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Comments on: The future 360: Project Natal takes shot at Wii

After a bunch of (mostly) expected games, Microsoft's E3 press conference finally revealed something of greater interest and scope: Project Natal, the code-name for their well-rumored motion-sensing bar.

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by xbox360_6392 June 1, 2009 11:04 PM PDT
HAHA no sorry microsoft is the top and always will be
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by anandvvn June 2, 2009 1:06 AM PDT
Nice video, hopefully the game released and good. I play a of game, I played on play station, WII, PSP and each of it is a unique experience in itself. All in all this technology looks and sounds great, hope the price tag is one which all the people can afford and easy to install etc... I hope the game titles released are good enough to enjoy gmaing using "Natal".
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by LieR June 2, 2009 6:42 AM PDT
I'm actually quite sure this new controller will fail because it will be too difficult to create a game with it.

Among the demos, Milo is the only one that is amazing; however let's not forget that Milo has been taking 8 years of development since 2001. It will not be possible for games that are made in just 2-3 years to compare with it and by the time developers have remake Milo Xbox will be Amiga. The world of AI is not yet ready for full-scale, widespread computer-based emotion, and no amount of business will power will change that for at least another 5-10 years.

With the possibility of having a Milo-type game ruled out, Natal become merely a motion-sensing camera, something which is already possible for quite some time. Just like another commenter says its fate would just be a beefed-up Playstation Eye Toy.

Another thing with Milo though; their emotion engine is quite impressive from the look of it. Lionhead has had quite a good reputation to me since their games are generally quite original and unusual unlike many of today's games. With or without Natal, when they decided to release Project Dimitri (Milo) it could be a real breeze if it really is as good as it seems to promise.
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by DingoPhone June 2, 2009 10:16 PM PDT
I just really hope that this doesnt kill the almighty controller.
I prefer a controller over a camera ANY day.
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by Janier1987 June 4, 2009 12:32 AM PDT
Well all i gotta say is Wii is probably going to die soon once MS's Natal and sony's motion controller releases...if the Wii could display high def highly detail graphics like the 360 and ps3 then i wouldnt have to worry..but we all know it can't, although The Conduit on the wii looks decent. But its still no 360 or ps3. All i gotta say to is nintendo started a new trend of gaming with its motion controllers, nintendo now really has to think wayyyyy out side of the box for its next console because once Natal and PS3's motion controller comes out the wii will probably die, I hope nintendo takes all that money they made and make a true gaming system...We're all wowed by Natal now but i'm sure sooner or later Natal will look like it came from the stone age.... as for that I doubt I'll get Natal for one reason I like the feeling of having something in my hands to me that makes the game much more realistic then holding out your hands in tin air pretending to be holding a steering wheel while driving car....As for FPS games if the wii-mote were perfected for the next gen nintendo system that will be motion controllering for FPS games... although the PS3 has that wii-mote look alike so yea... the wii is pretty much dead once sony and Microsoft release their motion controllers........I own all 3 systems and i'll be honest i play them all but 360 comes in 1st wii in 2nd and the PS3 i only play MLB The show untill God Of War III comes out that is......I've always liked nintendo but for the past few years they've been pissing me off they need someone who thinks way out side of the box to run nintendo or nintendo will have the same fate had Sega....hopefully they put the wii aside keep making its piece of **** games for the causal gamers to keep the wii alive alil longer although i doubt they'll have any causal gamers left to sell 2 after they buy xbox360's or PS3's and take the **** loads of profits they made off the wii and make us Hardcore gamers a true gaming system...either that or they should just throw in the towel give up Zelda to MS or Sony they'll give Link the propper look we've all be waiting for... Mario is fun and all but they've over done it with the mario games in my opinion
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by a20052006 June 5, 2009 2:48 AM PDT
Project Natal will never work properly and at consumer price points compared to the cost of relatively accurate commercial systems indicates it will be a long time before any of this actually works. Their demos show the faults that will crop up if they decide to release this product as it is.

The Canvas game shows the current depth of field detection requires all participants to be relatively in line with each other or they will become the background or foreground. In addition their scene is not in a living room which may have objects in the sensors field of view which could cause false detection.

The voice recognition will have a hard time with multiple participants as it will likely ask everyone to talk in turns in a slow and recognizable tone to it. After which its recognition will be 95% at best but if its not 99.9999% people will get frustrated with the system. In order to correct you likely need the controller and that would defeat the whole purpose of the system.

The face recognition which isnt likely to be working right now will be very inaccurate as current commercial systems with HD cameras and servers running analysis software can only give a chance that it is the correct person. Have a couple people in the scene and it might just mix up the users easily and also add frustration. Its easy for a camera to detect a face is present and log into the few accounts it has (probably one). But if you have lots of friends over all in the view at once its going to be very hard to ID them with enough accuracy to work.

