Comments on: Adobe CEO: Flash on iPhone not so easy
Shantanu Narayen acknowledges that even after months of striving, a workable version of Flash for the iPhone remains a tough nut to crack.
Shantanu Narayen acknowledges that even after months of striving, a workable version of Flash for the iPhone remains a tough nut to crack.
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At the start of the 21st century, there's no tech outfit more influential than Apple. CNET News' Erica Ogg and other reporters will attempt to make sense of the rumors, hype, products, and people that will shape the future of the company. But Apple's not the only game in town, as the established cell phone companies and others strike back against the iPhone. E-mail Erica at erica.ogg@cnet.com.
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Adobe purely sucks. period.
It fails to use gpu, and uses the cpu generating lots of heat.
that's passable on laptops and desktops, but on a mobile phone, battery killer.
the flash your talking about is flash lite
which is a crippled version of flash
the flash Adobe/Apple r working on is the entire pakage
which is why it will be a resource hogg unlike the symbian version
and plenty of simple apps on itunes that could run in flash.
Flash is ubiquitous. I develop for flash for online education and we really had not choice but to use Flash becuase more than 90 percent of all browsers out there use Flash. But this is REALLY good news for us, because our educational material on an iPhone will be a boon to our students around the world.
Really? I thought 32 bit Windows was still king.
Logically, if you have less than 4GB RAM, though, going 64-bit doesn't make much sense really - 32-bit Windows can use up to 3.25GB RAM, which is probably fine for 95% of all users (yes, even those with Vista). It does get my goat that some OEMs ship machines that are capable of having 4GB or more of RAM (even offering to go from, say, to 2GB to 4GB as an optional extra) and then *don't* provide the similar "upgrade" option of 32-bit to 64-bit Vista.
MS don't charge OEMs any more money for 64-bit Vista compared to its 32-bit equivalent, but there is the additional testing time they'd need to certify their hardware against yet another OS variant of Windows - margins are tight enough that OEMs have mostly ignored 64-bit historically :-(
However, give it a couple of years and I think the entry level for PCs will indeed be 4GB RAM for a desktop (and quad core will also be the norm by then) - at that point, the OEMs will *have* to offer 64-bit OS'es by default, otherwise cue lots of customers wondering why they can't use 768MB of their RAM.
Funniest thing about this whole 64-bit Windows debacle is that the OS that's got the most pre-built 64-bit apps - by a long way - is now Linux! So if you want a 100% 64-bit system that doesn't run any 32-bit apps at all, Linux is basically your only OS choice at the moment.
It is pretty much the same with all of the CS4 apps, Windowie as hell. it might make the subject for a movie, "The Decade the Interface Stood Still."
Anyway, I'm guessing that the problem is not really porting to iPhone but adhering to Apple's rules on the Apple Store. Maybe they want development on Flash for iPhone can only run on iPhone and those developed for general Flash can't run on the iPhone.
Not sure how iPhone can keep-up with this software development model. It's the most closed system there is, I believe.
What does the open source community have anything to say about this?
http://satoshi.blogs.com/uie/2009/03/do-we-really-need-flash-on-iphone.html
- by emx385 December 2, 2009 1:45 AM PST
- Apple working with adobe? Really? Hmm let's see.
- Like this Reply to this comment
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(36 Comments)Adobe wanted to finish apple off by moving to PC. Apple tried to protect it's self by working with Macromedia on similar programs for Apple. Although Macromedia never took the programs, apple did end up with Final Cut Pro and Aperture. There is a lot of bad blood between these two companies and the ball is in apple's court.
Adobe deserves what it gets for canning Macromedia Director and the Shockwave pluggin. Flash light is a port of a 1998 flash player. It isn't even close to the later versions. Flash has always been poorly built and now it is catching up with it. Apple with come up with a flash style SDK before it hands the keys over to Adobe.