Comments on: Why Apple should release a game console
Don Reisinger thinks now is the perfect time for Apple to get in on the console gaming front. Does Steve Jobs agree?
Don Reisinger thinks now is the perfect time for Apple to get in on the console gaming front. Does Steve Jobs agree?
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Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.
Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.
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Key word is wants to be the leader. It doesn't mean it is the leader so why don't you get your facts straight.
The gaming market is already a complete battlefield, with Sony, Microsoft, and Nintendo battling for control. Each side has already dug in, and sold millions of consoles, and released their killer apps. If Apple entered now (which they won't), they would get torn to shreds. Their console would be untested, and would give no reason to switch from a 360, PS3, or Wii. The lack of games would also be the final nail in an Apple-branded console's coffin.
It´s true that the gaming industry with so different competitors such as Microsoft, Sony and Nintendo it's pretty mature but never complete.
Jorge R.
All apple products succeed because steve puts his personal control in it. And he controls the device the way he wants to use it. But he doesn't play video games.
Don't forget that IBM in their finite wisdom, said, ?this PC thing is going to be a flash in the pan; ain't worth buying it outright, so let's simply pay a royalty for each one we sell, and get it over with.?
Gates and company would not have cared either way at that point, they were so pleased that they could sell large numbers of these things that used DOS, so they took the IBM offer and were happy as clams to do it that way.
But the PC did take off; a royalty was a great thing to charge; and Microsoft (who?) made a fortune for each sale, and they never really looked back on what they'd done.
And exactly what had they done? Laid the foundation for becoming the richest company in the software world, simply by selling licenses and rights to their software, rather than selling their software outright. Caught IBM with their pants down and their famous light blue dress shirts unbuttoned with their sleeves rolled up ? ready to deal for each and every unit they bought.
This grew into the worlds' largest purchase blunder in the history of package deals; probably of any kind, not just software! Microsoft grew into the world's largest software company overnight, selling nothing but licenses to GW-DOS, which stood for "Gee Whiz DOS!" and made them a bunch of billionaires in a mere set of months. They grew faster than any company before or since; except now Google.
And, thanks to them, they now hold the money to develop the software they thought needed work, and sold that, too.
Find out what works for them, submit your résumé, and go to work for Microsoft as soon as you can, so that you don't miss any more of this insanity, and with that, grow with them, into a multi-million dollar company.
Bandai had a whole division working on it. It had proprietary USB ports, user upgradeable ram, a built in modem (this was before cheap broadband), a combination touchpad/keyboard would do email, play audio CDs, and roughly browse the web (using their dial up service of course). The better games were all video based and its video out was decent for the day.
They just could not fully grasp their market and could not make it cheap enough.
Having been involved with projects like this with Apple and its partners in the past, if Apple wanted to create a dedicated gaming platform they have proven that they can learn from their mistakes and make a better product. I know that was what led them (in a roundabout way) to the Apple TV. But don't look for a dedicated gaming console from Apple any day soon, I think they learned their lesson in that particular vertical market.
1. Innovation? check.
2. Better UI? check.
3. Underdog? check.
4. Better Design(Physical)? check.
5. uberProfitable? check.
And how could Apple, notorious for their markup on products compete with Microsoft and Sony on features vs. price. A comparable box from Apple would cost $800.
What Apple should do is develop next-generation mobile internet devices in various sizes/forms that leverage OS X and utilize the "multi-touch" interface technologies inside the iPhone and part of some Mac laptops. A "Mac touch" (like iPod touch only bigger and badder) that you can use as both an entertainment-gaming device as well as a touch-based computer would rock. It would make a brilliant mobile for field-based workers as well as cool game device to enjoy on the couch.
I currently have a Xbox 360, PS3,and Wii and out of all of them the microsoft console is no doubt the best out of them microsoft has got their crap together with xbox live and the gaming marking in general with many big realeases
The amount of nay-saying in the comments has me in stitches. Apple shouldn't enter the gaming industry because of THREE competitors? Let's take stock of how many cell phone competitors there are first - they've sold over 5 million iPhones in under a year - at or ABOVE the cost of a typical console.
How many portable media manufacturers are out there? Remember when the iPod was the underdog?
I think this article nails exactly what Apple's motives are - they are more than just an electronics company. They are a LIFESTYLE company, much the same way that Starbucks is no longer a coffee company, but a lifestyle company.