The 3d motion capture system is also not likely to work well as it has already been shown it only has two cameras to detect motion so if you are moving out of its plane of view it cant see that. Movie motion capture systems have to use countless IR cameras around the user to capture the full motion. That is why their demos are all 2d with limited depth.

This will make playing games even more frustrating as your actions may not be accurately captured by the system. As shown in the avatar posing demo it was very noisy and jittery which in a HD game my be disturbing and distracting if the character your controlling starts to flay around randomly.

In addition the technology for multi-user 3d capture doesn't have enough maturity to be used in a consumer product. The processing and hardware just isn't there and for consumer pricing it really isnt going to be there. Computers have a very hard time just identifying objects from the background and adding multiple targets to track and generate an accurate bones model for each isnt possible even in research environments.

Project Natal is just a fancy concept but in reality its vapor ware at best. If they do attempt to release it as a product it is doomed to failure. In addition game developer support and the fact that it is not included with every console will complicate making games for it. Using it and a controller will make for an even more awkward and frustrating experience.

If they do get it to work it will be revolutionary and should be used in a lot of other applications.
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by rrusson June 6, 2009 9:08 AM PDT
This looks promising. I'll be on the holodeck, if anybody needs me...
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by 03ambivalent June 6, 2009 12:31 PM PDT
Have any of you(besides shinsenmx5) thought of the other applications that they are intending this for. This is primarily another example of the mixed media that Microsoft is pushing for. It goes beyond gaming (and won't be ideal for many detail oriented types .. but thats not the point. The point is that with Natal people can interact with their consoles in an entirely different and intuitive way (think Minority Report) and then can still use controllers for tactile atmosphere or keyboards etc for detail or speed work. I wouldn't be suprised if they couple this as a whole in-home computer interface including several years from now incorporating adapatable resistance gloves or joysticks that would allow each finger or joint to manipulate or press against the virtual matter.
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by Janier1987 June 6, 2009 11:00 PM PDT
i have but still it takes the feeling of realism if your kicking steering punching shooting running into tin air.....atleast a controller gives you rumble.... a steering wheel gives you a sense of actually driving the car...rumble factors in eveerything else i've mentioned.......you need to have the sense of touch to make something feel real, not just visuals........
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by dlow June 7, 2009 4:44 PM PDT
Are you kidding me, people did not pick up the 360 for casual games and no one trust microsoft enough to invest in it. The company has a habit of support of only 5 years. Can you imagine trying to play halo with this device? How would it register the trigger pull. Nintendo tried and dismissed this 4 years ago. Microsoft will find zero support with hardcore gamers and publishers. The Wii on the other hand has always had full support. As far as the PS3, wand nice try, maybe you and Microsoft can go into this together. At least you make games. Third party publishers will have to make a game work for three different systems and cross porting would be a nightmare. Thanks but no thanks.
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by Semyazza June 8, 2009 12:07 PM PDT
Am I the only person who thinks that Microsoft didn't even show the product at E3? They showed a fictional movie demonstrating an artistic vision and a sensor that didn't do much beyond what the EyeToy does. And its voice recognition was barely ahead of that in Nintendogs. Seriously, I think Microsoft only announced this fantasy to make Sony and Nintendo's controllers look bad. The BEST facial scanners have trouble if there is more that some slight deviance from have the face looking straight at it. For this thing to do what it does in the video it has to tell the differences between not just hands and feet and anything else that movies, it has to able to differentiate between other people's hands and feet. If this ever exists as a video game controller it is not going to be in 2010. Maybe 2110. Microsoft didn't show anything but still got everyone talking.
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by broc2451 July 14, 2009 10:45 PM PDT
this thing is freaking awsome cant wait till it comes out seems to better than the wii
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by scifiprodigy August 11, 2009 7:21 PM PDT
Project Natal is great "but I don't think they should say this will replace the controller.
I would hate to be playing Forza 4 or a great racing game and have to wave my have to steer you cant beat A good solid racing wheel with force feed back "you just cant" And about COD Modern Warfare imagine having to dance your way through the levels sweating to death "NO THANK YOU".
However this is still a great way to play some games with the addition of having this feature in the game.
For example playing a sci fi game like Mass Effect and in a part of the game imagine controlling the computer screen moving the planets exploring deep space and communicating in the holographic computer. now having that kind of control in the game would definitely work"
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by darkgift13 September 21, 2009 2:20 PM PDT
well, you at leat have to admit that the *wii* started this new generation of motion controlls.
I'm not a person that reads allot, but at least I can see this race was started by them.
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by sai-tumu September 28, 2009 12:17 PM PDT
Did anyone notice the thing where the hard drive is supposed to be??
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by xXSunaBouzuXx December 23, 2009 11:12 PM PST
Yup there is a gray thing instead of the HDD, maybe that attachment is going to make the difference. . ^^ who knows ^^
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