Comments on: Solution to game industry's woes: New games, not sequels
Consumers have finally woken up and realized the game sequels just aren't enough to make pull out their wallets.
Consumers have finally woken up and realized the game sequels just aren't enough to make pull out their wallets.
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yes they need to innovate. However some of the "winners" only real problem is that they decide to end the chain. I've been waiting for a Knights of the Old Republic 3. Nope. Not happening. I can't buy what they won't make. Meanwhile I like Splinter Cell. I'd not mind someone else to clone it with a new and different story line and fresh angle.
Do I like new games. I loved the DS because that platform came out with a bumch of puzzle games. Of course Puzzle games aren't new they just fell out of favor a long time ago. Here they are selling on the DS.
A company like EA should keep their product line fleshed out in depth (Ongoing franchises that keep fands happey) and breadth (a variety of game types). Innovation is how to expand both.
Heck I'm still looking for the next good Panzer General series. I've only found a bunch of crap.Neither a good clone, or a good replacement.
You know I look back at the games that were created in the mid to late 80s and those video games (while they look primitive now) have far more addictive game play than the rehash that they do now. Simple games like jumpman, mule were simple but fun. But video games have adopted the hollywood business model. Take no chances and remake the same thing. I don't get it because they end up with a lot of duds anyway so mind as well take a chance. nintendo took a chance and got themselves back up on top.
This article is about a successful business model that grows the company, increases the bottom line and increases stockholder equity. It just happens the products are [computer] games. It could just as well be automobiles, hair brushes, or any of a billion other things.
If EA and the rest care to survive, they must have a successful business model, NOT a better game necessarily. The game could be the crappiest ever written but if their marketing strategy is successful and they manage to sell it and make a profit then great. It just happens that usually only good products generate continued profits.
It follows that if they are laying off 6% of their workforce, something in their business model is wrong. It also follows that if something in the business model is wrong, the most likely cause is unsold product caused by reduced demand. Generally that means people are buying something else.
If you wish to increase revenues and profits (not the same by the way) you generally take one of two actions: increase sales or reduce production costs ... hopefully you can do both. But fastest results are always gotten by cutting costs (layoffs) since the results are immediate. But that's not usually enough, you have to change your business strategy and that can take several forms: product improvement, targeted marketing, rebates, and so on and so forth.
Here's the point the author is making. He believes product improvement is the key, and generally that's a good move. But his comments don't deny other actions, he just believes innovation is historically a good tact in the gaming industry. And he's right.
So don't get confused by what the article is saying, what its real intent is or what the author believes has to be done. It's a good read ... and from a business model/business strategy standpoint the author is dead right.
- by Shaun822 November 29, 2008 6:44 PM PST
- Simple answer, the gaming industry got too big. Good luck getting more than a fraction of gamers to agree on just about anything. The rare breed of "gamers" first, fan-boys second is gone. Now people defend genres, platforms, stories, artistic styles, gimicks, etc. and don't bother to try anything else. It is a rarity that in any one gamer's collection to find something from every single genre: action, rpg, mmo, action-rpg (KotOR style or Fallout/Oblivion), fps, sports, adventure, rts, sanbox action, platformer, side scroller, fighting, sci-fi, racing/driving sims, lifestyle sims, the list goes on. Too many genres, too many gamers that think they are "hardcore" when they are really just closed minded. PC gamer's think consoles are the downfall, console gamers think PCs are the devil.
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Showing 2 of 2 pages (45 Comments)Because of that companies don't make as much money on a single game and are pressed to charge more for it (some argue this leads to more piracy), then they feel compelled to release it on multiple systems including PC (drives up development costs, see previous problem), they rush it to make the money and gamers feel gipped and get angry (which threatens profits), its a vicious cycle.