Comments on: Has Zelda franchise lost its way since Ocarina?
After playing every game over the past decade, Zelda addict Don Reisinger believes that the franchise has lost its way since The Legend of Zelda: Ocarina of Time.
After playing every game over the past decade, Zelda addict Don Reisinger believes that the franchise has lost its way since The Legend of Zelda: Ocarina of Time.
The world may have thrilled to the potential for a Google Phone, but what Google actually unveiled is its plan for a new smartphone world order.
Photos: Unboxing Nexus One
faq Worms, Trojans, and SMS attacks are risks for mobile phones, but the biggest practical threat to users is losing the device.
Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.
Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.
Add this feed to your online news reader
Have you ever wanted a no-nonsense discussion on what is really going with all the tech topics related to your Digital Home? If so, join Don Reisinger as he brings you the same biting commentary you've come to expect from his Digital Home blog in all its audio glory.
Subscribe to this podcast using an RSS reader other than iTunes
Subscribe to this podcast using iTunes
I personally think they need to remake Link's Awakening in the likeness of OoT graphics. THAT would be awesome, as the story for Link's Awakening was really interesting, and the characters were really unique.
Honestly, the best thing about the Zelda franchise is that they keep mixing it up, which is necessary considering they keep releasing the same game. If Nintendo had made 8 carbon copies of Ocarina since OoT came out, we'd be very sick of it by now.
Meethinks that you just don't like the look of the "Celda" games, because those are the ones which you seem to dislike the most, while also spending the least amount of time describing.
Spirit Tracks looks especially goofy, I should say, but I'm excited to see another DS Zelda, because Phantom Hourglass was such a winner. Better than Twilight Princess and nearly on par with A Link to the Past.
OoT looks just as cartoony as Wind Waker, when you think of it, and the (S)NES Zeldas don't really have much of a unique style to them. In fact, they're all rather ugly.
But Zelda has always been about gameplay, and Phantom Hourglass especially excels in that department. Now, if only the next Wii Zelda is as well designed as TP and as innovative as PH.
Don, you have a tendency to make two (arguably individually valid) points which contradict each other without realizing that you are arguing with yourself. For example:
"We just want the opportunity to control Link in his quest to rid Hyrule of the legions of beasts that plague the villagers and prey on Princess Zelda."
"a solid story and compelling characters steal the show."
Anyone else find these statements, when taken together, hilarious?
So, by that logic, some new features could be beneficial. Just because nothing they've done impresses you doesn't mean it's not a good idea. At least they keep their new mechanics in the spirit of Zelda games. Look at Sega, adding ridiculously slow/cumbersome mechanics to all their new Sonic games. At least the new mechanics in each Zelda game don't generally ruin the game. In any case, new features and/or play mechanics could make a game revolutionary if done right and you shouldn't dissuade a developer from trying to evolve their product.
On the other hand, I totally agree that story-wise, the Zelda games have dropped off since Ocarina and none of the recent games have had the same meaningfulness. If they could hammer out a decent story, I think the rest would fall into place because clearly they have the gameplay and graphics side of things down.
I will, however, agree that Twilight Princess is definitely the most beautiful-looking Zelda game ever made. It actually looks better if you play the Gamecube version and the annoying sword-slicing noise is not a factor either. :)
My understanding of this article is that we want more character development with a richer story, yes? I couldn't agree more that the last few games have somewhat lacked the "epic" feel. They have been great to play, yet somewhat tedious with their new concepts of turning into a wolf or sailing a ship. I felt like Epona was sorely underused in TP!
In short, I agree with the main idea of this article. Let's take a step back and remember what made Ocarina of Time a perfect 10. The story flowed perfectly and you truly cared about each of the characters and got to know them better as the game progressed.
My idea for a possible new element to add to the franchise - a co-op mode. Why not bring Sariah or Zelda along for the ride? Or perhaps a Goron prince or Zora princess? Perhaps even the Hero of Time and Hero of Wind could fight side-by-side? There are so many new possibilities for gameplay when you must complete the game with another human-controlled character.
