Comments on: Point-of-sale video game activations won't work
The video game industry might soon require an activation just to play a game you bought at the store. But in practice, it makes little sense.
The video game industry might soon require an activation just to play a game you bought at the store. But in practice, it makes little sense.
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It can then be freely resold, rented, traded, etc. without any problem.
Can I see if the disc is scratch?....Thanks, can you make sure it's not locked?
Thanks John.
Benefit denial technology is aimed at shoplifters, not copyright infringers. It's nothing more than a feature, like the big plastic tags on expensive clothing, that has to be removed/disabled at the point of sale. After that, the disc is yours to enjoy just like you would any other, including to lend or re-sell.
For gamers, the greatest advantage is that stores won't have to be locking discs in keepers, behind glass or, worse, behind the counter. You can take the package from the shelf and read all the fine print on it and study the graphics and compatibility, because the store knows that there is no value in stealing it.
Plus, this mean fewer copies will get shoplifted or stolen before they reach the store's shelves, meaning that the price of a new game no longer has to cover for a percentage of copies pilfered along the way, from the warehouse, from the truck, from the back room of the store, or from the shelf.
Bottom line: the idea is to deny the benefit to someone who steals a disc, not someone who buys it, or the people who borrow, buy or receive as a gift from the person who bought it.
Benefit denial technology is aimed at shoplifters, not copyright infringers. It's nothing more than a feature, like the big plastic tags on expensive clothing, that has to be removed/disabled at the point of sale. After that, the disc is yours to enjoy just like you would any other, including to lend or re-sell.
For gamers, the greatest advantage is that stores won't have to be locking discs in keepers, behind glass or, worse, behind the counter. You can take the package from the shelf and read all the fine print on it and study the graphics and compatibility, because the store knows that there is no value in stealing it.
Plus, this mean fewer copies will get shoplifted or stolen before they reach the store's shelves, meaning that the price of a new game no longer has to cover for a percentage of copies pilfered along the way, from the warehouse, from the truck, from the back room of the store, or from the shelf.
Bottom line: the idea is to deny the benefit to someone who steals a disc, not someone who buys it, or the people who borrow, buy or receive as a gift from the person who bought it.
- by cyclonica1980 July 7, 2009 9:21 AM PDT
- This would be the end of Game Stops trade in system..
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