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Rafe Needleman has been reviewing technology products and businesses since 1988. Formerly editor-in-chief of Byte Magazine, and author of the Catch of the Day column for Red Herring, he's interviewed thousands of tech execs. For this blog he talks to entrepreneurs and start-up CEOs to explore the strategies behind new technologies.
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Unfortunately, Hollywood has embraced it and sometimes I have to actually look to find a 2D showing.
My big concern is if the film is shot to address 3D, then it detracts in 2D.
Maybe in another 20 years...
~Rob Patrick
http://www.mytextsecret.com
The technology in modern 3D relies on polarized lenses. The physical strain to the eyes are no different then when using polarized sunglasses. Polarized sunglasses have been around for decades....but I suppose you're also one of the <7% of the world's population who get's sick wearing sunglasses.
I don't envy you; living where every movie theatre is in 3D and you react negatively to sunglasses.
Yes, went to the closest theater to watch 'Up' only to find only 3D showings. So, had to get on the internet to find a theater showing in 2D which actually turned out to be across town. 4 complexes in town, showing 'Up", 2 were only showing 3D and the other 2 had 1 showing each in 2D. When the theaters can charge more for a 3D showing (which two of the theaters were doing), what do you think they will show?
As to the glasses, yes, they cause all of these problems, especially for people like me who wear glasses. Unlike 'real' sunglasses, the lenses are polarized differently, the optics are terrible, are uncomfortable, and except for IMAX are simply not maintained.
Next time, know your topic *before* trolling. But then, I guess that was the point.
This technology will die out just as it did in the early years. If they can't do it without glasses don't do it!
UP, in my opinion, is the best one yet. I don't recall anything pandering to the 3D effect yet the experience enhanced it greatly.
I have yet to experience anything @MadLyb has experienced in terms of eye strain, headaches, or otherwise. Even my wife who wears prescription glasses hasn't had a problem.
Both of these innovations in the past came in as gimmicky stunts that required film makes to change the way movies are created. The same will happen with 3D.
Then it will just be another choice for film makes to use. Just as some makes choose to create a black and white, or even a silent movie they can in the future choose to make a 2D or 3D movie and it will dictate how the film is created.
As for people with one eye viewing a 3D film, I presume they will choose whether the experience is worth it or not, just as deaf or blind people choose today. As well, I expect, adaptive technology will come along.
Both of these innovations in the past came in as gimmicky stunts that required film makes to change the way movies are created. The same will happen with 3D.
Then it will just be another choice for film makes to use. Just as some makes choose to create a black and white, or even a silent movie they can in the future choose to make a 2D or 3D movie and it will dictate how the film is created.
As for people with one eye viewing a 3D film, I presume they will choose whether the experience is worth it or not, just as deaf or blind people choose today. As well, I expect, adaptive technology will come along.
I can't wait to see where this goes. I'm more curious about 3D being built into the new LCD displays.
me that, because of eye problems, cannot view the movie in 3D can they claim discrimination?
Do the blind or deaf claim discrimination because of color or sound in every movie?.... No they don't.
The first happens when objects are leaving the screen. Instead of simply leaving the frame, it feels like a chainsaw is being used on the objects. If you have a screen that is large enough to fill your field of vision, that negative artifact is a moot point.
The second problem I find is double vision when objects get too close. I realize that this is the basis of 3D, and this happens in real life, but we generally don't get close enough to objects enough to make it a problem. For a computer animated feature, I am sure there are view transformations that can be applied to counteract this artifact for closer objects, but what about live action? A lot of action sequences can be quite exciting because they put us "in the driver's seat". I would hate to see film makers not use them in service of minimizing camera moves, especially when those are the kinds of things that really scream for 3D.
As for quick cutting, I find it is typically distracting in 2D as well.
The challenge is adapting the vocabulary of cinema production to the implementations of standard nodes in a common vocabulary.
For musicians, digital sound systems metaphorically resemble physical systems in the GUI.
Until now, 3D has been conceived by math geeks, not cinematographers.
Jump cuts still work. If you insist on capture over scripts, it means you get longer sequences. The writer AND the camera director have to think at the scene level.
FWIW, X3D has proposals for new camera nodes that do just what I described.
Fun times. New art forms. Right now cinematographers are trying to make movies with 3D whereas the 3D artists are trying to conceive in real-time 3D.... which is what the new hypermedia is.
A 3D world is a multi-arc scene simultaneously. Adapting to that means deep endowment of character (repetoire, norms, cultural symbols, and history of the instance) and writers have not yet grasped the depth of that or we wouldn't still be talking about movies.
- by tonhogg June 19, 2009 1:48 AM PDT
- Funny but just a few weeks ago I read an piece that talked about the same thing this article talks about. When the larger screens came out in the 1950's people said that quick cuts and fast movements would be just to much for the viewing audience and cause motion sickness. Of course as time went on and people got used to the larger screens they also inturn got used to the quicker motions that directors kept pushing with each movie release. Really when any of us go to a movie we should get motion sickness from beginning to end. The reason we don't is because we have come to accept and ajust to the laws of the world around us that a motion picture breaks. That is what causes motion sickness. To that person what he is seeing visually compared to his equlibrium are clashing to what laws of the physical world he has determined in his mind. If you start to take notice of how much they sling that camera around in an action movie you can start to relize just how rediculous it looks, but we don't even notice because we are used to it and actually the movie is exciting to us during those scenes.
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(26 Comments)People can actually get used to anything visually if they can just get passed the struggle between what they are seeing and being stationary at the same time. Like I said, we do it everytime we go to a movie or even when watching television. They were cautious about in the 1950's but that cautiousness soon faded.