Comments on: EA, Take-Two lift Nvidia physics to next level
Game companies are licensing the graphics chipmaker's PhysX engine technology, which is designed to make game objects respond in a realistic way to physical events.
Game companies are licensing the graphics chipmaker's PhysX engine technology, which is designed to make game objects respond in a realistic way to physical events.
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Brooke Crothers has served as an editor at large at CNET News, an editor at Dow Jones' Asian Wall Street Journal Weekly, and a senior editor at InfoWorld. His CNET blog covers chip technology and computer systems, and how they define the computing experience. He also contributes to The New York Times' Bits and Technology sections. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.
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Or... wait for Snow Leopard's any-processor-available solution and use both!
I know you were sarcastic
you can only fit one graphics card inside the Mac Pro, every computer should come with 4 PCI-e with xfire/sli/both
You can use the older card for physics.
Not sure what's so wrong about the seperate card for physics as the original physics card from Ageil was... at least I wouldn't need a dedicated powersupply (nearly) for it!
- by ahickey December 9, 2008 5:03 AM PST
- Physics is hard.
- Like this Reply to this comment
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(7 Comments)So, using the newer GPU for physics makes sense.
It takes a load of the CPU, giving it more processing power to work with the graphics requirements.
The output of the Physics engine would then leave the graphics card with less to do.
Also, think 12 months down the line when the next round of graphics cards is released with increased capability. A single card for both Physics and Graphics won't we strange it will be normal.