Comments on: Free-to-play, ad-supported games the winners?
Getting gamers addicted is the key to monetization, according to PC Gaming Alliance's chief technology officer. But the business model hasn't proven popular outside Asia.
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That said, there are plenty of various games out there now that are ad-supported. Dungeon Runners and the Pirates of the Caribbean game come to mind right away. But, oh yeah, the 5+ million people playing WoW in Asia paying $15/month or whatever surely are hurting the PC market...
Free to play has a place, and high quality games have a place. They are all part of the mixture of gaming that will continue to emerge over time, as new revenue streams from the interwebs evolve.
- by fatfoogoo September 8, 2008 2:32 AM PDT
- fatfoogoo has been building customized g-commerce solutions for a number of free-to-play titles over the years. We've seen clients that want only micro-transactions, only in-game advertising, only subscription management, and a number of them want a mix of 2 or all 3. Either way you look at it, the traditional state of online gaming is rapidly breaking down and monetization models are cropping up all over the place. Which one is the most successful? It all depends on the title, the consumers, and where the sweet spot is.
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