launch with a comparable Marketplace feature, but Microsoft plans to extend the features and functionality of Live over time. "Right now, we're focusing on what matters most, which we really think is gaming," said Aaron Greenberg, a marketing manager for Xbox Live.
According to Microsoft, the look of Live on Vista will be familiar to those with experience on Xbox Live, and it will include the same ability to use the guide button with an Xbox 360 Controller for Windows.
"All the community features that we're used to on Xbox (will) look and feel the same on the PC," Greenberg said. "That's the idea of this being one service, and one look and feel."
Microsoft hopes that having two connected branches of Live--one for the Xbox 360 and one for the PC--will encourage developers to think differently about how they make games. Kevin Unangst, director of Games for Windows, offered the example of a PC gamer, outfitted with a mouse and keyboard, serving as the decision-making general of a real-time strategy game, while Xbox 360 owners play as the grunts on the battlefield.
Tim Surette of GameSpot reported from San Francisco.
See more CNET content tagged:
Xbox Live, Microsoft Xbox, Microsoft Windows Live, Xbox 360, gamer



Sad that the corporations got hold of the thing and made pay-for-play. I understand some of the benefits of it (keeps the bots and cheaters to a minimum, loudmouths and disruptors can be tracked and kicked, etc), but damn - I miss the old days.
/P
You should read the article about EA shutting down their online servers for 05 games. How's that for free?
- Rise of PC games again?
- by Edward.Nardella March 14, 2007 10:09 AM PDT
- Why do I get the feeling that when people on PCs start owning console players due to the superiority of the interface for FPSs they will start migrating to PCs instead of consoles? Or perhaps trackball game pads could finnally come out of indefinite developement.
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- The makers
- by Lindy01 March 14, 2007 11:41 AM PDT
- of Shadowrun....the first cross platform game, listed in the article recently did a test. They invited a bunch of PC gamers and console gamers....good ones. They were afraid of what you stated...that the PC gamers would wipe the floor with the console gamers because of the Keyboard and Mice.
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(10 Comments)The PC players got their @$$ handed to them suprising everyone. I have played on both and to be honest its like learning to ride a bike. After a year almost of 360 i feel just as comfortable and I doing just as good as I was on the PC in the top 25% of any given game.