Comments on: Touch in Windows 7: Just for show?
Support for multitouch input is one of the most tangible ways that Windows 7 differs from its predecessors. But will many people actually get their hands on the technology?
Support for multitouch input is one of the most tangible ways that Windows 7 differs from its predecessors. But will many people actually get their hands on the technology?
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I don't want to buy expensive Tablet Pens for personal use.
Not only do today's computer GUIs work and look similar to those twenty years ago, but they don't even work that different from the original Xerox PARC projects. But touch will change GUIs to the point that in twenty years the GUI will hardly resemble the desktop environment of today.
Here's a good article on the touch interface:
http://www.winsupersite.com/win7/win7_touch.asp
It's not just a simple question of 'bleah - I have a mouse, now get offa my lawn!", either. A couple of reasons why:
* I can move my wrist less than a centimeter, and the mouse cursor is anywhere on the screen that I want it to be. To do the same with a touch-screen, I'd have to move shoulder, arm, wrist, and fingers out to the screen, gesture a certain way (to avoid zoom, move, whatever other features), and then the cursor may go where it needs to be, but then again may not, depending on how big my fingers are, how well the screen is calibrated, and etc.
* I don't need to keep a bottle of Windex handy, like one would with a touch screen (have kids? Then you better have two bottles in the house, and keep a roll of paper towels handy at the desk while you're at it).
Now don't get me wrong - there are uses for the thing. Replacing my Wacom Intuos tablet would be cool (though drawing on a vertical surface isn't as natural as drawing on a horizontal one). Naturally, industrial computers commonly use touch screens, as do kiosks and other niche applications.
OTOH, for home use as a typical desktop? I doubt it becomes anything more than a fad. There is literally nothing outside of a few games and certain graphics applications that could or would make use of it in any practical manner. (Heh - wouldn't last long in an FPS game, either. Consider: User A is flailing his fatigued arms about and poking his screen to death just trying to stay alive, while User B is pounding him into the dirt with a few mouse clicks...)
For the rest of us there's the mouse and keyboard. It's called building an OS to do many things for many people.
Don't tell HP that ;)
"It's called building an OS to do many things for many people."
Yep - I know about that already... one of my primary OSes at home can run on anything from embedded devices to mainframes, and is used everywhere from Wall Street to your set-top cable DVR box.
...so when will we see a Windows version that can do more than just x86 processors, or natively access more filesystem types than just NTFS and FAT?
My biggest gripe with touch screen anything is that you can't see where you're navigating to. A mouse actually goes away when you're scrolling around or typing and is very small on the screen so as to reduce obscuring the view. When your hands are on the screen blocking your view of what you want to do, it becomes bothersome.
it may just be everyone's age around the work place, but people immediately dumped the touch screen and immediately took up the keyboard and mouse.
Also, don't forget, people like typing on things. People constantly complain about cellphones that have no QWERTY key pad. How do you expect people to accept a fully touch screen computer with nothing attached to it?
Ooo, I hope you really don't use windex to clean your monitors. That stuff hella ruins 'em fast.
+1 to the mouse usage argument.
"* I can move my wrist less than a centimeter, and the mouse cursor is anywhere on the screen that I want it to be. To do the same with a touch-screen, I'd have to move shoulder, arm, wrist, and fingers out to the screen, gesture a certain way (to avoid zoom, move, whatever other features), and then the cursor may go where it needs to be, but then again may not, depending on how big my fingers are, how well the screen is calibrated, and etc."
-This has got to be the most lazy comment I have ever heard. How much do you weight? I'm guessing +300. I think you should get a touch screen so that you can exercise those arms. Maybe hang it on the wall so that you can work out those not being used legs of yours.
You're obviously not an admin or programmer, so let me help you out a bit:
Sit in front of a computer/console for upwards of 8-10 hours in a typical workday. Better yet, try to write code with a touchscreen-only IDE interface, then get back to me.
In my circles, I get to hear arguments over which key combos help shave time best, let alone mouse-clicks. People will argue over which keyboard types allow for the longest coding sprints.
It may be fine to sit there and go 'ooh and 'ahh over these things at the local Geek Squad counter there, but some of us have to work with these things for a living, and would prefer to not be stuck with eye-candy tech that would slow us down.
Props to you buddy. as a software engineer I barely even use the mouse, emacs forever!
However I do see many valid applications for touch, namely in art and design, but at the moment it's a novelty. Once some of the haptic feedback displays are affordable for mainstream you will see more value in industrial design, science, and research. Has to start somewhere though.
Apple's track pad technology is yesterdays news, and not part of this Windows 7 article.
I wish my MacBook Pro had a touch screen........
PS. a track pad is a lame excuse for a touch screen. Seriously...its just not the same thing. Its like comparing Apples with Oranges.
If you think reaching out and touching your screen all day is going to be comfortable... I hope you have a good supply of ibuprofen and a cheap chiropractor.
