Comments on: First Impressions: BioShock 2 goes back to Rapture
We recently sat down for an eyes-on preview of the upcoming BioShock 2 from the game's developers.
We recently sat down for an eyes-on preview of the upcoming BioShock 2 from the game's developers.
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Ken Levine is not a part of the sequel's team, but there are quite a few faces from the old development team who are working on the new one. From the video interviews on gamespot.com, they seem to be as obsessed about the game and the world as anyone else. The level designer who created Fort Frolic in the first game is still there, which alone makes me optimistic.
There's a lot about the game that, for now, is being kept under wraps according to all the online sources I can find. Things like the story, what it will feel like to play as a Big Daddy throughout the game's duration (and how that changes), and what their online multiplayer mode actually does are all mysteries. But I think that many of the original game's fans loved the mystery of Rapture the first time around, and the fandom should be enough to pull in skeptics. Unexpected twists and events are what made Bioshock 1 unforgettable.
We won't know if the second game will be as impressive on those fronts until we play it - announcing things like new multiplayer options for an FPS or units like an RTS aren't really appropriate for such a narrative-driven experience. It will just take patience on our part, to wait until we can play through the final product, as well as a helping of faith that things will go as well as they have done in the past.
- by darkpoet25 April 26, 2009 6:57 PM PDT
- I can't wait to see how this one turns out. I really liked the original Bioshock, it was different than other FPS games out there. It had an original story, and lite RPG elements. Hopefully more will be revealed at E3 next month.
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