Comments on: Sony: PS3 is hard to develop for--on purpose
The Japanese electronics powerhouse is making it hard on developers to create games for the PlayStation 3, and believe it or not, the company is fine with that.
The Japanese electronics powerhouse is making it hard on developers to create games for the PlayStation 3, and believe it or not, the company is fine with that.
Web sites launch all the time, but they also shut their doors. We highlight 15 that bit the dust this year.
Let the debate begin: Was the iPhone more important than iTunes? Was anything bigger than Google finding a great business model? CNET offers its list of the 10 most important stories of the '00s.
Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.
Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.
Add this feed to your online news reader
Have you ever wanted a no-nonsense discussion on what is really going with all the tech topics related to your Digital Home? If so, join Don Reisinger as he brings you the same biting commentary you've come to expect from his Digital Home blog in all its audio glory.
Subscribe to this podcast using an RSS reader other than iTunes
Subscribe to this podcast using iTunes
"The PS3 is a total disaster on so many levels, I think It?s really clear that Sony lost track of what customers and what developers wanted. I?d say, even at this late date, they should just cancel it and do a ?do over?. Just say, ?This was a horrible disaster and we?re sorry and we?re going to stop selling this and stop trying to convince people to develop for it.? The happy story is the Wii. I?m betting that by Christmas of next year, the Wii has a larger installed base than the 360. Other people think I?m crazy. I really like everything that Nintendo is doing."
if you make a PS3 exclusive, you don't make as much money writing for PC and xBox since they command more market share
Look, not all games that are on the same engine or language is crap.
look at how many games use Valve's Source, are they all repeats of the last one under a new name(except the hl2 sequels)
what about C++, there are thousands of different games that are written in C++
tlak to the devs that post on the board, or even better, talk to a dev in your neighborhood and they'll explain why its hard to develop for
get all your questions answered, then come back to the comment section of this article
Of course, that's a condemnation of their ability to make tools that are both powerful and easy to use - like OS X's development tools. They go back to NeXTSTEP which nearly everyone wanted to use because it was so powerful and easy to use. Who was that nearly everyone? Sun. Dell. HP. The list goes on and on. It was very popular on Wall Street because it was easy to program powerful apps. Same today with Objective C and Cocoa and their IDE. But because of Apple's small market share, most people don't know about it, or don't care. They're rather use tools that are harder to use (C# etc.). So they should be able to relate to Sony's point of view.
Was his statement made in English or Japanese. If Japanese, who translated it. And what is his lever of expertise if he was speaking in English?
why don't we just sit back and watch the sales numbers?
of course, that'll mean a dearth of blog and news updates... :P
As of Feb.21 2009
XBOX360
0.96M Japan
16.50M America
11.26M Others
28.73M Total
PS3
2.89M Japan
7.91M America
9.81M Others
20.62M Total
However, more interesting to us is a note about the service generating $180 million life to date in revenue. It's a stark contrast to Xbox Live's reported $1 billion revenue since its 2002 launch, as of E3 2009. Based on figures from leaked to Seattle P-I this week, which said XBL had 10 million subscribers worldwide and a 56 percent Gold subscriptions rate in February 2008, we can do some fuzzy math. Assuming those Gold members paid the $50 annual subscription -- or $4.16 monthly, the cheapest per month option -- that amounts to $23.3 million for the month, not accounting for discounts or free Gold trials. Presuming no subscription growth for sake of argument -- we know it's growing -- that's $280 million annually, well over PSN's life to date revenues. Say what you will about mean ol' Microsoft charging for online play, the numbers seem to go in its favor.
It's a lot like PC gaming on Windows vs. Mac/Linux. The install base for Windows is so much comparatively bigger, that games are all developed for Windows, and if they are ported to Mac/Linux they tend to be (with some notable exceptions) comparatively lazy ports, significantly less optimized to where they're landing than to where they came from. You wouldn't expect developers to "white knuckle it" or "develop new paradigms" in order to produce games that run better on Linux, would you?
For the PS3 this is significantly more of an issue for game studios who are selling largely to a North American audience, where the Xbox 360 install base is almost twice that of the PS3. It's just not worth it, from a time/money perspective, to put an effort into making a game look slightly better for roughly 1/3 of the people who are going to buy it. If Sony's launch strategy had gone as planned, and the PS3 jumped out to a big lead and was the #1 console, there wouldn't be any problem here. Everybody would develop for the cell since that's the way you make the most money. It's just that Sony's had a bad run this generation, not a lot has broken the way they hoped it would.