Touchscreens will never be successful in their current form, particularly when combined with a traditional desktop or laptop computer. Tablet PCs already pretty much died (because they still used a desktop OS that wasn't designed for the job) and yet they are designed to be touched. Attempting to use a touchscreen on a traditional desktop or laptop is simply uncomfortable and, most likely, slow when compared to using the existing interfaces that the OS was designed to use.
I'm sorry but I only see touchscreen support in Windows 7 as a gimmick and I would be saying the same if Apple was trying to introduce it in OS X. To make touch useful you need new hardware, OS and software that assumes that touch is the only way that you will be interacting with it. Microsoft Surface is a decent example of ground-up approach.
Viable touch screens though is news. Both 7 and Snow Leopard will support it at the level needed to make tablet PC's take off.
Gorilla Arm will remain a problem. Tablet PC's arleady solve it. Desktop's...will only be able to offer touch as a supliment to the other interfaces.
This tool becomes extremely helpful in environments outside your cubicle - places such as the rest of the world. Touchscreens are used widely throughout industrial environments as machine and control system interfaces. There are hundreds of thousands (perhaps millions) of cases where having an OS with the written about features would be of immediate benefit.
There is no need to go down the "Mac vs. PC" route, it's pretty well-trodden.
Exactly. The applications of this technology where it works well were designed to be interacted with in this way. Attempting to "port" touch to the traditional desktop simply doesn't work.
As pointed out, Mac OS X has supported multi-touch for quite some time. It is no different on a trackpad as it would be on a screen. The implementation is basicly the same if one turns on 1:1 tracking on the trackpad, only the surface area of the sensor is much larger when it's the whole screen.
Further, Ina makes a point of saying it's "not found on a Mac when referring to direct on screen touching, when there are two problems with his/her statement.
1. Neither is it found on Windows as of July, as Windows 7 is not yet released. So it is a feature yet to come.
2. Just as Windows 7 will have it when released soon, so will Snow Leopard, being developed at the same time and being released at roughly the same time. So there is no advantage here, Apple has no catching up to do or is not lacking a feature, as implied by this silly throw away comment by Ina early in the article.
There are specialized display companies that make standard touch displays now, and they have Mac drivers just as there are Windows drivers. There are mac touch screen kiosks, for example. There are Wacom pen displays, like the Cintiq. And when there are multi-touch capable LCDs, they will be supported in OS X Snow Leopard with a driver to interface with the built in multi-touch API same as Windows 7, just as trackpads require a driver on Mac or Windows to achieve the same thing.
So making a point of saying that Mac's don't have it is disingenuous if known by Ina and ignored, or basically just ignorant if he/she wasn't aware of it.
Er, no it isn't. There is no relationship between the screen and trackpad when it comes to responding to multi-touch gestures on a MacBook trackpad, which is probably the reason why it works well. The trackpad has no idea where the cursor is on the display or what is under it. All it is doing is sensing what the user is doing with their fingers and the OS is left to decide if a gesture is being performed and to handle that in the context of what is currently selected on-screen. There is very little similarity between a "true" touchscreen and a MacBook multi-touch trackpad.
Touch only has an advantage when using a mouse becomes problematic, like with small devices.
This tool becomes extremely helpful in environments outside your cubicle - places such as the rest of the world. Touchscreens are used widely throughout industrial environments as machine and control system interfaces. There are hundreds of thousands (perhaps millions) of cases where having an OS with the written about features would be of immediate benefit.
There is no need to go down the "Mac vs. PC" route, it's pretty well-trodden.
Agreed on the graphics angle... but then, that's why I have a tablet. :)
As for a vertical touchscreen? Well, perform this simple experiment: tape a sheet of paper to your current monitor, but do not re-position that monitor at all from its vertical position. Now draw something on it (like, say, a portrait) with a pencil. How accurate were you, and how long could you do it continuously?
Wacom (among others) get around this not only with traditional tablets, but with tablets that have LCD screens built under then. This would be a cool application, IMHO. That said, those mofos ain't cheap... and I don't see even current desktop touchscreens (e.g. that one HP keeps pimping) as being rugged enough to sit flat on a table just yet.
I understand your gorilla arm point point and addresed it in another post. It's also why I noted that a mouse won't go away. That said, it doesn't change my point that a moust at any angle isn't accurate for drawing compaired to direct like you could do with a touch screen.. Horizontal is better like you note, but vertical would allow for some options that a mice doesn't provide outside of art.
A final thought on Gorilla Arm. They still have painting esals (sp?) thate are mostly vertical and artists manage. Personally my uses would requrie a horizontal screen to be effecive.
It's down to what you want to do with your PC. If you want to scribble a doc, or update a spreadsheet stick to the mouse. If you want to use multimedia better, and build in better forms (yes you can use this at home) then it is a good feature. It's innovation and available for us to use. Take a look around and see where it culd be built into PC systems better.
AND if the mouse was so great I'd have one on the microwave instead of buttons; My remote control would be a mousepad; Anything with buttons would be a mousepad. But they're not... because buttons are better. Simillarly touchscreen buttons and gestures WILL be better for some things.
Even manipulating an iPhone is much more work than a multi-touch trackpad.
Seriously for a "normal" laptop or desktop this is a huge meh.
