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September 15, 2005 9:52 AM PDT

Nintendo unveils Revolution controller

  • 11 comments

Unconventional one-handed gadget is designed like a TV remote "because that's familiar to everyone," company's president says.
Testing out the new controller

The story "Nintendo unveils Revolution controller" published September 15, 2005 at 9:52 AM is no longer available on CNET News.

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Interesting
by September 16, 2005 11:39 AM PDT
I think it looks interesting. i'm not saying it's bad or good. I like the idea of using it like a light gun in FPS's, but I'm also used to two-handed controllers, and might need some time to get used to this one.
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Interesting
by Mendz September 19, 2005 1:11 AM PDT
It looks weird playing with one hand unless you intend to include the gamer's physical action/motion in the game plan... now that's revolutionary indeed.

So I guess this controller is best targetted by new games designed for it.

Of course for most games available today, playing with two hands is still more natural...
Stupid.
by September 16, 2005 11:44 AM PDT
That's the dumbest controller I've ever seen. How am I supposed to play Super Mario Bros. on that? Or Zelda Windwaker? This totally ruins the backwards-compatible thing that I was so excited about.
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They are making another controller
by NeutralX2 September 16, 2005 12:21 PM PDT
That will be similar to the gamecube controller for playing the old games.
Re: Stupid
by September 16, 2005 1:49 PM PDT
You can still use the GameCube controller, as the Revolution has GCN controller ports on the top. Hopefully, there will be enough room to plug in a WaveBird.
Help enlighten those lacking imagination
by September 16, 2005 10:32 PM PDT
I may be a little OCD, but a lot of the skepticism I've been
reading is driving me up the wall. I know Microsoft and Sony
really really want to sell a bunch of stuff and make a lot of
money, but Nintendo is still at the bottom and has done nothing
but voice enthusiasm for playing games and expressed positive
vision for doing something new.

I haven't been playing games as long as some people here on
Earth, but I can only imagine that there are people out there
even more bored than me when it comes to merely pressing
buttons to control their world of fantasy.

While trying to get my girlfriend into video games, I picked up a
copy of a Harry Potter game for the Xbox (she loves Harry
Potter). I couldn't help but watch as she quickly learned to press
the "Y" button to use the wand, and how she more quickly
became bored doing so. Since then, I couldn't stop thinking
about how cool it would be if I could give her something she
could pick up, wave around, and actually use as a wand in the
game. Since the Nintendo DS has speech recognition, I came up
with the idea that a new Harry Potter game might even come
with a spell book she could use while waving her wand to
actually shout out spells (so we didn't have to keep listening to
the TV blurt out "flipendo" as her immensely capable human self
ever-so-repetitively...pressed the yellow button.

Tell me, how can I play the games I got now, when I'm thinking
like that? I only wish I new so I could entertain myself until the
Revolution makes it way to the market.

Even if the pessimists cannot be convinced, Nintendo has stated
that it's trying to reach non-gamers. My parents (non-gamers)
may be enjoying our next traditional game of croquet with the
family virtually, indoors if it happens to rain out our next family
reunion, while my Microsoft-brainwashed friends will be waiting
to take the next version of the same old FPS (but with new
graphics, levels, and guns, yay!) and apply it to the same old
controller they use every time.

Oh man, and I even have narcolepsy...I can't even keep myself
awake sitting on the couch mashing buttons anymore. I want to
get my a** up and move around dammit!
View reply
Do a little research before casting stones.
by September 17, 2005 10:02 AM PDT
First off, the Revolution has 4 GameCube controller ports and 2
memory card slots under a door on it's side, or top or whatever.
And Nintendo confirmed another attatchment which is a more
conventional controller shell that will combine all the functions of a
normal system with the motion sensing of the Revolution pointer
controller.
Ok Brainiac....
by cyb3rh4x0r7 September 18, 2005 4:36 AM PDT
The ingeinious part about this controller is that you will be able to attach a gamecube-like controller expansion for a stardard two-handed controller and for backwards compatibility. See? Problem solved.
Heres a mock up on how it might look:
http://cube.ign.com/articles/651/651559p1.html
Its at the bottom of the page.
View reply
To naysayers, at least give this and the Rev a chance
by ackmondual October 13, 2005 4:00 PM PDT
As mentioned above, this will have standard GC controller and options for other controllers in addition to the new "remote controller"

Nintendo may have lost the lead in home consoles, but Nintendo has always been providing innovation however large or small.

They came out with a nice SNES controller which was borrowed/ripped by Sony for the PS1.

They came out with one of the nicest controllers to date, the N64 controller with analog stick, add-on functionality (memory paks and vibration), Z-triggers which is what the Xbox and PS2 controllers are based off on.

The widescreens GBA and improved sound in which the PSP proudly touts its on version of this.

I'm not gonna include the DS touch screen b/c PDAs have been using touch screens for games since the late 90s. 2 screens, perhaps. PC games could've been dual screen were it not for the lack of market for this. I also can't conteplate why an analog wasn't included. Possible no place to put it or make it "right".

The congo drums for GC are another example

This remote has the potential to revolutionize gaming (I won't deny it could also flop, as there's a chance Nint could mess it up). Even so, there oughtta be revisits to classic tgaming if this ain't your cup of tea. After all, 2d platform games are still being used, and not every DS game requires the touch screen (excluding menu selection)

Arcades have gone beyond the standard joystick and buttons. Time Crisis' pistols, racing games' seats, pedals, and wheel, skiing games' skis, and the Dance Revolution's dance pad. These alternative forms of input/control have made gaming greater than it was before.

There were even naysayers for the dance pad and Eye Toy for PS2. From my observations, they were wrong. Those peripherals make the PS 2 quite innovative as well as those games that use them.
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