Comments on: Industry group to evaluate Apple's OpenCL as standard
The Khronos Group has announced the formation of an industry body that will study ways to make it easier to exploit GPUs on future computers--and it will start with Apple's OpenCL.
The Khronos Group has announced the formation of an industry body that will study ways to make it easier to exploit GPUs on future computers--and it will start with Apple's OpenCL.
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Well, this post just shows a complete lack of the author's understanding of 3D mobile graphics and Microsoft. Microsoft's own mobile 3D grahics offering is Direct3D Mobile. Microsoft has deliberately ignored OpenGL/ES, and will ignore OpenCL. Not because of any sinister desire to do so on Microsoft's part, but because Windows Mobile has exactly one Lead Developer and one SDE devoted to a mobile 3D API, and the lead just does code reviews.
Companies are not using D3DM because they can get a much higher return on investment with OpenGL/ES and the multiple platforms it supports. D3DM is Windows Mobile only. The big game companies use it for a few titles, but few others do or will.
Microsoft won't do squat with OpenCL, and Khronos won't care a bit.
- by kelmon June 18, 2008 1:19 AM PDT
- The eventual standard doesn't have to be OpenCL, but I'd much prefer a solution from Apple than I would one from the individual graphic chip manufacturers, if only for the fact that their solution will likely give an advantage to their own products. In this respect I'd be interested to see what Microsoft would propose, or anyone else that is independent of the hardware itself.
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