Comments on: Nvidia offers 'PhysX' for Sony PlayStation 3
Graphics chipmaker signs license agreement to provide PhysX tech, which enables game objects to respond in a realistic way to physical events, for the game console.
Graphics chipmaker signs license agreement to provide PhysX tech, which enables game objects to respond in a realistic way to physical events, for the game console.
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a problem that is very parallel, very computationally intensive, and gets very complicated very fast.
Adding realistic physical simulations to a game starting from the ground up takes a lot of effort, and effort usually translates to time and money.
nvidia has a very rich library already built and tested that it acquired a few years ago from aigea. they have since built this into cuda allowing it to run on their consumer gpu's and continue to maintain it.
Licensing PhysX to sony creates a huge incentive for developers since the hard work has already been done. All they need to do is use it, instead of investing the resources to rebuild it.
again, the way things act wasn't licensed, the code that makes it happen was.
I suspect if MS plans to stay with the 360, they will do the SAME with ATI's ATI Stream SDK.
- by deanbvfx March 18, 2009 12:24 PM PDT
- Anyone who read into it would know PS3 has had PhysX from the start.
- Like this Reply to this comment
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(13 Comments)The new license deal basically allows Dev's to get the PhysX SDK for free with the PS3 SDK.
So this isn't going to make any games better because, well they've already being able to use it. Though I suppose you may see a few PSN games employ it now its free.
And for those who want to know, the PS3 version of the PhysX API runs off the Cell.
http://www.scei.co.jp/corporate/release/pdf/050721be.pdf