Comments on: 'Spore' leads 2008's most pirated PC games
EA probably isn't too happy about having two games in this list of the top 10 most pirated.
EA probably isn't too happy about having two games in this list of the top 10 most pirated.
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1. Spore (1,700,000)
2. The Sims 2 (1,150,000)
4. Crysis (940,000)
5. Command & Conquer 3 (860,000)
Sorry.. just couldn't resist taking a shot at the irony of a morality claim over an evolution based game. (I don't condone piracy).
Take down every EA game like that. YESSSS!! I also emailed Blizzard to address the current situation with piracy in regards to the release of Starcraft 2. They better not put any DRM on it. The previous version- Starcraft didn't have any and it was better then.
However, if you download the game illegally, aren't you, in fact, doing worse than they are? I mean, they, at least, own the software and can limit its use as they want.
The idea of the DRM heavy software makes me happy that people are pirating their software. It's their own stupidity of the DRM is driving this download frenzy.
I have YET to find a game where I would be willing to pay $60 dollars for it, outside of the Orange Box.... and that's because I am getting 4-5 games in one box!
Seriously, I don't get it. Companies claim piracy is killing PC gaming, so the solution is to **** off the customers who are still buying your product? I mean this completely: Now that EA is including online activation in all PC games, I will never purchase another EA PC game ever again. And that is a true lost sale there, EA.
No DRM, there are activations but no drm is built into the system.
I have even talked to a few of the game developers and they have said if there company ever goes under (come on a DRM free company going under that maeks great games like sins of a solar empire and galactic civ II.... HA HA)
But anyways I talked to them and they have said that if they ever go under (HA HA) then there would be a official activations remover for there games. (I assume if they ever changed there activation servers as well but thats a easy fix via a patch to the installation program like there system Impulse or Stardock central (being defunked/not used much anymore)
thats my thoughts and you did not even have to pay a penny for them :)
More likely they will lay off the staff that would have coded the patch.
This can be easily explained by this comic: http://xkcd.com/488/. Either way, even for legitimate users like me, if I were to get the game (I opted to boycott on the grounds of DRM), I'll be technically be a pirate and will be subjected to nonsense DRM. So, why not just pirate it in the first place and not have the DRM limits.
This is where EA's decision failed them and their legitimate consumers. The SecuROM 7 install limits is the main driver for people to rather pirate than to buy it even if they wanted to because the install limits doesn't make sense. It will NOT deter piracy, it encourages it.
I don't like DRM either. However, people do have a right to "protect" their property--intellectual or otherwise. If you don't like the product or the "security," please feel free to not buy it or use it. Resorting to theft because you think it is too expensive is not using reason or logic to support your actions. I mean, based on your actions, I should be able to go steal anything because I think it is too expensive and the seller isn't pricing their product in a manner that allows me to easily purchase the item.
I love Ansel Adams, photographs, art, etc.. Should I be able take what I want without compensating the owner?
Then there is the DRM issue. All DRM like this does is cheese off customers and make it more likely that someone will pirate the game. As seen by the download numbers, it does absolutely NOTHING to curb piracy.
Piracy has been around well before the INTERNET. In the 80s, it was done through the old BBS (Bulletin Board Systems) systems. Which was a bit more hassles, especially since most people had analog modems.
Piracy is not going to go away and publishers need to realize this and stop wasting their time and money trying to plug the hole on the Titanic with a wine bottle cork. Lower prices and do whatever you can to make your customers happy so they will remain loyal and like your company. Right now, people are sick of the draconian DRM policies EA Games and other companies use. This set of DRM Policies will only make things worse.
Outrageous and consumer-hostile DRM (all DRM is consumer hostile to some degree) is certainly a very foolish move by the game companies; thus far, the protections they add ostensibly to deal with copyright violators just punishes the legitimate purchasers of the product, not the people who download the cracked versions. Add to that the increased pressure on their own support organisations to deal with people who have issues with hair-trigger DRM and the sheer folly of clinging to DRM just cannot be ignored.
http://www.geocities.com/cloudchip/
wonder why console piracy isn't as big as pc
That's gotta go the biggest point - they always like to pretend like all the pirated copies would have been purchases - HA!! At MOST it's 5% or less of those who pirate it would actually buy it - same goes with music. AT MOST... In fact, a lot of times, people might pirate it, realize they like and end up buying a game in the future they had no plans on buying in the first place...
If piracy were really the 1% they say (or 5% you say) then all that extra licensing expense, compatibility expense, and support expense would be better eliminated by cutting out the DRM portion. Companies like EA are foolish in falling for Sony Securom's slick marketing presentations. Earlier this year they convinced Epic Games that their game Unreal Tournament 3 had been pirated over 40+ million times. Right now that number has been more than doubled yet gullible businesses who don't want to listen to their customers continue to fall for the slick marketing presentation and put DRM on their products even when its effectiveness is clearly misunderstood and falsely advertised.
I'm a more weary purchaser of digital media than ever. DRM is costing sales because I know it's prevented me from buying.
To all intents and purposes, downloading a pirated copy of a full game in most cases is just an alternative way of obtaining a trial copy, and in most cases that person probably played less of the game than was available in the official free trial. The only thing that person has to show for downloading all those games is a large set of drawers filled with CDs that have never been used since the day they were burned.
So for that person, less than 1% of games downloaded would have been bought anyway, and almost all of those he would have bought would still have used illegal cracks as I hate DRM, erm, and so does "that other person".
I want to urge people to support companies like Stardock buy buying their products such as the excellent Sins of a Solar Empire (which launched without any DRM whatsoever)................look EA, look.....see? That game didn't even make the list....................no DRM = minimal piracy = happy customers = happy EA.................simple
- by Dragon_Myr December 9, 2008 7:46 AM PST
- This whole DRM fiasco is comical. They say it's to stop piracy but the games that have this DRM are normally pirated even before they get released. Many DRM schemes have severely crippled the games I've paid for. There's a couple I had to remove the DRM from in order to get running without pausing every 10 seconds to check the CD or do something else ridiculous. If DRM is intended to stop piracy it's certainly not working and is making the problem worse. If DRM is intended to stop used sales, its turning all those potential used sales customers into pirates.
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Showing 1 of 2 pages (56 Comments)I find it comical Spore and many other games got pirated so much. It really says something about the quality of the products they hype up and then release. Nearly every EA game I've purchased or considered purchasing has not even remotely lived up to expectations and the promotion it was given, particularly Spore. Add in the hassle that is DRM and a harsh economic environment and it just makes sense to pirate until until someone gets it through their thick skulls that paying $50 or $60 for a game with an endless parade of $20 to $30 expansions and parts packs starting a mere 2 months after the game releases is not even remotely acceptable.
The DRM experiment has, again, failed for another media industry. It's stunning how we continue to allow failures to be propped up.