I still love Zelda, but seriously, if we're going to build on OOT, let's make it a two-man show!
Try it, but you'll need to have GBA link cables and three GBA's to play multiplayer. Thats the only drawback but it's amazing.
I started to play Twilight, but it just wasn't as compelling. I wasn't drawn in. I found leaving the initial area too much of a pain in the neck and finally I just moved on to something else.
Are you stupid or just deliberately ignorant? Have you even played The Legend of Zelda or Zelda 2? Here, let me bust the story out for you: Link needs to beat Ganon to save Zelda. There's your masterpiece storyline and characterization.
The reason Zelda was such a hit was because of the gameplay, the puzzles, the dungeon crawling, not because I needed to know the motivation behind Link's desire to save up 200 rupee's to purchase the Blue Ring, or the hidden dark past of the poor soul buried where the Magic Sword was being held.
Ocarina of Time was a groundbreaking Event in videogame history. As highly influential as Mario 64 was to the platform genre. So of course, all other titles that come after will have a hard time by comparison. And that will colour peoples opinions to some degree.
Especially when it comes to the realistic vs cel-shading argument.
I have no problems with the cel-shaded look. It's been a while since I've played WW, and I have yet to complete it. But yes, it's not perfect, but I think some of the objection to the look was silly. I mean, they coulda released a 8-bit look for thier latest zelda and it still could be awesome.
I think some, not all of the critics on the cell-shaded looks were a wee bit snobby, and fearful of what thier PS2 & X-BOX graphics junkie mates would think.
Majoras Mask was Awesome, it built upon what was great with OOT, I dunnio, maybe im weird.. but I found it more engaging and involving.
I was consumed with revenge when Majoras told link he 'got rid of' Epona (thinking it was the mafia meaning being implied). And the moment reuiniting the mummified guy and his frightened wee daughter gave glimpses of moments that moved emotion...something that Sony kept baning on about that thier PS2 could do with it's 'emotion engine'.
Then feeling pity for skullkid, and consumed with revenge for him after majoras mask appears to snap his neck (well thats what it looked like, N64 version). So i think, although MM wasnt as ground breaking, it was building upon a great game making it better.
And has everyone forgotten Four Swords for GC??? I was suspicious of a 4player Zelda..until I playeed it.. that was AWESOME. They should release that for DS & wii, making it online multiplayer.
Twilight princess was great, the wii controls takes alot of getting used to, especially after nearly 20yrs of button bashing that became 2nd nature lol.
Let Spirit tracks speak for itself... we'll see if its good or not.
what most of the old games have now is nostalgia. for sure they were the greatest things ever created when the first came out. Now consider some kid brand new to the series playing wind waker first. he'd probably think that was the greatest thing in the world when it game out.
for sure, ocarina of time was fan-freakin'-tastic but the main reason the new games are soooo tarnished in your eyes is because your holding a lighthouse to a candle.
maybe thats not the best way to put it. each game has its feature. OoT was the first with the ocarina and playing of songs. with something like wind waker, it was the boat and cell shading. things is, they are just different. more like holding a candle to a flashlight. both were revolutionary when they came out but it depends what you grew up with.
PS - was the boat really so bad? honestly, it was a little tiresome to sail everywhere but you did it anyway. eventually you get warp points and its no biggy anymore. Kinda like ocarina of time and having to walk everywhere..... until you get epona... then the warp points...... eh??
LOL...
- by lomain April 1, 2009 6:32 PM PDT
- jackoblade, whatever, i hope you die, i do, i do. it's breaks my little heart to hear to say words like that. i'm going to get into that anymore, but i refused to play windwaker for about three years. eventually when i did, i came to decide it's my favorite, and i'm excited for the new ds game! i think the real topic at hand should be where the **** is zelda going with the newer wii title? NEW EVIL, NEW HERO - NO THANKS, ****. it'll probably still be amazing though, hahah
- Like this Reply to this comment
-
Showing 1 of 2 pages (36 Comments)