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The Xbox 360 rush is on
November 21, 2005 -
Testing out the new Revolution controller
September 15, 2005 -
E3: The battle of the boxes
May 20, 2005
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the field, focus against a particular receiver with pinpoint accuracy and throw the ball right to that receiver much as a real-life quarterback does.
That level of immersion really has never been done before. We know it's exciting because we have partners like EA and Ubisoft and Activision and THQ excited about developing for the Revolution.
How many launch titles will there be for the Revolution?
Fils-Aime: That question's a bit premature. We'll be showing a lot of titles at this year's E3, and we think that's where consumers will get a flavor for the full range of titles and the full range of activity that we will have for our launch window.
And what is the launch date?
Fils-Aime: We've said 2006.
What else will set the Revolution apart from the Xbox 360 and the PlayStation 3?
Fils-Aime: A number of things. First, our titles. We have the huge luxury of a stable of franchises that's unparalleled in this industry. Also, we're working on new franchises and our first-party lineup will be better than our competition. We're also getting strong third-party support.
Secondly, our virtual console concept, which lets you play your favorite games from the Nintendo 64, Super NES and NES systems, will also be a differentiator. Plus, Revolution will be backwardly compatible with GameCube games.
How do you think Revolution will sell?
Fils-Aime: We will sell more units than Xbox 360 did here in the United States in our launch window. I mean, in December, we sold more GameCubes in the United States than Microsoft sold 360s, and Revolution will do better than that.
How will the DS do head-to-head against the PSP, going forward?
Fils-Aime: We expect a gangbuster year for DS in 2006. I think that's because we've successfully launched the Wi-Fi Connection for Nintendo DS. We've had more than 10 million connections to the servers on a worldwide basis and over half a million unique users in a short seven-week time frame.
Just for perspective, it took Xbox Live over six months to get to that level, so we're very proud of the way we've grown that business. We're also very confident with DS, given a number of impending launches we've announced, including "Metroid Prime: Hunters."
We've also announced "Tetris DS," which has a total of six different modes of play, including classic Tetris play as well as a number of mechanisms that are playable both in local-area networks and via Wi-Fi. There will also be a new "Super Mario Bros." title in 2006. So just in looking at the tools and packages we have, we're very confident in our success for Nintendo DS this year.
Terrific. Finally, can you tell me how Nintendo will reverse the perception that the console market is Sony and Microsoft and then Nintendo?
Fils-Aime: The fact is this: On a worldwide basis in the home console area, we are the No. 2 player. Here in the United States, if you look at today, we are the No. 3 player, so I understand where the perception comes from that we are not doing as well in the home console market as we are in the handheld business where we dominate worldwide.
Our focus for Nintendo Revolution is to provide real meaningful differentiators versus our competition, and we believe that is what will drive our success. First, focusing on a single-minded gaming device. Second, bringing real innovation to the controller in the way consumers play the game. Third, a value orientation that certainly is not present with our competitors. And fourth, leveraging the power of our library with the virtual consoles.
So that's how we believe our success formula will play out in home consoles, and our focus is on executing that four-point program.
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Nintendo has done this and it's worked for them. When they released rehashes of NES, GB, and SNES games for GBA, I thought there was no way ppl would pay for games they alr owned and played bef on older systems. I appear to stand corrected as I hear they're doing quite well. I seemed to have overlooked 3 things:
1) extra features
like going from VHS to DVD. Even if u alr have the movie on the VHS, DVD can still be great. The media is more compact, but also, DVDs look better, offer features like subtitles/languages, chapter skipping and even bonus features. Even if not any of these features, the saying "A good book has no ending" would be enough to compel ppl to expand their library on DVD as well.
Remakes like Super Mario Advance can offer extra features, no matter how large (better controls, graphics overhaul) or trivial (some bonus games, a different ending) that make the game still enjoyable. Some of these games are classics or great to begin with which also certainly helps. With SMA, they put 5 dragon/yoshi/'A' coins on each level. Collecting all 5 per level gives ya a 1-up, but also a fun challenge for veterans who've master Super Mario Bros. 2. The Yoshi's Egg challenge is an even more elite challenge. Combining SMB Arcade on that cartridge also gives multiplayer option fun more replayability.
2) play on the road
Since many adults also play vid games, while kids play on the way to school, adults can play during their lunch breaks or during their commute. Having these games on the go makes all the diff in the world to those with busy schedules
3) they ain't old schoolers
I grew up with Atari 2600, NES, and Genesis. Today's gen can't even picture a controller having less than 4 buttons or B&W games. They definately never cherished the old school classics, so low and behold, here's their chance to do so.
Viva la Revolution!
No, what turns on gamers is if the game can hook them into it. Like Halo hooked millions with its new plotline. Like Dragonquest VIII, with its cartoonish graphics and replay value.
Oh, and just because you don't understand the thoughts behind the controller innovation, don't knock it. I can see plenty of possibilities with it, and I'm not even a game programmer.
