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"It's not clear," said Jonathan Epstein, chief executive of Double Fusion, a competitor to AdScape, IGA and Massive. "It doesn't mean it can't get there, but when you look at how markets evolve it's always the specialists that drive innovation and focus in the market."
Eva Woo, vice president of marketing at AdScape, said her company has a technology that allows advertisers to interact with consumers without interrupting the game, something that could appeal to Google. If a gamer opts in, AdScape's Real World Virtual World Gateway will deliver messages via SMS or e-mail from the advertiser, Woo said.
When the game detects that a player has reached a certain level in the game or that a player is having problems getting beyond an obstacle in the game, for example, the advertiser could offer hints, rewards or coupons. "We've been developing this (advertising) technology for five years," she said. "We have one patent issued and 15 patents pending."
A risk for Google, of course, is getting shut out of Microsoft's growing Xbox market, and the question remains whether gamers will rebel against publishers who allow advertisers into their gaming worlds.
"Male gamers playing core games don't mind ads if they help make the gaming experience more realistic rather than disrupting their gaming activity," Cai said.
See more CNET content tagged:
Parks Associates, advertiser, Google Inc., games, video game



I don't see why people are getting pissed about this , they need to make money you know. It's not evil.
But there is a fine line between adding realism and annoying players. Putting real ads in a virtual GTA is a good thing if they are exactly where their real life counterparts are. If they interfere with gameplay, it will really turn people off.
Other genres don't really have non-intrusive ways to add ads, so that concerns me more. I just can't see a contemporary ad in World of Warcraft, for example.
If so, is Google prepared to take the blame for every perceived bit of lag or other in-game glitch? They had better be because, responsible for it or not, they will get blamed. When we do things like spend over $1000 for video cards and pay for top-tier broadband service in order to squeeze the last bit of performance out of a $50 game, any kind of real-time intrusion into the server-client data stream will not be view favorably.
One of the great paradoxes of modern video gaming is that we gamers demand, and pay through the nose to get, maximum eyecandy from our games. Then, when actually playing, we don't even see it while concentrating on the objectives of the game. I see no benefit to anyone in putting advertising into video games...like I'm really going to click on an ad, or make note of a place to redeem an offer while in the middle of a firefight in Unreal Tournament 2004 or, when it comes out, UT3. Somebody needs to get a grip on reality here.
I don't know what I'll do, probably cry...
--
Pixel image editor - http://www.kanzelsberger.com
blatantly. I don't mind the graphics in a given level or map if
they blend in (for realism purposes), but otherwise no fscking
way.
/P
- The real question...
- by Hardrada February 12, 2007 1:31 PM PST
- is who wants to advertise to an audience of no-life geeks. My guess is you'll be seeing a lot of ads for pimple cream, dating services and work-from-home schemes.
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