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Fans brave long lines, rain for 'Halo 2' debut
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October 26, 2004 -
Stolen 'Halo 2' hits pirate sites
October 14, 2004
With the standard version of the game priced at $50 and the deluxe edition going for $55, the $125 million tally handily beat the $100 million first-day haul Microsoft Vice President Peter Moore predicted earlier in the week.
Moore told the Reuters news service that Microsoft's biggest challenge would be keeping enough units in stock. "There's no doubt in my mind there's going to be some store stockouts," he said.
Many fans waited in line for hours to get their hands on the sequel to "Halo," the Microsoft-published shooting game that helped establish the software giant's Xbox system as a legitimate contender in the video game industry.
"Halo 2" introduces online play to the franchise, and Microsoft is counting on the game to drive a surge in subscriptions for its Xbox Live online gaming service. "It's a great showcase title in terms of...exploiting the underlying power of Xbox and Xbox Live and really showing people what's possible." Shane Kim, general manager of Microsoft Game Studios, told CNET News.com.
Thieves briefly cast a shadow over the "Halo 2" launch last month, when a stolen French copy of the game began appearing on file-swapping sites. Microsoft quickly cracked down on distribution of the pirated copy, however, and the theft appeared to have no impact on retail demand.
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If copying XBOX games were as easy as copying data CDs, they'd probably be pirated just as much.
Just goes to show you what good copy-protection and DRM can do for your sales figures.
- the (lack of) effects of piracy
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by Dibbs
November 12, 2004 8:25 AM PST
- some "experts" (i mean really who isn't an "expert" now days) would have us think that piracy has a huge economic impact. well i must agree. people pirate software and music all the time. does this lead to decreased sales? in some cases, maybe, but by and large i argue that it increases sales. studies have shown that a majority of file swappers make their purchases based on their experience with the pirated version of whatever it is they're buying. i download songs all the time. i find out about new bands on eDonkey, then go to the record store and BUY the music. so much for the RIAAs endless "file swapping is ruining the industry" rant. people who are doing to buy something are going to buy whether they can get it for free or not. and so often, the illegal version is not as good as the original, so theres incentive there to buy as well. as for halo 2, its so much trouble to rip off xbox games that most people don't find it worth the effort. i think corporations make much too big a deal out of piracy. people will do what they want, the honest ones will buy stuff, the dishonest ones won't. its always been that way and always will be.
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