Comments on: Botched 'Spore' launch could learn from open source
Electronic Arts screwed up the release of Spore by choosing absurd DRM. Perhaps a page from the open-source world could have helped offset all the piracy.
Electronic Arts screwed up the release of Spore by choosing absurd DRM. Perhaps a page from the open-source world could have helped offset all the piracy.
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My friends just downloaded a copy... because it was LESS HASSLE. I was happy to pay for the game because it looked so good until i found out about the complications.
What happens in 10 years when i wanna play Spore again... can i still call EA and reactivate or whatever trash it is your pushing.
EA.. Challenging .. Not Everything.. Just my Patience.
Ashley, Australia
Pretty much every successful MMORPG, MMO, MUD, M...Etc has offered some sort of trial version, using full capability, with a restriction on time only. Including that benchmark of MMO marketing and development, World of Warcraft.
If companies are to succeed in the current market, especially in an online, global market where the innocent act of downloading can cause a loss in profit, they need to start providing roducts/services that people will actually pay for, not begrudgingly fork out for because they have no other choice.
Take products like ZOHO, companies like Canonical.
Anyone can freely use their product or service, and for a fee, will be provided with red carpet service and support which keeps them coming back for more.
EA, get a clue, this is no the 1960s, you don't need a news stand to sell newspapers, and sure as hell, you don't need an overpriced pimp, aka games shop, to sell software, especially in a world where torrent downloads and "peer to peer" are seen as legitimate methods of legal software distribution.
I'm not actually opposed to DRM technology itself -- its how vendors who implement DRM manage it. I think makers of software, music, etc. should be paid for their work. The problem is that none of these vendors who use DRM stop to consider that while they want customers to be supportive of their use of DRM, they aren't supportive of their paid-customer population when those customers are left with unusable products. When DRM goes bad and the customer calls, they aren't sympathetic.
EA could easily have told consumers that if they register the product, EA will guarantee the DRM. E.g. go register your serial number & email address (or whatever). Later if you exceed the 3 copies, or if your media is damaged, or even lost, they'll re-issue additional installs or even replace the media because the customer can show that they legitimately bought it.
Instead these companies seem to ignore any arguments on the part of their consumers because, quite frankly, even when honest buyers of their software end up not being able to use it, EA makes more money by insisting they re-purchase if they want to continue to use it.
After dealing with DRM on music CD's I've purchased, I will be staying the hell away from this one. It's been years since I've been interested in a video game and I can certainly live without. Too bad, looked entertaining.
- by firefoxluva95 December 9, 2008 2:03 PM PST
- It's not the fact that you are going to install Spore 3 times on your computer as soon as you get it. It's the fact that accidents can and will happen. Computers may have to be reformatted. Also don't forget, people do upgrade their operating systems. That means you have to install Spore again. Wow so you install it on your computer (or it came preinstalled) that's 1. You decide to rollback to XP, the second install. You get another computer in the house and want to install Spore on that. You've used 3 installs. Windows 7 is coming and you decide to get that when it comes out. Oh my...now I have to call EA and be put on hold for many hours.
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(11 Comments)No, EA needs to realize we're human, accidents happen. People think they won't use up their three installs but they can never insure that.