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Will the game's content be essentially identical to that of the console versions? All the songs intact, for instance? Assuming Guitar Hero III for the Xbox 360 is later supplemented with downloadable songs via Xbox Live Marketplace, how will the PC/Mac versions "keep up" with content updates?
Copeland: We're certainly dedicated to making sure PC/Mac gamers get just as much content as the console crowd. From launch, the songs available will be identical. As for matching Xbox Live's extended content, we're exploring a few different delivery methods to access downloadable tracks for our PC/Mac guitar heroes and keep them rocking in step with console players.
Is there any chance of exclusive content for the PC and Mac versions, such as new or different songs?
Copeland: That's the first thing we started talking about internally when we got brought into the Guitar Hero family. But for now, we are only focused on delivering the absolute best PC/Mac version of Guitar Hero III possible. Including exclusive content in our version is still a very exciting idea, and something we hope to look at more once we get the game on shelves.
How, if at all, will players be able to use a traditional Guitar Hero controller? For instance, will they be able to use the Xbox 360 guitar controller with a USB adapter?
Copeland: A USB Guitar Hero guitar controller will be included with the game, and the title will work with any USB Guitar Hero guitar controller.
Since this is a PC title, we have of course created some fun and creative keyboard and keyboard/mouse configurations. We'll have a keyboard/mouse configuration and a keyboard-only configuration as presets, but players will also have the options of binding their own keys for gameplay.
Having so much flexibility with the keyboard and keyboard/mouse lets gamers play however they would like. It also allows players to take Guitar Hero III "to go" on their laptops and play in cars, on planes, at that boring relative's house during the holidays, or wherever. In addition, it makes two-player gaming on the same PC possible if there is only one guitar controller available.
Any plans to build in tools to let players get creative with the PC or Mac version? Any concerns that enthusiasts might get a little too creative with the game's content, such as using the game to distribute unlicensed songs online, or posting gameplay videos with unlicensed songs to the Internet?
Copeland: As gamers ourselves, and a company that has roots in the Mac and PC market, we appreciate the incredible skill and creativity that gamers display when digging around inside certain titles. But right now, our only focus is porting Guitar Hero III to the PC and Mac and making sure that both meet the standards of high quality set by the franchise. We are not building any tools into the game that will allow users to mod or create tracks, and we definitely do not support any altering of the game or the songs contained within.
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