Version: 2008
  • On TV.com: ADAM LAMBERT'S A Big Faker

November 4, 2004 4:00 AM PST

Perspective: Dawn of a new ad age

See all Perspectives
Dawn of a new ad age
After stealing a couple of cars and pummeling your archenemy with the rifle butt of a tear gas gun, there's nothing like a Gatorade and a couple of maple bars from Dunkin' Donuts.

That's the idea--sort of--behind Massive, a start-up trying to find a way to reinvent a battered advertising industry. Maybe it's a little extreme, but it's not so crazy. At the recently concluded Consumer Technology Ventures conference, folks in the know offered a gloomy prognosis for the ad industry, if change fails to take place. "Making someone watch ads is doomed," said Josh Goldman, CEO of Akimbo Systems, which has created a set-top box for video on demand. Goldman and others believe that the emergence of disruptive new technologies such as digital video recorders and game consoles left the ad industry no option but to morph.

It's a serious issue, and not just because my job depends on it.

Advertising has been part of commerce since the first cities emerged in Mesopotamia. Some historians have said the first jingle was developed by the Catholic Church to sell indulgences. Despite people's claims to hate advertising, they also seem to remember funny campaigns. Biased as it is, ads do impart information.

Besides, without ad-supported TV and radio, you'd have to pay to watch Extreme Makeover. Think about it.

Some historians have said the first jingle was developed by the Catholic Church to sell indulgences.

How does Massive's technology work? When gamers log on, Massive begins to track their actions and serves up appropriate ads on the billboards and signs inside video games. It then gives a tally to advertisers, who pay by the impression. The system can be used on online games--or on offline games in which the computer is nonetheless hooked to the Internet.

In a racing game, for example, Massive's technology could feature rotating ads for the latest products from Hewlett-Packard or Blockbuster on the banners circling the track. (It's anachronism-friendly too, so Gandalf won't lay siege to a Kragen Auto Parts outlet.)

The idea has strong appeal. The top 100 advertisers have already signed up, and by the end of next year, 36 games will likely be on the Massive ad network, which will reach more than 19 million viewers. Up until now, games have featured artificial ads, or static product placement spots that quickly go stale.

How big can it become? If CEO Mitchell Davis is right, this will be the second-largest media network for 18- to 34-year-old men.

The inspiration for Massive came one day, when Davis was playing "Grand Theft Auto."

"I noticed fake billboards and thought that was crazy," he recalled. Not only did the lack of real ads make the games look unrealistic, it meant that there was tons of untapped advertising real estate out there.

One would think that there would be a substantial outcry against privacy on this, but Davis said the reaction has been relatively muted.

"Gamers care about one thing: realism," he said. But Massive wasn't the only company with an interesting product pitch.

Gotuit Media
Think of Gotuit Media's software as TiVo with search. It cuts up TV programs, indexes the various segments and lets you watch just what you want by clicking on the desired scenes on a menu.

In a trial conducted in Maine, Time Warner Cable applied the software to National Hockey League games and highlighted films. Using the remote control, users could view goals, goals by specific players, fights or other scenes. A news section of channels lets viewers skip to international news, news from specific providers or even raw footage captured by Reuters but not shown on regular TV.

The ad component is at the bottom of the menu screen. When trolling through the video selections, ads for albums appear at the bottom of the screen. On the NHL screens, a banner appeared for the relentlessly ad-biquitous Dunkin' Donuts. (Of course, if you actually tried to serve doughnuts at a venture conference, you'd be forcibly escorted out by security.)

When a Starbucks logo swirling around a mall floor gets stepped on, it turns into a pint of ice cream.

Unlike IBM's Marvel technology, which searches through video by the images, Gotuit looks at the metadata behind a scene and indexes it accordingly. About 70 percent of the work can be automated.

The company has even come up with technology to insert video snippets in the few seconds between when a viewer selects a segment and the segment pops up. The click-through rates on Gotuit-generated ads hover around 5 percent to 7 percent.

So far, Time Warner Cable has tested the technology in a few markets and is looking at ways to expand the service geographically in 2005. Gotuit is also talking with other large cable companies.

Reactrix Systems
Is it mind control or entertainment? That's the question you begin to ask yourself after watching Reactrix's immersive, interactive ads.

The company beams large ads onto floors, walls and, in the near future, windows and 3D objects that get people to play with corporate logos. Touching a still image of water in a watch ad on a store wall sends out ripples of waves. When a Starbucks logo swirling around a mall floor gets stepped on, it turns into a pint of ice cream. Think night club lighting effects, but with ads.

McDonald's is installing the company's systems in its play places to create a digital sandbox, Reactrix CEO Mike Ribero said. Future ways to beam public ads are being developed in conjunction with Nike for the Niketown stores.

