Comments on: Google designer leaves, blaming data-centrism
"I've grown tired of debating...minuscule design decisions," design lead Douglas Bowman vents upon his departure from the search giant.
"I've grown tired of debating...minuscule design decisions," design lead Douglas Bowman vents upon his departure from the search giant.
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OR it just perpetuates bad design. The data might be pointing to what is familiar and not what is most effective. This approach leads to a design of averages not innovation. That's fine if that's Google's philosophy. I'm just glad that a company like Apple exists which allows designers to execute their vision which is informed by human experience and not just data. Maybe Google thinks design isn't something you ultimately need a human for anyway.
What I think you're missing is the point that the data, in this case <i>was</i> driven by users. The there were usability tests to determine which colors users liked best.
Let's not forget: Google lives or dies by clicks. If .01% of Google's millions of users would rather click on one shade of blue than another, that's a <i>big</i> deal.
It sounds to me like Bowman didn't like the idea of aesthetic decisions being driven by practical considerations. But from the very beginning, Google has <i>always</i> been about aesthetic simplicity and utilitarianism. If 10,000,000 users each take 1/10th of a second longer on a search, that ends up being a big deal.
This design vs engineering conflict is rampant across many industries. Engineering is constantly held to cost vs performance statutes while Design is hard to quantify - it's a "I'll know it when I see it" kind of problem, and one designer will even argue with another designer about the solution. Engineers can settle this argument by: "I'll put 500lbs on the thing and if it breaks we'll use your design". Physics is such an impartial judge.
When faced with product design, such as automotive, a designer can demand a certain feature that costs $100 per vehicle and delays the launch of the vehicle by weeks - and how do they know customers will willingly spend $100 more for the vehicle? Will it be so good as to cause people to buy the vehicle without a $1000 rebate on it at the lot? You run the company and have to build the product or you go out of business - what decision do you make?
Most are wimps and fall back on 'show me the data' - no job risk if data backs up the bet and the bet fails - but that bet is delayed and consumes resources and so a 'no decision' is still a decision! This fear makes 'focus groups' so popular... but a lowest common denominator design "most successful in the focus groups" ends up as a boring product that no one later buys.
A very few individuals actually understand Engineering and Design and Business reality (all at the same time!) and will make a decision and move the company to success.
Ok, sure if it was going to result in significant performance issues, or if the audience hasnt moved onto faster alternatives. But what is google developing for? 286 processors on a 28.8k connection???
Sometimes, and i have learned this from experience. The tech can hold back creativity. It's the artist / designer that dictates what the tool can do, not the other way around. That environment sounds like a stifling one, one I wouldnt enjoy working in very much.
Granted, the engineers have a right and duty to tell whats possible and what limits there are involved in projects. But thats beyond the joke with google.
I heard, that apparently that was the case with 3D animation before pixar. The tech was demo's until some designers saw the possibilities for filmaking. First for short movies & CG then for full motion pictures and Toy Story. The rest they say is history.
Frankly I've seen sites designed by engineers and most of them while functional are hardly aesthetically pleasing and in most cases aren't very easy to use since the engineer is designing for himself and people that think like an engineer; not like an average person. So while in many cases the designer needs the engineer to realize his goals, but that doesn't preclude the necessity of the designer even if the engineer believes he can design based on his IQ alone.
Is this the same Google that gave true accomplished creatives like Dr. Brian Reid
the boot? The same Google that tries to substitute pseudo-objective Six Sigma
methods for common sense? Egads, is this misplaced anal retentiveness
a feature of the youth "culture" there, or just bum Google management?
While design elements are worthy of some quantative measurements criteria, ask any horse designed by committee, how he feels about his appearance.
Hint: jackasses and donkeys get ridiculed.
Maybe this guy is just disgruntled, but my instincts tell me that marginalizing employees and over-staffing just because you can is a bad outcome, certainly not a "best practice."
- by myunv September 17, 2009 2:24 PM PDT
- I agree 100% with him, all I've seen from Google is the same old layouts and boring design elements that simply made me like Yahoo! a whole lot better. I only use Google for search, but other than that I would never find myself reading an article or anything. YouTube is the only exception, and even Google ruined the design a lot.
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Showing 3 of 3 pages (82 Comments)Sure content is the most important, but we all view it differently. Our computers and internet connections are able to quickly load even the most poorly optimized site. With optimization techniques like sprites (putting many images into one) and loading everything from a consistent cdn, there really is no reason to be so data centric like Google.
Google thinks they're winning a majority of the audience because of their simple designs and great apps, but not for me. I use Google Search out of habit, but would never have it as my homepage otherwise my mornings would feel very bland. iGoogle is too boring for me too, and Gmail doesn't even have tabs like Yahoo! Mail.
Please Google, get yourself into the modern age and listen to those who say that design is just as important. Design can go very well with code, and it doesn't take much thinking to make a design compatible with older platforms which not many people use anymore.