Comments on: Intel details future graphics chip at GDC
Engineers are ready to spell out the inner workings and target markets for Larrabee, Intel's first graphics chip in over a decade.
Engineers are ready to spell out the inner workings and target markets for Larrabee, Intel's first graphics chip in over a decade.
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its called Phenom II and they plan to release 32nm in Q4
we have to wait for Core i5 to see if
Intel will regain the lead in budget and midrange
Definitely the future is tilling toward graphics across the computer landscape. Graphics is the future of PC and perhaps server hardware.
Wonder what took then so long?
Since that time, non-gaming applications have increasingly made use of graphics acceleration and also, Nvidia and ATI have been tapped to make graphics processors for all 3 console platforms. (Sony, Microsoft, Nintendo) Back in the 90's, that wasn't the case. And of course, 3D acceleration is also becoming an issue in mobile phones. Add it all up, and its just too hard for Intel to ignore anymore even though they were thoroughly embarrassed last time.
It's hard to tell if Intel is more serious this time or not so far. During the 90's when they tried competing with Nvidia and ATI, they made a lot of noise too...but when the chips became available, they weren't even close to on par with Nvidia and ATI.
OpenCL ( http://www.khronos.org/opencl/ ) is designed to handle this, although the remit is somewhat broader than just GPGPUs.
Intel's determination to stick with in-order cores means they are going to have to run them extremely fast to keep up with a more conventional GPU, which means much high power and cooling requirements compared to a current video card (can you imagine an over-sized aftermarket CPU heatsink/fan stuck on your current video card? 'Cause that's the kind of cooling that would be required).
- by 3rdalbum March 29, 2009 1:02 AM PDT
- Larrabee is a joke. We're looking at about 64 threads of execution, versus over 200 that you'd get on a real GPU from Nvidia or ATI.
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- by BigGuns149 March 29, 2009 6:11 PM PDT
- Agreed. I think that at best this will compete with the current low end discrete graphics(eg. Radeon 4350, Geforce 9500, etc.). The proof will be in a real world demo, but this will probably be a big improvement over their current integrated graphics at least although I don't expect this to cut much into the sales of discrete graphics.
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- by texaslabrat March 29, 2009 9:02 PM PDT
- don't forget about the SIMD portion of each core which can run 16 operations per clock. Look at the performance of modern applications when they are SIMD-enabled and when they are not. I'm not going to predict the performance of Larrabee...but I think the comments here have been over-simplifying the issues here and overlooking where the REAL performance in the chip will likely come from. At the end of the day, it's all about FLOPS and throughput. If a programmer can figure out how to keep the SIMD units busy, there's 16 GFLOPS per core available @ 1GHz clock not counting the scalar units. I don't know what they are planning on clocking these chips at..but I'd be surprised if it was as low as 1Ghz given the tech that Intel has developed for Nehelem. Some quick back-of-the-envelope guestimation shows that Larrabee *should* be comparable to current video cards in raw power..and probably a LOT easier to program for in the GPGPU arena due to the x86 ISA it's based on. So, I wouldn't be so quick to dismiss them...better to see what Dreamworks thinks of the chips after they've played with them a while....
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- by odubtaig April 2, 2009 7:03 AM PDT
- Also worth remembering that from SSE3 upwards there have been instructions available which perform different operations on different components of a scalar, they don't all have to have the same operation performed on them just because it's one instruction. I'll be quite interested in what these new instructions are for the 'vector' unit.
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(20 Comments)How fast will each thread be? Not very fast, really; they are general-purpose CPU cores packed together. In terms of being able to immediately program them in the same way you've been programming CPUs, it's great. In terms of graphics speed, it's going to be disappointingly unimpressive.
Remember that there's only 32 cores with two threads each, and the second thread of each core only runs 30% of the time (hyperthreading).
If this is going to replace the integrated GPUs that Intel currently sells, then this will probably be a step up and worthy of some attention. But I really don't see how we can expect good things from this GPU.