"Traditional media is not nearly as effective as it once was," Ribero said. A trillion dollars gets spent on advertising and marketing worldwide a year, but the audience is becoming more fragmented.

The ads seem to work. In a recent test at a retail outlet, 85 percent of the people noticed the ads, and 29 percent interacted. Fifty-five percent could recall at least one of the products advertised. Many people featured in a video admitted that they realized that it was advertising, but their kids liked it.

So far, the systems, which consist of a projector linked into a server that churns out the ads, have been installed in a few U.S. retail establishments. The company hopes to invade the shopping meccas of Asia next.

Biography
Michael Kanellos is editor at large at CNET News.com, where he covers hardware, research and development, start-ups and the tech industry overseas. He has worked as an attorney, travel writer and sidewalk hawker for a time share resort, among other occupations.

More Perspectives

Add a Comment (Log in or register) (8 Comments)
  • prev
  • 1
  • next
ads online games
by November 4, 2004 4:43 AM PST
I'm very objectional to ads online in games. I don't call it privacy maters, I call it cheating! Advertizers have not paid me for my internet time or use of my computers resources. Time is money, no one should be able to use my computers resources or my paid subscription to internet for free!!!!!!!!!!!!!!!
Reply to this comment
Jim, quit whining
by November 4, 2004 6:09 PM PST
You pay for tv, see any ads?, rightous indignation gets you no where fast.

I watch Public TV, I contribute when funding drive time comes, I do the same with public radio. Not many ads there.

If you don't like the ads, tell them by not going to there site. Got to the ones with fewer ads.

Stop whining.
View reply
I'm all for it
by Christopher Hall November 4, 2004 7:48 AM PST
So long as it's tasteful, I have no problem with ads in video games. Think about it, ad placement isn't exactly a new concept in video games. Every incarnation of Gran Turismo has had sponsor ads lining the tracks. Ever upgrade your car to the racing models? Then your car is PLASTERED in ads (the C5R comes to mind). Oddworld: Munch's Oddyssey for the Xbox had SoBe energy drinks placed throughout the world which served a purpose.

From what it sounds like, as long as Gandalf doesn't raid the local Pep Boy's and the ads are tastefully placed, this is a good idea. I believe it enhances the realism and serves to get the word out about products.

Bonus points: putting ads in FPS games. Talk about stress relief for those of you who hate it!

However, the day ads invade or popup in games... I smell boycott. (Sounds like something Valve would pull.)
Reply to this comment
OVERSTIMULATION!
by robbtuck November 4, 2004 2:07 PM PST
The reason traditional ads seem less effective is because we're inundated with advertisement in our daily lives, and many people are sick of it! It's one more source of stimulation, one more incessant voice, and when people get overstimulated, they try to get away from the source of the stress. I will do everything in my power to reduce the number of ads being constantly shouted at me. I am much more inclined to click the less obtrusive banner ads on web pages than the annoying pop-ups. A nice static billboard illicits a more positive response from me than flashing, zooming, flickering video screens.
Reply to this comment
Shoot'Em-Up Billboards - YEAH!
by November 4, 2004 3:04 PM PST
Talk about stress relief... Just just make those ADs, signs, display objects, etc. targetable! Then they can collect all of those negative impressions... Someone could even put out an entire game consisting of nothing but ADs as the thing to seek and destroy! Ooooh -- even something nasty/cute involving dogs and fire hydrants :-) :-) :-) Yeah, let's let'em know what we think...
Reply to this comment
No thanks
by November 4, 2004 11:09 PM PST
When Davis states that the lack of real ads makes the game look unrealistic, he is not only wrong but misses the point. Games aren't the real world, they are a diversion intended to let players _escape from it_. I am oppposed to this tactic and refuse to buy any game that includes the aforementioned technology.
Reply to this comment
come on
by November 5, 2004 6:59 AM PST
It's fine with me if you care about your job, but don't use lame humor to pretend you have a point to make and that advertising is necessary. You know it isn't. Without advertising, there would be no "Extreme Makeover". What kind of television would we have? Well, we already have pay cable with no ads. Tell the truth: you really can't defend advertising. It's propaganda, it's brainwashing. It should be illegal to advertise to children. Advertising exploits our ignorance, our insecurities, and we really don't need any more hypocritical defenders of the status quo.
Reply to this comment
(8 Comments)
  • prev
  • 1
  • next
advertisement

Latest tech news headlines

RSS Feeds

Add headlines from CNET News to your homepage or feedreader.

More feeds available in our RSS feed index.

Markets

Market news, charts, SEC filings, and more

Related quotes

Dow Jones Industrials (0.00%) 0.00 10,464.40
S&P 500 (0.45%) 4.98 1,110.63
NASDAQ (0.32%) 6.87 2,176.05
CNET TECH (0.21%) 3.29 1,601.96
  Symbol Lookup
advertisement

Inside CNET News

Scroll Left Scroll Right