In a story about game development costs for the next generation of consoles--with their high-definition technology and motion captures--analysts said small publishers will have to stick to present generation games.
"It's really only big-name publishers that are going to be able to bring large numbers of next-generation titles to market," said Simon Jeffery, president and COO of Sega of America, whose "Condemned: Criminal Origins" is one of 18 titles for Xbox 360 to be on shelves when the console goes on sale Tuesday. Click here for full story.
With the ability to download games straight from Xbox Live, the Xbox 360 is going to be a great boon to smaller developers who otherwise would have to line up a distributor and press a large number of discs. By drasticly lowering the overhead required to publish, the 360 creates the potential for a rennaisance in small-name gaming.
It is true the Xbox Live distribution avoids having to get a distributor.
However, given the elaborate graphics of the Xbox 360, it will take teams of developers, graphic artists and so on to create an Xbox game---at a cost of tens of millions of dollars---that meets people's expectations for the console.
I don't think small publishers, or individual developers can create games in such an environment.
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However, given the elaborate graphics of the Xbox 360, it will take teams of developers, graphic artists and so on to create an Xbox game---at a cost of tens of millions of dollars---that meets people's expectations for the console.
I don't think small publishers, or individual developers can create games in such an environment.