Comments on: Blizzard chooses cloud over LAN for new game
Game developer Blizzard Entertainment has decided that cloud-based services are more important than LAN gaming. It's a good decision.
Game developer Blizzard Entertainment has decided that cloud-based services are more important than LAN gaming. It's a good decision.
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Really, this won't get rid of LAN parties. People will still go to centralized locations to play, they will just all be connecting to their own accounts on the cloud-based service through a router and play online like that.
Boo, Blizzard. Boo. Now they can add "users who won't buy the game for lack of LAN connectivity" to "users who don't pay money for software, period, but choose to pirate it." Way to cut off your ear to spite your face.
Bah.
What makes you [the Author] think this implementation is related to cloud computing?
What it describes is exactly what WoW offers. cloud computing is nothing more then a distributed mainframe over the internet.
Lame marketers just came up with the term to make it sound modern.
Definitely the worst decision ever, I hope nobody else will follow such poor model.
CLOUD = MONEY (14.99 month). That's why they're doing it. It's not so difficult to put the feature in, but it's all about how to make people keep paying them.
Ofc you'll still have to pay for WoW after the merger of Battle.net 2.0 and WoW servers.
Internet in Collage is a rip-off, and i don't want to "save up" internet for a LAN.
Oh and yes people do want to be in a centralised location, it makes a better LAN. ie a group of friends playing games all against each other in the same place.
This cloud based multiplayer design is going to suck especially when i am at a friend house who does not have internet.
POOR effort blizzard, I hope everybody resists buying this product.
- by ddcom July 2, 2009 2:20 AM PDT
- this title is incorrect and misleading, Battle.net is using client-server model, if they were using the so called "Cloud model" your computer be nothing more then a terminal, no processing or rendering, no program to install. it would run on pretty much anything, big drawback of this is bandwidth and latency
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- by servermaker July 2, 2009 11:48 AM PDT
- this is what happens when people try to throw around buzzwords versus explaining what is really happening. perhaps the author's goal was to use the word cloud to attract attention/readers. perhaps the author has a definition of cloud that is not in line with yours (or mine). assuming you both have the same definition for cloud, perhaps the author doesn't really understand the technology at work here and believes it has something to do with "cloud" computing. In any case, an attempt to label what is going on with the word "cloud" is probably not leading to analytical clarity with regard to what is being done by blizzard...though maybe clarity is not what the author is after...
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- by pentest July 3, 2009 2:44 PM PDT
- Nope, no difference.
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Showing 1 of 2 pages (44 Comments)what blizzard are doing is just disabling the LAN multiplayer, so people have to play online therefore have valid CD Keys, and battle.net account, you still need to install the game and have good enough graphic card
there a big different between client-server model and the so called "cloud model"
Name a "cloud" application where the view is not rendered on the client.