Comments on: Microsoft details app store plans
The software maker says developers who want to sell via the Windows Marketplace for Mobile will pay $99 a year and get to keep 70 percent of the proceeds.
The software maker says developers who want to sell via the Windows Marketplace for Mobile will pay $99 a year and get to keep 70 percent of the proceeds.
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and by the way, apple will soon announce their one billionth download from the app store with more than 25.000 apps available (more than there are for windows mobile).
and the microsoft store coming in q4, as a website? and you can't download apps directly to your phone? are they kidding?
3rd party software for Windows Mobile has been very successful. However, mostly in businesses, where there is some skill and expertise in deciding what to load( there are HUGE variations in quality of WM software)
The Marketplace is a way for average people with no experience to be assured they are loading something that has been vetted.
While it was a good choice for Apple to do that, they sadly decided to use it as a lock-in to force even more cash from the user. Hopefully MS will leave the door open to 3rd parties, so they can offer software outside the store.
I would love to see some numbers on that. Downloads, revenue for MS, revenue for developers, anything. I've heard that there are some 20K Windows Mobile Apps available but never seen any stories about anyone making any money off of any any of them or any revenue they've generated for MS.
BTW, it sounds like MS is doing the exact same kind of "lock-in" for their store. I don't see how they can leave the door open to 3rd parties while also guaranteeing that "device and network resources aren't used in a malicious way." If MS leaves the door open to 3rd parties, why would developers bother paying the $100 submission fee? Someone will set up a free WindowsMobile software site in a heartbeat.
That is the most hillarously clueless thing I have read in ages.
$100 and 30% of revenue is what you pay to get on to a branded distribution channel. If you dont want to pay, go create you own distribution channel. You think you can do that for $100 and 30%?
To get your game out to the XBox users, you have to fo through a peer review processes. Community games are not likley to be confused with the latest from Bungee, but they're generally not junk either.
Wow, MS going right for the jugular. Looks like we are going to have an all out battle royale of mobile device application stores. Let the fun begin!
"That also cost's $99 per annum, and there's no shortage of developers who have paid"?Are there any stats on downloads and/or profits for the developers? I've never heard of anyone making any money on this.
It really amazes me how MicroSoft has sat around on their hands for 9 years in the mobile space and now everything is "me too." Apple has obviously had?and continues to have?growing pains with their App store but that's better then outright stagnation. In less than one year, Apple has totally eclipsed Microsoft in every possible metric in this area: applications, downloads, revenue and mindshare. Sure, there's a bunch of fart apps, but they make money too, and that's what attracts developers.
Microsoft needs to get crackin'. The Apple App store is already closing in on $1 Billion revenue by 2010.
Let me assure you, people make money.
It has been a long time coming, and MS have let their mobile OS stagnate for rather too long. Windows Mobile has never benefited from the same kind of marketing that Iphone and Blackberry have, and until recently, never had very attractive phones as a base to run on either.
"That also cost's $99 per annum, and there's no shortage of developers who have paid"?Are there any stats on downloads and/or profits for the developers? I've never heard of anyone making any money on this.
From a blog somewhere - "Microsoft have announced figures for trial downloads, which clock in at an impressive 110,000,000. VGChartz estimates total sales of 28,182,946, giving us a conversion rate of about 25%." They havent yet announced details for individuals games; the facility for developers to measure how many games they have sold is supposed to be available this month.
"Microsoft needs to get crackin'. The Apple App store is already closing in on $1 Billion revenue by 2010."
IT does, but I dont think Microsoft will be aiming to top the Apple App store with the Windows Mobile Marketplace. The very nature of the Windows Mobile OS is that it appeals to a specific crowd of users, and without massive changes that I don't see it ever getting, it will never have the mass market appeal of the iPhone. But Microsoft can probably carve themselves a reasonable niche with this idea. Hells, I'd certainly use it rather than browsing though dozens of potentially suspect sites in order to find the program I want.
As an iPhone developer, there are a few things that I really like about the Apple App Store. One of those is that the code I create is signed and cannot be easily pirated. I know that there are people out there that have cracked $0.99 apps and have made them available for download, but it is not easy for the average user to get those. They need to jailbreak their iPhone/iPod (feasible, but at your own rosk), then you need to go get those programs. Also, who in their right mind would pirate an app sold for 1 buck? Also, Apple could push an update of its signing algorithm if the piracy of apps in the app store gets too serious.
We can all argue about the closeness of the Apple platform, but if I am going to invest my time to build an app, I don't want it to be easily cracked and distributed for free. Apple provides a decent mechanism to limit piracy, even if it is not perfect.
Is MS going to implement a similar signing mechanism to limit the number of pirated copies in the wild? Implementing a protection mechanism with a license key (as is customary in the WM world) is close to useless since the algorithms are easily cracked or the programs are easy to patch to bypass the code checking the validity of the key entered.
I think that if MS doesn't guarantee some protection of my code, that guarantees that the average user won't be able to get a cracked version a few hours after I release an app, I will simply pass on this offer.
Anyway, good luck Microsoft...Don't be too surprised when the competition slays you!
They are too expensive.
And no one is preventing anyone from porting their app to another platform.
And totocalimero has it absolutely right, there may be "lock-in" but that's an advantage to the developers as their programs will be have at least some kind of protection from pirating without them even trying. It makes it very profitable to offer very cheap software.
The crappiest every cell phone I owned, was Window Mobile on a Motorola Q, total piece of plastic!!!!!
My previous phone (Samsung A900,) was not a smart phone and needed to be rebooted at least once a week, and would frequently hard-freeze.
- by MarkyGoldstein April 30, 2009 3:27 PM PDT
- We need an App Store for the normal PC too!!!
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