Comments on: Blizzard chooses cloud over LAN for new game
Game developer Blizzard Entertainment has decided that cloud-based services are more important than LAN gaming. It's a good decision.
Game developer Blizzard Entertainment has decided that cloud-based services are more important than LAN gaming. It's a good decision.
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"ensure a quality multiplayer experience with Starcraft II AND SAFEGUARD AGAINST PIRACY."
Make no mistake about it, this is what its all about. Blizzard has become just another fat greedy game company. In my time I've bought more than 10 copies of Starcraft, Diablo, battle packs, ALL THAT CRAP and I know lots of others who have done the same. The idea that they're losing money on piracy on StarCraft is laughable. It's been selling for $10 dollars for at least 6 years. Who HASNT bought a couple copies?
I was looking forward to this game but now, looking at the previews and trailers and now THIS, there's no way I'm buying it. Sorry Blizzard, you lost a loyal customer.
When you have four people in one house in the middle of nowhere with only a shoddy dial-up internet connection, the question of how you're going to get four computers talking to each other doesn't even get raised. And as much as the major game companies (and the rest of the software industry, I guess) would like to believe, "Cloud" computing isn't a viable option in these situations. If you want the game to be even remotely playable, the connections between each machine have to be flawless.
Complete bunk.
One of those friends has a really shoddy ClearWire internet connection. It's barely a fraction better than dial-up. If we moved locations to his house, there's no way we'd have enough bandwidth for 4-5 players sending data out only to come right back in again. And that's assuming firewalls/routers aren't a problem. Communicating with the Blizzard servers will require opening a port, and that port can only be forwarded to one computer unless the firewall is disabled entirely and everything is placed in DMZ. Not a good idea. The only way around this is to make the game port configurable, but I doubt that'll be the case.
Wow, Blizzard. Wow. I've gobbled up just about everything you've ever released except WoW (because I dislike MMORPGs as a whole, not that it is specifically a bad game), and I've been looking forward to SC2 for *years*, and now you pull LAN support? LAN parties just don't happen without Blizzard games.
Oh well, I guess it's only a matter of time before game crackers figure out a privatized server I can run in my own house. I give it two months at most. Way to curb piracy. PIRATES WILL NEVER BE DISCOURAGED! They will *always* find a way. And if Blizzard is pulling LAN support, I shall wait for that private server and do the same.
Moron, this company a hates _________ is tiresome.
It is nothing but a ploy to make more money, which I hope will blow up in their faces.
- by firemonk July 8, 2009 3:27 AM PDT
- Hey I have a question, maybe someone has the answer. How does South Korea do their professional Starcraft leagues? Do they all fight over b.net, or do they LAN? When they do the semi-finals or the finals, do they still fight over b.net, or over LAN? This is relevant information. If it is over b.net, then n/m. But if they do it over LAN, how can Blizzard ignore one of their biggest markets?
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Showing 2 of 2 pages (44 Comments)Will Diablo 3 follow the no LAN solution?
Well, if Activision Blizzard decides not to support LAN, I will decide not to support Activision Blizzard. I will not be punished for the crimes of others'.