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"A lot of people look at D&D and say (it) must eventually go the way of the dodo because of electronic equivalents," said Anthony Valterra, formerly the brand and business manager for D&D at Wizards of the Coast. "I don't think that's true. It does provide a pretty unique experience that's going to be very, very difficult for computers" to replicate.
For example, Valterra lauded the element of the original D&D that allowed for almost entirely open-ended play limited only by dungeon masters' and players' imaginations.
Delights of rolling the dice
But in an online version, Valterra worried, there will be strict limits governed by what Turbine's programmers had the time to address.
Edelstein shares that worry.
"It doesn't sound that compelling," Edelstein said. "Everything's canned, right? There's no way for me to say, 'Hey, I want to team up with this guy and pull this kind of ruse that the game mechanics haven't thought of.'"
Still, Edelstein acknowledged that for a game like D&D Online to get to the point where it has more of the open-endedness of the paper game, the publisher has to start somewhere.
"They have to get in there and try it out," he said. "They have to get there somehow and get their hat in the ring."
Indeed, Tom Nichols, Turbine's vice president of marketing, said that while it won't happen in the earliest versions of the game, which is now in beta testing, the hope is that in the not-too-distant future, D&D Online will feature user-created content. That could include such things as custom dungeons and the ability for dungeon masters to manage campaigns rather than groups of players going on quests directed by the game itself.
For the time being, though, Turbine and Wizards of the Coast are gambling that players will flock to D&D Online instead of other online fantasy games because of the lure of the D&D name and because it is largely about completing quests with friends uninterrupted by hordes of other players.
"There are literally millions who have played the conventional tabletop (role-playing game) and they don't any more because of constraints," Ryan said. "And now they're hoping to see this as a way to tap back into the experience without having to invest in the hobby (or to have to) bring in a group of friends to game for five hours."
Still, to such longtime fans of the original D&D as David White, an Oakland IT operations director, the easy, always-accessible modern, digital era of fantasy games is missing something intangible.
"Now that I have kids, I am sad that with the video games of today," White said, "they will probably never know the delight in rolling a 20-sided die and hoping against hope that your sword finds a weak spot in between the scales and you manage to kill the evil dragon."
See more CNET content tagged:
turbine, Hasbro Inc., fantasy, role-playing game, paper






Looking at the potential players, on the one hand you have the hardcore D&D players who like the completely open-ended table-top game. You cannot provide that sort of experience online, without opening up the game to all kinds of hacks and cheats. There are also class balance issues to sort out (for example, D&D magic users start off weak, but eventually become godly).
On the other hand, you have the players of World of Warcraft and similar games. The big appeal of WoW, compared to previous MMORPGs, is the solo play. While waiting for your friends to login for a big raid, or if you don't have time for the big raid, you can still play the game by yourself. It seems that DDO won't allow this.
Maybe I'll send a copy to some of the old gang - now we're spread out over the country there's no way to have a sit-down game anymore.
You would be better looking at something like www.ghostorb.com if you want to play PnP RPGs through your PC :)
DDO will be great for all the older D&D players who all have families, jobs, and other interests that make it hard to get together physically and play. I personally have a group that is now scattered across the west coast and DDO looks to be great way for us to get together for a couple hours here and there. Will it replace regular D&D ? No. Will I be spend as much time playing as I do on WoW? No. But, if it gives me a chance to meet up with my friends once in awhile and have some fun like we used to, then I am all for it. I am willing to bet that there is a large percentage of D&D players that are in similar circumstances to myself.
WOW has worldwide appeal and attention. And the majority of them do have PCs.
The majority or minority of D&D players, don't have a PC.
Second, paying for news books, almost every month, to playing online. Will not draw a lot. Cause you have fight against other influences in the market.
But anyway, good luck.
This is a late entry into a saturated market. To be honest the player/ DM created material will be the thing that sells this game in the end. I love this idea and Turbine need to get on it asap if this game is to have any chance of survival against the big guns.
I fully expect DDO to have a slow start but in a year or so to go big.
It's a bastardisation of Guild Wars and EQ2 and does neither as well as it's parents. It has no cfating, no PvP, a large reliance on numerous seperated instances (a model which has impacted heavily on the community of both GW and City of Heroes)
Two things that will save this in the long run...
1) Player/ DM created material/ dungeons
2) Xbox 360 as a platform. It's already been proven that the 360 will be sharing certain PC game servers, it certainly has the muscle to cope, and it will even have a keyboard for those MMO players who cant let the written word go. Lets face it, DDO could have been made for the 360 generation and it's this system that will bring MMOs into the mainstream. It would be criminal to let WoW steal the flag on this one and get launched first on this platform.
DDO ON THE 360 PLZ :)
NWN allows users to create custom content, using a toolset actually built into the game, and even allows DMs to weild godlike powers on public servers. I played on the Social servers where the RPing was pretty good most of the time. The game really held to the basic principles of the D&D game. (The big deal behind DDO, over NWN is that DDO is the first MMORPG to use the 3.5 version PnP rules.)
NWN2 is in development right now by Obsidian. Bioware is developing a new IP called Dragon Age, which though it doesn't use D&D rules, given their fanatic fanbase from NWN2, Baldur's Gate, Jade Empire, etc. is poised to be a major MMORPG player.
I don't know what the story with it is yet, but I am assuming Turbine will attempt to capitalize on the same premise as Everquest and its peers, by charging monthly fees. If so, I will never play it. NWN is, and always has been, free to play. You purchase the CDs for the game, and your expenditure is over. NWN2 is scheduled to be the same. I'm not positive about Dragon Age.
Like I said in the subject, there are other options, and even some that actually feature the elements of the D&D PnP experience.
- Finally!
- by bkraut November 30, 2005 12:14 AM PST
- I haven't seen the beta, but the idea of creating adventures and content, just as in the tabletop is an awesome idea. I have friends all over the country that will be able to play. I tried MMORPGs but IMHO they suck. I want to play a game with a real, live person as DM who can respond on the fly to what my characters do. I can't wait to play!
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