Comments on: Sony: PS3 is hard to develop for--on purpose
The Japanese electronics powerhouse is making it hard on developers to create games for the PlayStation 3, and believe it or not, the company is fine with that.
The Japanese electronics powerhouse is making it hard on developers to create games for the PlayStation 3, and believe it or not, the company is fine with that.
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Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.
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If everything was easy we would never have something bigger and better. Last time I checked my first program was the hardest thing I ever had to do in my life, now I look back at it and I laugh.
To developers who cry about it, step up to the plate and better your skills, soon enough developing for the PS3 will be easy and the gaming world will advance to bigger and better games, and graphics.
In addition, being 'different' does not necessarily mean better. So new innovation does not need to be at the expense of other matters such as capacity to develop. No one is saying advancement isn't a good thing in this industry, it is a lack of balance here due to Sony's clear anti-competitive and bully attitudes that is the issue. It reduces creative capacity and increases the possibility of clone games with just a new fancy skin on top.
While there may be some merit to say that the PS3 is technically superior, why did they hobble it by making it hard to program for? Companies don't have unlimited funds to invest in reinventing themselves so that they can accommodate Sony's brilliance. Sony could have made the platform more efficient, powerful, etc. and provided tools to assist developers - maybe then the number of games being produced for PS3 would be greater. I love my PS3 but wish that the library of games I can choose from was a lot bigger and not filled with many ports from Xbox 360 that don't always perform as well.
The thing that's giving them trouble is that programming is almost never done in an environment of "best", since you can spend an essentially infinite amount of time optimizing any particular small task. Programmers tend to work under the constraints of "good enough, and maybe a little better than that." Which is part of what's holding back a lot of the "utlization of the PS3's power" since ultimately, what determines "good enough" in the gaming business is "moving units." So if you make a game for the Xbox 360 that sells well, you probably don't need to make it look much better on the PS3 to sell a lot of copies, particularly since if it's a really good game, it doesn't need to look particularly good in order to sell well (sometimes gameplay trumps graphics).
That and BMW actually have a backbone.
Wii
(^_^)
yea right....i want all 3 consoles baby!
- by chasepwns November 24, 2009 5:14 PM PST
- @SteveW928
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Showing 5 of 5 pages (258 Comments)I registered an account here just to inform you that you sir, are a blind idiot and I'm sick of reading your 100+ blatant uneducated fanboy comments. You have good intentions with the hope that Sony was thinking long term gaming console, but this is just an excuse for them to allow for lazy programming on their part and not developing tools to build a more easily accessible toolkit for 3rd party developers developing games.
You can justify it all you want, and place Sony's CEO up there with Einstein for whatever reason you dream of, but the cold hard truth is that Sony is wrong, stupid, and they continue to pay for it to this day with Xbox360 exclusives that look and play better then PS3 games, even though the xbox360's hardware is "inferior" to the PS3. This is because of the difficulty involved making PS3 games. Developers have more time to polish and add finishing touches to their game when they have a simpler toolkit to work with instead of living in their cubicle during crunch-time because of a framerate problem in the opening level that won't go away due to a difficult developer toolkit.
BTW, easier-to-use dev toolkit DOES NOT = continuous flow of cookie cutter games; and DIFFICULT to use toolkits DOES NOT = better games. That is the most retarded and immature assumption I've ever heard in the games industry. This is how it really works. Easier-to-Use Dev toolkits = MORE TIME TO POLISH X GAME and display creativity. Difficult to use toolkits = LESS TIME TO POLISH and inhibits creativity.
Heres an example to help put things in a perspective which you lack. Lets say I want to bake a pizza and I'm going to make it in a specific way but I'll be baking it in two unique ovens. One oven is more advanced then the other, but I don't know how to use it, while the other oven works fine and I know how to use it since i've been using it for years. I put the first pizza in the oven that I'm familiar with first and press go; I then put the other pizza in the oven I've never used before. I spend time reading the manual that was poorly translated, and I play around with the buttons which aren't accurately labeled. By the time I finish figuring out the "advanced" oven, the first pizza is almost done so I wait for that to finish. When it finishes I take it out and realize that the flavor is wrong and I know how to perfect it, but heres the problem, we need 2 pizzas to be done at a specific time for the consumer. Theres time to perfect the first pizza and remake it, but the second pizza in the advanced oven will have to go out the way it is because there isn't enough time to remake it.
In my opinion that is exactly what the situation is with the Xbox360 and PS3. The dev teams with the most time on their hands usually come out on top (like Uncharted 2) but it shouldn't take 4-5 years to make a game for one platform because the toolkit is so damn hard. That's time that could have been spent polishing it even further (better UC2 multiplayer), or maybe the game would have been good and polished a year ahead of time, allowing an earlier release and more time for a 3rd sequel (you also have to remember that with a 4-5 year dev time, there are a lot of people who get laid off, fired, hired, get a job at a rival company, etc, which can impact a game too.)
From Day 1 they've marketed it as a Blu-Ray movie player, and that's what it will ever truly be. It's a terrible gaming platform (photos? really? Do I really need photos on my gaming platform?) compared to the Xbox360. http://zerk16.blogspot.com/2009/11/why-i-game-on-pc.html
Any comment you say back defending the PS3 would just make you look like a tool at this point...actually you already do.
Thanks. Have a good day.