I do think the Saturn: Playstation :: PS3 : Xbox 360 analogy is deliciously ironic though. Though, I feel for PS3 owners since I loved the heck out of my Saturn.
Either way, since you admit to not even owning a game console your opinion is completely pointless and irrelevent in this matter. Go back to your hole.
These are not elite brands like Arkham or even NAD (for those audiophiles out there). These are commercial f*ck you at the lowest common denominator brands. Sony and Microsoft: These ARE the overpriced crap. Unfortunately, there is little to choose from so you make your decisions based on weighing up many issues, including the integrity of the organisation. If you don't, you are indirectly endorsing the acts of that organisation. So why don't you just deck out your wardrobe with Nike now too?
And please viper396, not owning a console doesn't mean you don't have a valid opinion. I do own a console and am an avid gamer and involved in the development industry but that does not at all make my opinion worth more than anyone elses. And lets face it, the fanboys on this site are buying crap simply because it has the Sony badge on it, so that is a valid argument.
I applaud Sony for their long-term thinking on this. That makes total sense out of the statement you quote above. Sony designs the PS3 (and other PS models) to have a long life and be far more technically advanced than the competition. They initially lose out on the mass of titles from the stupid developers who can't see past the short-term budget spreadsheet.... but they end up with good quality titles from developers who are innovative and can actually think beyond the spreadsheet. In the end, Sony wins. Kudos to them for it... that kind of thinking (and less of Don's) is what is actually needed to fix the whole crisis our world is in economically!
Show us all how it's done.
I also doubt any of these jobs you've had involved 80 hour weeks just to do the standard level.
But, I think we've already covered this....
1) to optimize for any platform and/or create a new innovative game is going to take EXTRA work... no way around that.
2) it isn't any harder to develop for PS3, just different. The whining is because the standard toolsets won't just cookie-cutter to the PS3 so easily as they would like. The solution is to not use those toolsets and forget about cookie-cutter development (which, yes, is easier to hit multiple platforms... but also the reason most games suck... I really don't care of those games don't come to PS3.... as I've stated, I don't buy a platform on title numbers, because just like Win vs. Mac, I realize that 90% of software is cr*p. I'm only interested in the few good titles... and then it comes down to which I prefer more and on what platform).
I'd also like to see you balance a load across 7 limited function processing units with minimal locking when handling a distribution of functionality. You've said it yourself, you're a web developer, that doesn't usually involve anything outside linear processing. Hmmm, that's a point, someone who's never stepped outside linear programming criticising others for not liking multiple concurrency...
then your fanboy inside you decides to ignore everyone who says its hard to develop for
Just face it Sony has lost billions with the PS3 that they will never recover, and the have lost the exclusive titles that were the main reason for the PS1 and PS2's success. Final Fantasy and GTA, and more. Its to bad really I had high hopes for the PS3, I loved the PS1 and 2, Its just to bad Sony forgot what made the PS special. it was never them, it was Square soft, and rockstar.
Oh well at least my PS3 makes an excellent blue ray player, and I dont even need to take the DVD out of the drive when I want to play games, I just switch inputs to my 360.
So... you tell me... is a fanboy someone who buys the best product for them? Or, the one who buys whatever they think is winning the popularity contest at the moment? Anyone who owns a PS3 and makes a statement like your last sentence.... it is quite obvious who the fanboy is. If I owned an Xbox, I'd happily admit I like playing Halo... and probably a few other games on it. I just think the PS3 is better for me... and the better long-term gaming system. I'll let the people reading these threads decide who the fanboy is.
Imagine building a house with a hammer & nails. Now take away the hammer. Can the job get done? Sure, but it's going to take a hell of a lot of more time & frustration to do it.
Another Blonder of MS was HD-DVD yes the movies were great but they never took advantage of HD-DVD for games! How stupid can MS be if HD-DVD was used for games I quite sure the format would have stayed.
I own both consoles I love my xbox 360 for some things but I also love my Ps3 for others. I think though theres a xbox 720 comming out soon because I highly doubt the xbox 360 will survive in the next comming years. Ps3 games now are only using maybe 25% of the system's power where as xbox 360 games now are using all 100% of it.
The biggest **** off though is FInal Fantasy 13. This game comes out in japan this year for the PS3 the game is made for PS3 and would have been easily ported over to NA for a release but since MS gave them millions of dollars to release it for the xbox 360 we players in NA have to wait another 2 years.