If Apple enters the gaming arena (which they will), rest assured that by the 2nd generation it will be competing just fine with MS, Sony, and Nintendo.
Except "lifestyle" company doesn't mean jack. There's no magic company that's immune to market forces. Starbucks is suffering its first pangs from growing too fast, and now it's going to hit a few bad quarters, and probably close some stores. Coffee prices have gone up, shipping prices have gone up, and the economy is soft--people suddenly aren't so fond of spending $4 for a cup of coffee.
Apple is not somehow immune to that kind of thing. Three competitors is pretty crowded in the videogame console world--just ask Sega. Comparing how many iPhones Apple sold at a high price point to video consoles doesn't even make sense. They're not the same product, and aren't bought for the same reasons.
Look at all if Apple's products, they are extremely overpriced for the technology and they still manage to sell their products. A touch screen iPod for $500?? An all in one for $2500?? A bluetooth headset for $150??
ok...
your point has been debunked... if you feel like simply bashing Apple, go to a Microsoft thread.
Name *one* decent game on OS X.
Tell me a developer who would develop exclusively for an apple game console (without exclusives why would anyone buy it?)
Now tell me what GPU the AppleTV has. And the processor?
If Apple tries this they will become a laughing stock.
Apple is able to get ahead because of simple and clean gui that works for those not of geek origin. It may not contain the level of sophistication that power users need, but it works well for all others.
That being said, I can see Apple bringing simplicity of UI to the gaming platform. Raise your hand if you've actually mastered all the moves and abilities of Madden 07. If you need to press 3 different buttons to get to the right menu in the middle of the game, it's taking the fun out of the game.
I don't think it's an easy market to get into, but Nintendo showed through the Wii, that people are not as much interested in high end graphics as they are by the quality of their experience. I know of several people that have bought the Wii despite not being gamers, and all because they heard about the quality of the experience.
The real problem is going to be software design. It'll be a difficult challenge to encourage software developers to adapt their wares to the Apple platform if it's not easy enough to adapt to...or to write for this new platform, if the language is complex.
Personally, I think Google should create an open gaming platform with a free programming language. ;)
As far as gaming, I agree w/ Gerrrg - The only way Apple could get into the gaming console market is to come out w/ a product like the Wii, and that's already been done. I don't think apple is really interested in trying to break into such a crowded space when there are three fiercely competitive platforms already occupying it - especially considering the fact that they are primarily a hardware company and there is not a lot of profit margin in gaming console hardware - just ask MS.
- by DAMIENKP May 11, 2008 7:02 PM PDT
- I had to read your article twice to be sure you weren't being ironic.
- Like this Reply to this comment
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Showing 1 of 7 pages (144 Comments)Are you serious? Of course the Apple console would either have to come out early compared to the next generation (remember the Dreamcast?), or it would have to wait to compete against Sony and Microsoft, at a price point that would cause Apple to need to take a loss for several quarters.
However, if I were to devil's advocate myself, and assume that Apple should bring out a games console, then I would have to disagree with your proposition that Apple be more open to the third-party developers. Take for example, Nintendo, the winner of the current console war. Nintendo's only successful games for their console are Nintendo games, and as a matter of fact, the proportionately few games sold for the console have been sold pretty much based on the rabid fanaticism of those who love Nintendo (like me!). Well, the only thing that Apple can bring to the table that the other manufacturers have had to spend years building, is rabid fanaticism from an existing base. If Apple produces the majority of games, and perhaps opens their platforms to those few companies that are willing to work with Apple's strict controls (I'm not sure what sort of game Adobe would make). Of course, Apple is also well known for identifying popular third-party software for their platform and taking a stab at it, therefore alienating those third parties (again, ask Adobe about Aperture).
While I will buy the convergence concept, I think that Apple would be much more successful by pulling the PC gaming market out of its rut, building on practices and technologies that Apple is already familiar with. Perhaps a Steam-type setup within iTunes? Or a perhaps a line of Macs and MacBooks designed to bring PC gaming to HDTVs. A third entry into the performance console race will be a loser, no matter how innovative it is.
So, put my vote in the no console column.
There is however a glossy white console that could use some good ol' fashioned know-how when it comes to online distribution.