Comments on: Stanford camera chip can see in 3D
Chip designers develop image sensor that can judge the distance of different elements in a scene, but it takes a good deal of computing brawn to process the image.
Chip designers develop image sensor that can judge the distance of different elements in a scene, but it takes a good deal of computing brawn to process the image.
Web sites launch all the time, but they also shut their doors. We highlight 15 that bit the dust this year.
Let the debate begin: Was the iPhone more important than iTunes? Was anything bigger than Google finding a great business model? CNET offers its list of the 10 most important stories of the '00s.
This blog sheds light on digital photography subjects such as cameras, photo editing, and Web sites. Shankland joined CNET News in 1998 after a five-year stint as a science writer. He's a lab rat who grew up in Los Alamos, N.M., and graduated from Harvard.
Contact Stephen at Stephen.Shankland@cnet.com
Add this feed to your online news reader
the white wall. advantage here is one lens so it doesn't have to
spaced apart.
Scoble and I interviewed Marc Levoy down at Stanford last Fall and he showed us some of this and lots of other new technology being worked on at Stanford first hand. Interesting stuff for sure.
This might seem like a not so exiting application, but it would have orders of magnitude more impact than actual 3D pictures.
Think about this: how many of your pictures don't look great because of poor lighing, movement due to underexposure or overexposure of close elements and underexposure of far elements of the picture? I would say, for most users, the majority of noght pictures fall in one of those areas!!! Using strong flash and then adjusting the exposure based on depth would solve those issues. Currently you have to decide between risking underexposure or having horrible pictures of overexposed subjects in front of dark backgrounds.
On the other hand, how many uses do you have for 3D pictures? Can you easily print 3d albums? View them in the computer? Use a digital picture frame? Yes, at some point you probably will be able to do those things, but not in less than a decade, and even then it will be impractical for most uses (as 3D pictures are unrealistic unless seen from a specific distance and angle). Flat photography will remain mainstream for many decades.
Use this tech to solve today's flash issues, and you have a great, practical product.
A stereo digital camera/viewer would just consist of two lens-sensor pairs combined into one chassis, with one synchronized shutter release. (Just a modern equivalent of a Stereo Realist or any 100 year old stereo camera). Wouldn't even need a zoom lens: most stereo cameras just use a fixed 35mm-ish lens with phenomenal results.
Instead of a separate stereo viewer, a proper digital stereo cam could easily incorporate two high-resolution micro-lcds or OLED's (also fairly cheap these days) for high-fidelity stereo playback of the recorded images.
There's little reason this couldn't double as a 3D video camera with absolutely stunning realism.
How about it Canon, Sony, Pentax, Nikon . . . ? It's all existing technology. Come on.
vantage point. Texture is necessary to distinguish the distance not
to capture 3D. If you took a photo of a subject on a white
background, the subject would be 3D but the background would
not because a white background from any vantage point is still
white.
The closer we get to "perfect" imaging and presentation, the better off we are.
It just takes computing "horsepower" and we get better at that all the time.
This technology is now in testing at the South Pole for the next NASA missions to the Moon and Mars. It also can be expected to appear in a Wii modeled game player.
You'd think someone from Stanford could figure that one out.
"If a picture is captured of a perfectly smooth white wall, it is impossible to estimate the distance to that wall," Fife said.
from many viewing angles and distances. There may be some
limitations right now but solutions will be here in far less than 10
years. Expect to see consumer level solutions popping up in the
next 2-5 years tops.
The real deal will be to expand the process into a 360x360 panoramic VR process so the viewer can navigate through the display device from node to node and around objects.
I could also see an application for corrective eyewear. And certainly this kind of system might have uses for more accurate position and targeting for the military and computer gaming.
- by danger_dan June 7, 2008 5:00 PM PDT
- >my 40 year old Stereo Realist slide film camera produces startling 3D images that will blow away pretty much any digital image you've likely ever seen
- Like this Reply to this comment
-
(18 Comments)Startling? Blow away? Horse hockey. Nonsense. I've owned three Realists, including one "specially tuned" by the supposed king of Realists, Dr. T. The quality was at best very *average* for a 50's manual camera. The Realist is a heavy, clumsy, ideosynchratic, obsolete camera. I haven't had mine out of the box in fifteen years.
Anyone who thinks a half a frame of 35mm is going to beat a ten megapixel image is delusional.