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Also IBM, Cisco.... they both are two of the largest businesses using second life for training and product demos.
The 600,000 active users isn't a small number.
it smaller than Runescape .. and that's as lame as they come, tho i've played Run-Escape once too = )
Cracking whips? Adult content? Too easy.
So. August 1st, he dropped me off. August 4th (what, did she set a land speed record?) his SL partner was up for a visit. Brought her 9 and 12 y/o along. They moved in lock, stock and freakin barrel August 15th.
So yeah. Tell me again about how SL doesn't destroy marriages. Oh wait, yeah; good point. He hasn't filed for divorce yet! Guess that means they didn't destroy my marriage after all.
Guess she's not as special as she thinks.
It's unfortunate many of the journalists who report on Second Life were not able to attend last month's Virtual Journalism Summit, presented by The Edward R. Murrow College of Communication, in partnership with the McCormick Foundation. (1) I had the privilege of sitting in the front row of Washington State University's virtual campus and listen to Helen Thomas, former White House bureau chief and Bob Scheiffer, CBS News' chief &Washington correspondent discuss the history and future of journalism. Sitting around me in this virtual space were avatars representing the essences of current and future thought leaders from around the globe.
Today is Earth Day and all this week many of Second Life's residents will be gathering in-world to learn about and discuss topics like alternative energy, smart grids and the role of social values in creating sustainable societies. Participants in this weeks events will be taking tours of energy technology and applications, such as the Green Ideation Quest (2), that would be both financially and logistically impossible for a majority to attend in the physical world. Some of the discussions will almost certainly use various 3D idea-mapping and collaboration tools by ThinkBalm (3). These next-generation 3D applications are the type of leading edge tools and solutions being created and sold for real $$ every day in Second Life.
A number of companies, including my own, were featured in Business Week last year, for our work using Second Life as a "Virtual Prototyping" tool. This is just one of the many applications made possible by Second Life, that companies are discovering can save them significant $$$, while enhancing collaboration and team productivity (4).
Since the first Bulletin Board Systems (BBS) were established, "adult" content providers and patrons have used online venues to explore their sexuality and conduct commerce. The 2D Internet's single most profitable industry niche is classified by most Internet users as "porn." This does not prevent individuals or companies from using the Internet for education, commerce, social networking or any of the thousands of other uses it enables.
Second Life has always had some controls over adult content. Individuals and companies have had the ability to manage their exposure to undesired content, by making use of either PG or private locations. The goal of Linden Lab is to significantly improve the user experience for everyone, through virtual "zoning." The only people who will be affected by the new zoning are those who are selling adult content-oriented wares.
I invite anyone who is skeptical about Second Life to allow me to take them on a tour of the tremendously positive parts of SL you may have heard of. I would be glad to introduce you to some of the most intelligent, socially gifted and creative individuals you will find anywhere and show you some of the amazing ways they are using Second Life to make a positive difference in the world.
Respectfully,
Valiant Westland
(1) Virtual Journalism Summit - http://communication.wsu.edu/virtualjournalism/
(2) Green Ideation Quest - http://hyvebox.de/secondlife/
(3) ThinkBalm - http://thinkbalm.com/
(4) Business Week Prototyping in SL - http://www.businessweek.com/magazine/content/08_68/s0808041522849_page_2.htm
I have been creating funky stuff (none of it 'adult') in SL since 2006, I initially tried it as I heard the user-content creation tools was like easy-to-use 3D computer aided design software for free, in a 'virtual reality'. Of course, like anything, its never quite like the picture on the packaging, but what I found was an outlet for creativity which has few boundaries. I have now learned the content building tools inside out, and am not bad at 'scripting' - programming where one can make your creations interact with the world, its users, and a virtual physics engine (yes - gravity, inertia, light, sound, friction... its all controllable and interactable).
Moving adult flagged content away to another 'continent' of virtual land will hopefully make the rest of SL more visible, with all the wierd and wonderful creations that the users have made. From cutting edge architecture to interactive games, superb fashion design, live musicians & DJ's, car racing, silly little games to make you laugh, educational benefits, prototyping, video game style combat, the list is endless.
If you can dream it, then somebody is probably trying to figure how to bring it into second life.
And if you cant find it, then you can create it ! (and then you can sell it to the rest of them, and withdraw the real $ ;-) )
Its about time the boundless creativity in SL is recognized. Til now its been shrouded behind the darker side. Let there be light !
- by Angmarr April 26, 2009 2:03 PM PDT
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