"Stupid" innovations?! STUPID?! INNOVATIONS DRIVE THE VIDEOGAME INDUSTRY!! Without the innovations that have been made in the past, we wouldn't have the games we have today, that you know and love. This controller "LIMITS" nothing. It opens up a can of worms the size of Manhattan.
GAH! People like you really, really frustrate me. I had to make an account on this thing just to reply to you. That's how incredibly ignorant your post was. There's so much I could tell you but I don't think it would do any good.
For one, Gamecube's graphics blow PS2's out of the water... I don't know how people haven't noticed that, I've played the same games for both systems and the Cube just looks so much cleaner. The graphics won't be "crappy" - Resident Evil 4 is still one of the best looking video games ever made for any system, 360 included, and that was on the little old Gamecube. Multiplying the Gamecube's power still creates a powerful system. More powerful than you think. Sony and MS throw out all these numbers but they probably won't tap half of that technology. I don't plan on having the money to buy a high-def TV, so the high-def graphics don't faze me one bit. I don't care about a Blu-Ray DVD player, either. I think regular DVDs are perfect as they are. Who on earth would pay 1200 bucks for something to play movies? I own both the DS and the PSP and I mainly use the PSP as a PDA/video player/backup to my iPod... the games bore me, honestly. They're just half-cooked versions of their PS2 counterparts. The DS might not be as pretty but it is innovative and has infite replay value on many of its titles - at least those with imaginative developers. I am excited for the Revolution and it will probably be my lone next-gen system until one of the other two giants comes down in price. A LOT. The prices of video game systems nowadays is ridiculous.
Unfortunately, we live in America. And the average American barely has enough intelligence to tie their shoe. So they will naturally assume bigger is better. Hell, a bigger stick will smash better than a small one, right? So, Nintendo has their work cut out to win over the mindless masses that are the typical gamer. Let's watch and find out what happens; shall we?
No, as Bob says, its not always techo power that shows who is better, its the games that count.
Don't forget the nostalgia factor of all the old games available for download and the gamecube games being able to run on the revolution.
I know when I play games with a "regular" paddle I am often moving the paddle about and aiming it every which way while I play. If the revolution requires I aim the remote exactly at where I am going or want ot go on the screen with percision all the time I could see thier paddle being an annoyance really. I don't think I could hold it still long enough to play games.
So, is that how it works? Like a laser pointer?
Revolution can't advertise and position itself with Mario games and simultaneously create Grand Theft Auto where Mario shoots hookers. It's just plain UNPOSSIBLE to do such a thing.
Nintendo is pretty much the undisputed champion of cutesy gaming so I would say that's a lock... Which leaves the more adult themed games up for grabs between 360 and PS3...
My money is on PS3.
mutant bug grow out of the neck stump!
Guess what? For $400 I built my own computer, it has much better graphics then the PS2, Gamecube or Xbox (though I will admit, the 360 has me beat, for now). See, the thing with Computers is that you can buy $100 for a new graphics card, and upgrade your system, without buying a new box, with the extra **** you already have. Plus, the number of games for PC destroys ANY console system.
Not only that, gameplay for computers will be skyrocketing soon. Windows Vista, yes, I will admit Windows, not a big fan, but Vista will change things. By putting graphic and vector calculations ON the graphic's card itself, instead of the CPU, you are going to free up a TON of CPU power, and things will go much faster. Also, while the console research is missmashed, I mean, please, if all the money spent on developement were all put together (like it is in the PC market), they would be good, but they are trying to cut each others necks.
Of course tech. on computers is just better. You can do SO much more things, plus, online gameplay is free for 98% of the games! You don't need to shell out cash for Xbox Live, whats even better? I watch DVD's on my computer, a DVD drive costs $30, and its even backwards compatable, with every single game I have ever bought! Wow, check that **** out!
Plus, some say, oh, I don't like keybord gameplay, so? You can buy a freeken Xbox controller that hooks right up to a USB port, no problem! My graphics card can even hook up to a TV if I want, two TV's if I want! I can play duel screen!
Oh, AND, you can get a Gig of storage for about 60 cents a gig now, its fast, and you will never run out of room. Lol, I love how you still need to buy memory cards for the PS2, look at the PSP, thats silly, like a trillion dollars for one gig of memory.
Computers are advancing much faster then the consoles, no matter how many millions of dollars Sony thows at it. They are easy to update, easier to maintain, do a host of applications that consoles CANNOT do, and in the end are much cheeper then the console that you buy, and goes out of date in about 2 years. So stop arguing about which console is the best, PC wins baby.
Oh, P.S, you will be able to buy a Blue Ray player for your Computer for about half of what the PS3 costs, so I don't see what all the hubub is about...
These new systems from all three major console makers are pushing the upper limits in performance and features. The price is cheaper than the PC, the size is smaller and it's easier to use. There is no installation of software, updates for security patches, or hardware upgrades to worry about.
The PC Market tends to aim at the average gaming system sold 1 to 2 years ago. Otherwise there are not enough systems available to play the latest title and it won't sell. The Console market is geared a bit the other way, the console comes out at the upper end and all games are built for a set performance level.