If it came out in NA 6 months after the japan release for the ps3 here those ps3 #'s would sky rocket overnight.
Thank you MS for delaying games and technology. oh btw 14 DVD's for ff13 compared to one blu-ray game.
1. The brass at Sony are idiots. These kinds of comments just serve to make that fact more apparent.
2. Developers are not going to want to waste a lot of time developing optimized games for a console that is sooooo expensive that only a small portion of the market can afford one.
3. The PS3 is NOT really as advanced compared to the other two big systems as to make it worth the exorbitant price tag.
4. Did I mention that the brass at Sony are idiots...?
A good game is not always the prettiest one. Look at hollywood, very quickly you'll see the best actors/actresses aren't the prettiest ones.
A fully utilized Cell processor has less than 20% of the compute capacity of the current generation of CPU-GPU combination. Both ATI, nVidia and now Intel will support much easy general programming for the GPUs.
I don't think that the developer tools and programming models going forward for the next generation consoles which alll are in active development are going to allow Sony's development tools to back fill for the PS3 where the tools are very bad. Sony is going to focus on the new platform to make that successful first because they have lost with the PS3.
This is a company so irretrievably mired in proprietary thinking that it will be a miracle if it survives the coming revolution. Sony will likely wither and die rather than adapt to the emerging open source "standard". To steal a word from the Obama Revolution:
Open Source == transparency
I don't think the forces of greed can stop the revolution this time. Either ya get on board this love train or get left behind! Are ya listening, Sony?
Anti-competitive behaviour like this is a BAD thing for the industry, not a good thing. I'm all for innovation but it doesn't have to be at the expense of best practice or creativity (which is where the REAL good games are produced).
My current understanding of what was said by Sony's CEO was that Sony purposely made their console difficult to develop for so that it would take longer for developers to figure out how to use the hardware... Is this accurate?
Why not make the platform easy to develop for so that the full potential of the hardware can be taken advantage of immediately? If my understanding of what Sony's CEO said is accurate, isn't that approach deliberately (and shamelessly) trying to "pull one over" on consumers? In other words, early games will not fully harness the hardware that consumers have paid for. How will this approach result in innovation?
I've seen many commentors mention that Sony's approach is advantageous in some way. Can someone please explain this? Preferably without name-calling?
The best I can do to understand what he was getting at is some variation of: "Game designers have a limited number of really great ideas, if we make the console easy to develop for, they'll all blow their wad and all the studios will release all their really good games all at once. Then, in a few years, the industry will lack ideas for great games, and there will be nothing great coming out so consumers won't get as much benefit out of their consoles since there will be long periods of time where there's nothing out there to buy."
The problem with this reasoning is that history doesn't bear it out. Classically, there's been no shortage of really interesting game ideas for successful consoles, even late into the console's lifespan. Look at things like Kirby's Adventure on the NES; Terranigma on the SNES; Okami, Katamari, and God Hand on the PS2, Psychonauts on the Xbox, etc. (just to name some games I'm personally fond of.) Individual game designers or specific studios may eventually run out of good ideas or otherwise jump the shark (though Tim Schafer should probably be allowed to make as many games as he likes), but the thing about the industry is that game studios come and go, and the ones that run out of steam go away and tend to be replaced by new ones so long as the industry itself is healthy.
Otherwise, I have no idea what he could be getting at. I can maybe see there being a problem for Sony is there are 50 great titles in the first year, but no great titles in the second year; since there won't be shiny new games to convince undecided people to buy consoles in year two. But as this generation has showed us, it's better to jump out ahead earlier on to get market penetration with your console, than to play catchup with a superior product if you're already well behind. At least it was this go around (and the last one too.)
- by killerchris2k8 March 1, 2009 12:51 PM PST
- I was also wondering if anyone could tell me why games like Devil May Cry 4 or GTA5 have to be installed onto the PS3 HDD just to run the exact same way they do on 360.Thats more of a PC than a 360. It's very annoying to get a title and then spend 45 minutes installing it when I could buy it for 360 and play it instantly. At the end of the day I know what the PS3 is capable of. If they had PSN working like XBL I'd probably play it more but until that happens me and all my friends will buy multiplayer games for 360. It's really funny because I bet Sony is losing a whole bunch of sales for just that reason. Abandon PS HOME which most gamers could care less about. We just want to connect with our friends easily. I promise Sony fix PSN and I'll get all my games for PS3 just because the Dual Shock is the best controller ever.
- Like this Reply to this comment
-
Showing 2 of 5 pages (258 Comments)