Version: 2008

Comments on: MIT Wii game aims to put visually impaired on level playing field

By focusing on audio and giving players the challenge of creating a beat with their Wii controller, anyone who can hear can play AudiOdyssey.

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by deadteck June 3, 2008 5:46 PM PDT
I hope that more of hte game industry will follow with ideas such as this. Even though I own a 360 most of the games I play I find very difficult alot of times to get through them due to how things are layed out on the screen. Even though I own a 42 in LCD it still is a pain in the butt.
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by glinert June 4, 2008 1:03 PM PDT
Hi,

Can you please correct the blog post? It is a PC game, not a Wii game. You can download it here: http://gambit.mit.edu/loadgame/audiodyssey.php. The game has two control schemes, either keyboard or Wii Remote, which is probably where the confusion came from.

Cheers,
Eitan (game developer)
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by modthocn August 7, 2008 9:11 AM PDT
That's interesting, because there's certainly a lot of people out there with vision problems who I am certain would want the opportunity to play games with their normal-vision friends. And if AudiOdyssey proves to be a success, that could mean the development of a market for such games, which in turn would mean even more get designed and sold.


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by johntwice September 24, 2008 10:21 AM PDT
I think it is great that MIT designed this for the visually impaired. There are a lot of people that would like to play some video games but just can't because fo their vision. This will go really far in helping those people.

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by johntwice September 24, 2008 10:24 AM PDT
I think it is great that MIT designed this for the visually impaired. There are a lot of people that would like to play some video games but just can't because fo their vision. This will go really far in helping those people.

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John
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