There are advantages and disadvantages in both consoles vs. PCs. The console makers will seek to exploit that or eliminate some of it. PS3 should come with a hard drive (it's been promised and rumored) as long as they don't follow Microsoft to making the units cheaper. Interfacing with the new systems will be easier with much more USB support.
- Revolutions Limits.
- by zaznet January 22, 2006 9:13 PM PST
- Revolution is aiming at a select group, while they tout the new customer advantage, they are missing many in that market by limiting the capabilities of their console.
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- You're wrong. That's it.
- by JibbyJam January 23, 2006 2:05 PM PST
- Hey. You're being unintelligent.
- Like this View reply
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- Fan Boys Ahoy!!
- by the mysteron January 24, 2006 2:44 PM PST
- It's really funny and heart warming to see how vocal and passionate Nintendo fans are.
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- That's really _NOT_ what Nin is doing
- by ackmondual July 19, 2006 11:03 AM PDT
- The Revolution, or now called the Wii (I acknowledge this post has almost 6 months of time over yours) is far from being aimed at a select group. Nin researched and announced that the idea of the motion/gyroscope controller is that it resembled the most common household object, the TV remote. The fact that it uses motions for input would draw in ppl who normally have no interest in playing with buttons on a traditional control. Case in point, many among non-gaming community got PS2's and GC's just for the games that used the bongo drums, DDR pad, and the eye toy. In effect, Nin is reaching out and attempting to draw in the non-gaming gamers. A whole new untapped market.
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(28 Comments)No movies
No online play
No Hi-Def
The only reason I would consider getting a revolution is because of their promise to offer NES games. Now I am waiting to see how much access to those titles will cost as well as which titles will be made available. If it's only Nintendo titles then it will lose all interest with me.
I also love the irony of pointing to sequals as what everyone else is doing wrong. Later they point to their own sequals with Mario Brothers and Metroid as if they are immune to the problem of too many sequals.
First of all, a "videogame" console does not need to run movies to be successful. All Nintendo consoles have only run games.
"No movies." Seriously, bud, do you actually know anyone who uses their videogame console as their primary video-player? I buy my videogame console to play videogames. That's not limiting anything. Video-players can be purchased for very little money. With the money you saved buying the Revolution go buy one, if that's what floats your boat. If it's Blu-ray/HD-DVD that you want, wait a year and they'll be 100$, and there'll actually be a library of movies you can play with them.
"No online." You are uninformed. There is online play. Lots of it. Done well. At least that's what the president of Nintendo told us. But what would he know, he's just the president. The system is promised to launch with a Super Smash Bros. game ONLINE.. and that's just the start.
"No Hi-Def." You gave this as a LIMIT of the Revolution. Not relying on Hi-Def actually does the precise opposite. It doesn't force people to buy an expensive Hi-Def TV for $1000 to enjoy the games they buy to their full potential. It opens up the demographic MUCH more by allowing even people with smaller budgets to buy the console and enjoy great-looking games.
I could go on and on and junk, but I lost my train of thought. Uhm, don't buy the Revolution for NES games. Ever heard of emulation?
And Nintendo is immune to the problem of too many sequels because every sequel they make is pretty much a classic. Yea, now you all know I'm a fanboy. Guess the cat's outta the bag.
In contrast, Sony and Microsoft's Fan Boys seem agressive and sceptical of anything 'different'.
Like the kid who hangs out with the playground bully or the in-crowd just to fit in. This industry will never have Nintendo on top ever again because most people who play games just wanna kill stuff or blow stuff up. Nintendo makes games for those who just wanna have fun.
VIVE LA REVOLUTION!!!
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[i]No movies
No online play
No Hi-Def[/i]
Most ppl already have VHS/DVD players. As for HD content, many still either don't have HDTV, don't have the $$ for an HDTV and/or HD player (whether stand alone or integrated like with the PS3) or aren't enough of early adaptors to buy the first batch of HD players. As for everything else, that's covered by the PC.
Nin said wii will have online play so there, that ends that comment.
Nin's reasoning is that they determined by the time wii is released and for much its lifecycle, most gamers still will not have HDTV. As of 7/2006, I'm not sure what the stats are. Some say only 3% of the TV population have HDTV of at least 720p. Others say it's as high as 20%. If I were to guess, I'd say it's around 10 to 20%. Luckily the PS3 and 360 also support non HD resolutions. Else, they'd only have a small market to work with. It's like making PC games for dual monitor setups.
I have heard no solid declarations, but I'm sure 3rd party NES games will also be available for the wii. After all Konami, Capcom, and all those other companies stand to make a lot royalties and fees from their old games that will be in DL format instead.
I also love the irony of pointing to sequals as what everyone else is doing wrong. Later they point to their own sequals with Mario Brothers and Metroid as if they are immune to the problem of too many sequals.
As for sequels, that is good point you make. However, I can only speak for Nin and will say that most of their sequels for their popular franchises (Zelda, Mario, Metroid, Starfox, etc.) have been made without them being a rehash of its predecessor. Some of those sequels are even considered. I'm sure PS and XB has its truly great sequels, but I'm not as well versed there.