Comments on: Google tries jump-starting 3D Web with O3D
An open-source browser plug-in gives games and other Web applications the ability to take advantage of a computer's graphics chip.
An open-source browser plug-in gives games and other Web applications the ability to take advantage of a computer's graphics chip.
Say No to boxed software! The future of applications is online delivery and access. Software is passé. Webware is the new way to get things done.
Add this feed to your online news reader
Web sites launch all the time, but they also shut their doors. We highlight 15 that bit the dust this year.
Let the debate begin: Was the iPhone more important than iTunes? Was anything bigger than Google finding a great business model? CNET offers its list of the 10 most important stories of the '00s.
The sad part is that they're outnumbered, so they don't really define the industry.
Well since I fit the demographic and have a PS3 and 360 in my house and play PC games, I'll say that gamers don't have a problem playing Quake Live or Tetris in their web browsers.
How can you predict what will be done with this plugin when no one but Google has made anything with it so far?
This isn't Flash, it's a javascript add-on.
btw, this is not strctly about 3D, this enriches 2D as well (look at o3d.Canvas)
ExitReality web 3D app already achieves this on Internet Explorer, Firefox, Google Chrome, Apple Safari and Opera browsers.
It also supports all graphics cards in laptops, you don't need a gamers machine to experience 3D multiuser worlds anymore.
All standard web picture, video and audio content are supported too along with Interactive Flash.
Full support for Khronos groups Collada format and ISO X3D open standards and MPEG4 avatar standards also.
http://www.exitreality.com
To that end we have been allocating a large portion of our resources to learning in Second LIfe. I don't see myself as a gamer at all, just exploring a new type of Market Place. The greatest stumbling block has been that our clients need to join and learn to use it.
When 3D web becomes more fully evolved, there will be no need to join something like Second Life. There will be an 'avatar' class created which will be the basis of each person's unique idently on the WWW as we visit virtual 3DE market places [flying around a virtual WWW] as easily as we now punch in a URL.
Two questions:
1. What feature of O3D makes it innovative or differentiates it from the wealth of 3D plugins already available?
2. Is there any reason other than the source, Google which failed publicly and spectacularly with Lively, to present this as a "web3D standard" candidate when the Google developers have no experience with developing standards for 3D on the web and have yet to demonstrate how a standard based on their experiments would unify 3D web products or markets? We have the X3D standard, we have the Collada specifications, and we have first class browsers to support them with years of development experience. On the other side, we have a handful of developers, an IP-encumbered lump of code and the Google brand.
Honestly, this announcement is very old school from a time when all it took was a lump fo running code to jump start a standard. I do believe the business professionals have come to understand the meaninglessness of such announcements and have come to rely on the survivability and contract-based control of the standard (see participation agreements) as the basis for accepting that such are genuine candidates.
Google is devolving into Microsoft fast. There was an honest above board way to go about this project and instead, they retreated inside and decided to wage war for profit. Very old school. It appears that Google's ability to scale the learning curve is dramatically foreshortening.
- by jymmyt April 28, 2009 4:55 PM PDT
- Len Bullard wrote :
- Like this Reply to this comment
-
(23 Comments)"It's easy to see O3D is unsuitable for mass market content creation. Layers built over the API can do that and certainly some will give it a shot, but until the tools arrive, content will be hand built and more expensive than even in the mid-90s."
This has been done by Unity3D. A game engine with an authoring tool that is usable by anyone who is proficient with content development. The authoring tool produces executables for osx, windows, www, and the iPhone. This need has been well filled by Unity3D, and i am quite surprised google didn't just buy them.
Also, for those who might be confused, flash is not a 3d API.