Comments on: A brief history of downloadable console games
Downloadable games were big at this year's E3, but they're nothing new. Here's a the history of downloadable games--and what to expect in next-generation consoles.
Downloadable games were big at this year's E3, but they're nothing new. Here's a the history of downloadable games--and what to expect in next-generation consoles.
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http://en.wikipedia.org/wiki/XBAND
I didn't realize, though, that services like this existed before the 16-bit era.
Man I remember the XBAND but I got very short enjoyment out of it as I got royally wooped in any game I played and I ended up playing the same guy over and over. I ended up using my credits to experement with email.
The possibility to buy any game, download it and play in on any PC is great.
But the future seems to be services such as Onlive, etc.
The PS3 is sort of bad for this credit card problem. Some console makers have made cards with on-line store credit available at local retialers. This is a great solution. I would be happy to buy some store credit and use it on my PS3 but sadly, even though the PS3 has been out for years, they STILL don't have any credits available for purchase at the retail level.
I realize Sony is having financial problems, and is trying to reorganize, but I think they are being left behind in this respect. If the don't have this available by now, will they ever?
Still, your article was very informative.
What do you mean Sony does not sell any Playstation Network cards at the retail level? I have seen cards at Best Buy, Target and personally purchased one last month at GameStop.
I personally like downloading games as opposed to physical media, particularly with my PSP. I'd rather have a memory stick (yuck) with the 5 or so games I play regularly on it than having to switch out UMD's. I love being able to buy games from my recliner via WiF, which I just did for Hot Shots Golf. I think it makes sense for the portable systems, and I don't do too much with used games.
I can see the argument for physical media for a stand-alone console, like a PS3 or XBox 360. Our family has a Wii, and the kids do take games over to their friends house. Plus, we did trade in a bunch of really crappy Wii games (and there are a TON) for credit towards a Wii Fit (which is way overrated, but that's for another post).
Are you kidding me? You guys live in ivory towers, don't you? Broadband isn't available inexpensively everywhere, and where it is available more and more providers are considering bandwidth caps to stay profitable. Blu-Ray discs today can hold 50GB (you've heard of dual-layer, right?), which on a broadband connection could still take overnight to download. The Blu-Ray format may be readily expandable to 100G on a disc (quad layer) in the near future, and I've seen some rumors that it may be possible without hardware changes from the consumer's side (beyond firmware updates). That's a heck of a lot of longevity.
Yes, optical medias days are somewhat numbered -- but it's going to be replaced by flash devices rather than downloading, unless broadband really changes dramatically in the next 10 years -- something that, so far, doesn't seem as likely as the optimists hope. If EVERYBODY is downloading movies and games over their broadband connection, the demand on the system will be dramatically higher than anyone is talking about providing. It's just not practical yet.
I guess you are 100% unware of Google owning 90% of the darknet that has yet to be lit up but was built in the late 1990s by the Dot Coms throughout our entire Nation, eh? Do you also know we're the only Nation in the world with download limits on broadband, whereas nations like Japan and South Korea and Germany, who don't have a Fascist FTC or FCC telling their corporations what to do at every single point in management have blazing fast broadband and stupidly low prices.
As for Blu-Ray sizes, big whoop. Seriously. Very few games, still, go over 500 MB, let alone 1 GB. If there's anything that is eating the storage space of a disc, it's FULL MOTION VIDEO. And flash cards will not be the end-all like it being predicted. No, not when the companies can see full control over their games on the consoles. Downloading also is something they'd love to have 100%, as it cuts out the middle man. So other than paying a group of techies to handle the system that the games sit on at the corporation's cluster farm, and some utilities, if a new game, compressed, and is about 10 GB in size, is released at $60, the corporation, if it's a first party game, keeps the entire $60, instead of splitting the cost to the wholesale of around $20 to the distributor, who then sells it for $55 to a store. I've worked at a video game store for a long time, and this is how that business runs for the retailer. So instead of $20,000,000 for the game, the company wants the full $60,000,000 is can make via download.
Also, going download only means no more used games, which makes the companies happy as well. Everything I've written will happen within the next generation, and is already being done by Apple and Sony, with Sony's new PSP Go model.
Also, if disc drives are still included, the discs that will be released with games will "lock" themselves to the console, preventing the use of the disc on another console. By 2015, this will be the gaming market, and you all will look for this post at the Wayback Machine and see I'm 100% correct in my post.
Enjoy everything right now as it lasts.
Before you glom on to a conspiracy theory, get your facts straight.
It seems a bit ironic, doesn't it?
1970's-1980's: Cartridges
1990's-2000's: Optical discs
Future: Cartridges (well, cartridge-like media, anyway).
Everything old is new again.
Didn't pirates in the c=64 era have the best distribution /download methods in action??? muhahahaha
just dial up your BBS and download a NEW WARE.
Either way, if there's one thing people don't want to do is go back to slow dial-up.
MS can adopt it for their next console. Sony DOESN'T have an exclusive on HD optical media.
Oh, the writer is a "cloud computing" type eijit. His salary and pay-rise prospects depends on everything going on line, when in reality cloud computing and downloads on proprietary systems are just the next generation of DRM. DRM on the client will never work, so companies are moving to put stuff on line as much as possible.
Downloads on consoles are there to do nothing more than screw money out of customers, and it is clear to anyone with more than half a braincell that the industry is moving more and more towards downloads to screw the customer more, and extinguish the competition; 2nd hand games, (apart from "pirates", who will always get the best deal - so always pirate stuff kids!). This article should have been a warning that future consoles will not be as good value as current consoles, just like current consoles aren't as good value as older consoles.
Saying that these systems are simply being designed to "screw money out of customers" or that consoles will be less useful because of that feature tells me you think publishers are out there purely to make money over creating fun and innovative things that people enjoy (and buy). This way of doing business has worked for a long time, but protecting it from piracy and used sales means a different delivery method. There is a balance there somewhere, and like any other digital industry right now it's trying to find it. I for one would rather give more of my buck to the developer than the big retail chain, which is what these new systems can enable.
RT
www.online-privacy.vze.com
http://goffee-freelance.blogspot.com/2009/06/old-games-interest-still-there-for-fmv.html
Before anyone even starts to make comments like "well if you can't afford a car you shouldn't be spending your money on games", EVERYONE needs an escape and the cost of a game can be cheaper than one evening out for a family.
My biggest problem about downloading games, at least with the 360 at this time, is even 120 gig drive will run out of room pretty quick. Sony has the edge by making it possible to replace their hard drives with pretty much any so long as they make one big enough and you can afford it your ok. MS on the other hand has you locked into the 120 gig at the moment and I am sure they will make available a larger capacity but with the same restrictive limitations (unless you want to hack of course) as present.
If you're in an economic pinch, here's a thought... Your money is better spent on things other than video games...
- by rayheartx June 8, 2009 11:13 AM PDT
- Very interesting. With downloaded games becoming more mainstream and "streaming games" (ie, OnLive) on the horizon, it will only be a matter of time before this method of distribution greatly changes the economic climate in the entire entertainment industry. The music industry has been doing it for years, and recently the movie studios have also jumped on the bandwagon. All of this means that physical media, even Blu-Ray Disc, can potentially disappear completely. Maybe not in the foreseeable future, but I think it will happen in 15 or so years. Good for game developers, movie studios and labels, not to mention, good for the environment if physical media disappears. On the other hand, extremely bad for the retail businesses, especially ones that purely sell entertainment, like GameStop, Sam Goody, FYE, etc. Circuit city and Virgin Megastores have already gone down in history and they certainly won't be the last.
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