I think the biggest problem with this is that it isn't a radical new UI (like dare I say it the iPhone) this is a classic mouse UI with some limited touch features tacked on...
I hope Microsoft don't think this is going to drive adoption of Windows7, because it really isn't. They need to focus on other features of the OS. This might be nice on a Tablet PC so interact without needing to fish out the pen (looking stuff up). But on a normal laptop it looks hopeless. As for a desktop - why would you want this?
Don't mock somethng because you can't see a use for it. Take a look at the PC Juke Box software (for instance) and try to envisage that in your home. Lets expand it to a house party where your guests plop in their choices and use gestures to move pages.
The danger is it gets pooh poohed because everyone isn't open minded enough. If it's good enough for an iphone why should it not migrate to a desktop? If you can navigate one gadget why not another? Or is everyone saying the iphone needs a keyboard for every app? Probably just a bit of snobbery and 'not invented here' type of syndrome me thinks.
While I will note that the scenario you present (jukebox) is a useful use of the technology, how many more can you think of? As has been mentioned already in this thread, the HP TouchSmart is great for things that were designed for touch but the applications of it are limited and normal applications simply don't work with this kind of interface because they weren't designed for it.
This isn't a feature for the O/S, it's a feature for the applications which run on the O/S. You probably yawned at tablet PCs while a legion of artists nearly wet themselves with excitement (artists f***ing LOVE tablet PCs, have you seen the price of a Cintiq?). MOI3D was designed specifically with Tablet PCs in mind and it works exceptionally well even away from them. This will only add to the ability to directly interact in DCC and art programs instead of fudging around a clunky interface where a mouse just isn't suited. As a graphics programmer I can see a metric sh*tton of potential applications.
Talk about a lack of imagination.
Why can't you add touch screen capabilities to an OS that uses mouse/keyboard? I don't understand why it would cause a major problem as you predict.
Gorilla arms!
Essentially you can replace digitizers (mostly) with your screen, or a screen. Other than for quikc and dirty commands though that screen will have to be flat on a table.
MS has that planned for the next gen console. Your wish is coming soon to Xbox.
This tool becomes extremely helpful in environments outside your cubicle - places such as the rest of the world. Touchscreens are used widely throughout industrial environments as machine and control system interfaces. There are hundreds of thousands (perhaps millions) of cases where having an OS with the written about features would be of immediate benefit.
There is no need to go down the "Mac vs. PC" route, it's pretty well-trodden.
Either way, I'm not in the touch market. (Hmmm, I really should shut off the touch software, which Windows 7 makes quite easy to do.)
Put it this way, it doesn't hurt to have it.
Touch screens have been available for decades.
Light pens before that.
Mice and trackpads were both more practical and less expensive.
Most people commenting here have first hand experience with touch devices, be they ATM machines, self-checkout machines, smart phones, etc. We aren't luddites talking from a place of ignorance. We have experienced touch technology and don't see it changing the way we compute due to the physical limitations of reaching.
The goal should be to limit hand movement as much as possible, not increase those movements.
Take up painting.
Learn to sculpt.
Swim.
Get laid (if this requires minimum stretching you're doing it wrong).
If this small amount of stretching is too much for you, you're unfit, out of shape and need to do something about it. Or a quadraplegic.
Seriously, the mouse will still be there if you want it you whiny bugger.
...and Joe, there are people younger than me still making that argument (and that emacs is the bestest evar IDE and GUIs suck). I'm 30 on Sunday. How wrong is that?
Skip to 8:36 http://www.youtube.com/watch?v=0v9-9NwYEx0&feature=related
That's you.
Nerds.
(not trolling... just a joke.. )
Touch works good - but only for large UI's - I built my own with links to weather, recipes, news etc.
The main issue with touch however is that it is NO GOOD FOR DRAWING. Its not supported in corel, photoshop, painter etc - artrage works - but it is pitiful. You cannot rest your hand on the screen either as that counts as a click.
If you are an artist and are considering a touch pc - dont do it. get a tablet with a pen.
It is a shame as I would love to draw on my Touchsmart - but it literally doesnt work.
You also bring up a good point which is what I have effectively been arguing - the only aspects of the HP TouchSmart that work well with touch are those parts that have been designed for it (i.e. large, easy to press buttons, etc.). Having played around with one in a shop I can agree with all that you have said here.
I've never appreciated mice, they jump when I try to click the button, missing my target. Instead I used add-on touch-pads externally on desktop systems when not using a laptop's pad. The touchscreen can be delightfully hand instead. Especially when I'm out and about with my computer.
- by scottthesculptor July 1, 2009 12:46 PM PDT
- I don't quite get how "support for multi-touch" ended up being exclusively about screens.
- Like this Reply to this comment
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Showing 1 of 3 pages (117 Comments)The OS doesn't know, or care where the input device is located - transparently over your monitor or on an opaque tablet sitting next to the monitor.
So it's not exactly new.
But still doesn't have much software support.
Think Wacom tablet or Wacom Cintiq - lot's of tablets around with no monitors behind them . . .
Still not that much software that supports angle and pressure - two decades later.